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  • Build 238 released

    Looks like the new build is in the wild. Changelog is in the link.. http://unknownworlds.com/ns2/natural...n_2_build_238/
    aka Roland tHTG

  • #2
    Re: Build 238 released

    Server updated. Document any anomalies here.
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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    • #3
      Re: Build 238 released

      Gorge damage nerfed, game over.
      Skud


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      • #4
        Re: Build 238 released

        Not able to join. Says server is full. Is this SM plugin disabled?
        |TG-Irr|PricelineNegotiator

        Seaman

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        • #5
          Re: Build 238 released

          I've changed nothing about plugins. I've not yet verified that all plugins are healthy. I'm without reason, yet, to think they're anything other than healthy.
          Steam Community? Add me. | Free Remote, Encrypted Backup

          Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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          • #6
            Re: Build 238 released

            Not related to the build per-se, but they need to either nerf/limit arcs or de-limit crags. I just watched aliens lose a game because marines would roll up to a hive with 10+ arcs and one or two marines to guard them and the hive would drop inside of 15 seconds. There was absolutely nothing the aliens could do about it either because its impossible to kill 10 arcs that fast, even if there were no marines guarding them. Hell, we did a winorlose at the end of the map and the marines didnt even come into the hive because of the arcs they had. So, yeah. That.
            /rant

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            • #7
              Re: Build 238 released

              Ferris, while I agree on the one hand, the other hand slaps my face for allowing the marines the freedom or time and res flow to research and implement those arcs.

              It's really not too much different than a power node attacking kamikaze onos and gorge pair. Well, except that arcs are remote and kill everything, but they also cost more and why won't my hand quit slapping my face!


              Also, love the devs for the patching patches patches.
              aka Roland tHTG

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              • #8
                Re: Build 238 released

                Originally posted by the change log
                Feature

                In-game audio device selection.

                Improvement

                Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
                I am one very happy person. The first has always been annoying as my speakers and headphones are on different sound cards so I have to swap in windows or I get no sound in game. The second sounds like pure awesomeness.
                Current game name : Lost, Phantom Thief

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