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What do the health bars represent on buildings?

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  • What do the health bars represent on buildings?

    So, when I'm chomping on a Marine building, there's a thick orange health bar on top, and a thinner, reddish health bar underneath that one. What do these represent? I know on the actual Marines, that a welder can repair the red bar, but not the orange. But a welder will repair both bars on a building. I always assumed that one was health and one was armor/shields. I also, for some reason, assumed that it was like the Protoss from Starcraft, that one of them would heal over time, but that the other had to actively be repaired. That's not the case. So what is the difference, or is there no practical difference?

  • bentring
    replied
    Re: What do the health bars represent on buildings?

    I meant to post that the other day when reading this thread but never got around to it. I find it amusing that the whip does extra structure damage with lasy and bombard for the kharaa. It's as if the devs want folks to whip rush marine bases.

    Leave a comment:


  • Eternaly_Lost
    replied
    Re: What do the health bars represent on buildings?

    One thing to keep in mind. Light damage is absorbed 4 points per point of armor, medium is 2 points of damage for point of armor and heavy is 1 to 1. Health is always 1 to 1. As well as a pile of other things.

    Originally posted by the ns2 wiki
    Normal
    Every armor point of the target will absorb 2 points of damage
    Frontiersmen: Assault Rifle, Shotgun, Sentry, MAC Attack
    Kharaa: Bite, Parasite, Spit, Hydra Spike, Poison Bite, Xenocide, Drifter Attack

    Light
    Every armor point of the target will absorb 4 points of damage
    Frontiersmen: Pistol, Mine

    Heavy
    Every armor point of the target will absorb 1 point of damage
    Frontiersmen: Minigun

    Puncture
    Does 25% extra damage to players. Every armor point of the target will absorb 2 points of damage
    Kharaa: Lerk Spikes, Swipe, Gore

    Structural
    Does 100% extra damage to structures
    Frontiersmen: Switch-Axe, Grenade Launcher, Claw
    Kharaa: Lash

    Structures Only
    Only damages structures
    Frontiersmen: ARC Cannon

    Corrode
    Deals damage to structures only and double damage to armor.
    Kharaa: Bombard, Bile Bomb

    Door
    Attack may deal damage to doors, as well as structures. Armor is treated as 1 point of Health.
    Kharaa: Smash

    Biological
    Only affects non-mechanical units
    Kharaa: Heal Spray

    Gas
    Only damages player health
    Kharaa: Spores

    Flame
    Deals 300% extra damage to flammable structures
    Frontiersmen: Flamethrower, Welder

    Leave a comment:


  • Mech__Warrior
    replied
    Re: What do the health bars represent on buildings?

    I think the health of the structure is more along the lines of crucial components and foundation being damaged while the armor being damaged is just the body or extra pieces of metal that aren't needed for function. The more sophisticated or complicated the structure, the less armor it would have because more components are necessary to work. I think that would be why the exo has it's armor value as it's health because of all the complex machinery required to keep the pilot alive and the walker functioning.

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  • Sirusblk
    replied
    Re: What do the health bars represent on buildings?

    It's not an exact one to one relationship either. Armor protects health by lessening the damage done (in most cases, lerk gas is an exception for marines). This applies for structures as well. When that armor gets chomped off of a structure that structure takes more damage. Armor for structures only gets restored once the base health has been welded. I think it's a good measure for all things when it's time to retreat, or in a structure's case when it definitely needs a weld. If a power node is being harassed but has it's armor up, it's probably best to push. When it's armor is depleted you need repairs asap.

    Leave a comment:


  • snooggums
    replied
    Re: What do the health bars represent on buildings?

    Structures aren't soldiers. Structure health/biological health/armor are three different types to my knowledge.

    Maybe they wanted it to be easier for the player to track.
    Maybe they didn't want exos to have to be healed in addition to welded.
    If they didn't take health damage, then when the exo suit broke you would be an unarmed marine.

    Basically, once in the suit, there isn't a reason to exist once the suit breaks so might as well just track a single value at that point.

    Leave a comment:


  • solarity
    replied
    Re: What do the health bars represent on buildings?

    your lerk gas doesn't kill structures

    Leave a comment:


  • snooggums
    replied
    Re: What do the health bars represent on buildings?

    Without new special rules, Lerk gas would kill a marine in an Exo suit since it bypasses armor...

    Leave a comment:


  • solarity
    replied
    Re: What do the health bars represent on buildings?

    One is armor (thinner) the other is health. Obs and Protos have no armor :)

    As the structures can't move and go to the Armory to heal and it would be cheap to drop health packs to heal the structure I think they allow welders to repair both health and armor of structures. :) Welders can only weld armor for Marines.

    Though you might have brought up a point, why do heavies have only armor, but structures have health and armor?

    -Solarity

    Leave a comment:

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