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Fun change to win or lose?

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  • #16
    Re: Fun change to win or lose?

    Expired WinOrLose countdown timers are going to have to become a bigger problem before I adapt the design to further prevent them.

    The lighting changes are on the table, but they're very low priority for me (in fact, the discussion to further refine the design is low priority for me).
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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    • #17
      Re: Fun change to win or lose?

      Originally posted by Wyzcrak View Post
      Expired WinOrLose countdown timers are going to have to become a bigger problem before I adapt the design to further prevent them.

      The lighting changes are on the table, but they're very low priority for me (in fact, the discussion to further refine the design is low priority for me).
      Fair enough.

      Who's up for 30 rounds of mineshaft? XD

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