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Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

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  • Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

    I've made many alterations from the official rules posted back in January. They are a culmination of the past many months of Captain's Nights. You will be expected to fully read and agree to these rules prior to playing on any given Captain's Night. Failure to abide by the rules will result in loss of Captain's Night privileges or even disciplinary action from weekly play as the consequences are located throughout the rules laid out below. I am making this post much earlier than normal so that everyone will have the ability to fully read and understand the rules for Captain's Night. Anyone that may have a question is free to respond to this thread or to message me in Steam for clarification.

    I will also start creating a weekly poll on approved suggestions given during the Captain's Night conclusion portion of the previous week. Only one suggestion, if approved, will be provided for a vote by those reading the weekly thread; if there is a clear majority of voters in favor of trying the suggestion, it will be implemented for that night's gameplay.

    Here are the rules:

    Schedule:
    As it has always been, captain's night is always at 7pm CST every Friday night. The designated server for that night will be posted in THE FORUMS along with the password for entry. Both server and password will be posted approximately 20 minutes prior to start time which is 7pm CST. Not that many need it now, but I'll also execute the sh_broadcast to the other server to let those know of start time as a reminder. I know many of you are friends with me on Steam, but the forums are where you'll be expected to get the password from now on to start the night. Also, I’d highly suggest joining the TGNSCN Steam Group (http://steamcommunity.com/groups/TGNSCN/) for a calendar reminder.

    Attendance:
    For captain's night you'll be excepted to play BOTH rounds of a map; if there are enough people to fill the 16 slots that want to play both sides, DO NOT opt into captains if you cannot play both rounds. If you are caught rage quitting mid-way through a round or leaving a map prior to conclusion to play another game then you will not be permitted to play in captain's night the rest of the night or the following week. Emergencies that require you to leave are allowed yet please inform your team or captain of your predicament prior to leaving; leaving mid round because it's now time for dinner or because your friends showed up to go out is not an emergency.

    Selected Captains:
    There are minimum requirements to be a captain on Captain’s Night. Viable captains must have achieved one of the following badges : Competitor - Silver (Play 50 games of at least 10 minutes each), Victor - Bronze (Win 25 captains rounds), Warrior - Bronze (Play 50 captains rounds), Chieftan – Bronze (Win 15 rounds as a captain), or Lord of War – Bronze (Win 5 captains rounds as a commander). This can be proven by showing the appropriate badge prior to captain selection. If you're not sure what badges you have obtained, you can do so by logging in with your steam information to (http://rr.tacticalgamer.com/) to select the appropriate badge. Please understand that if you earn higher levels of these badges that you’ll need to select the higher level badge to be displayed as the higher level badge will not automatically be shown once earned. Earning these badges must require at least the same 8 primers to attend a game from start to finish. Captains will not be able to be a captain for consecutive maps.

    Opting In:
    Upon the start of the night or map change please wait to opt into captain's mode a few minutes so that others can fully connect. There is no need to opt into captain's prior to 7pm CST; we will start the vote promptly at 7pm CST so please make sure you are connected to the server beforehand. There will be a natural 2 minute break for food / bathroom necessities after map changes, so once again do not opt into the captain's mode immediate upon connecting to a new map so that A) we can let everyone connect B) people can use the restroom or get a snack prior to a vote; this is so people aren't AFK during the selection process and pregame. Supporting members now have the option to opt into captains before two captains have come forth to initiate a vote, you can do so through the Shine menu.

    Selection Process:
    This is classified as opting into the captain's mode. Once a vote successfully passes, the teams are created. During this time, the only communication on voice com should be that of the selected captain's or admins; feel free to type till your heart's content but leave voice com silent. If you are selected as a captain, please observe the right hand of the screen to view viable candidates for selection. If you do not want to play or cannot play, please immediately disconnect or move into spectate. Teams will be picked by captains. The first captain to pick will select their team and not a player, the second captain to pick will select their first player. The captains will then alternate picking one player at a time until their respective teams have 8 players including themselves. Captains should be sure that during the selection process to announce a player’s name and the team you want them to join. Mirage will reserve the right to initiate a re-pick for the two captains in the even that teams appear too stacked. Mirage will also be available to uninitiated captains that would like help with their picks. If there are not 16 people willing to play at the time of selection and a player comes forth that would like to fill the team ranks, both captains will be given the option of re-picking teams within the pre-game time or within the first 2 minutes of play; after which 2 minutes has expired during play, the team’s captain that is short more players will get the option of selecting which player they’d like to fill in on their team from newly available candidates. If you are caught deliberately going AFK or joining spectate to avoid the selection process to then join teams after the timer, you’ll lose your Captain’s Night privileges for 2 weeks.

    Spectating:
    This is for people waiting for a free slot to play or those that genuinely want to watch gameplay. Please remember to keep any tactical information out of the primer chat during gameplay; feel free to talk amongst your other spectating companions about gameplay in the spectate chat. If you are a spectator and want to play, please wait till a team requests your assistance in filling a spot; doing so prior may cause a disruption in gameplay as a player may have been disconnected but is in the process of reconnecting. Once captain's mode has been activated you can only rejoin a full server when the sh_fullspec mode has been executed prior to connection; this means that if you want to join either server when they are full on captain's night, make sure you've executed the sh_fullspec command in your console while on the server, by selecting the same command through the shine menu, or logging into the TGNS portal (http://rr.tacticalgamer.com/) .

    Gameplay:
    Please remember that even during captain's night you'll be expected to adhere to the full rules of the TGNS primer; any disrespect or excessive foul language will met with repercussions. Remember that most games are recorded so not only will your misconduct stand out to others but to the admins as well. To ensure we have great matches, please make sure you are cooperating with your team, not AFKing, communicating, and using teamwork to execute solid gameplay; failure to do so will result in removal of Captain’s Night privileges for that night and disciplinary action upon further transgressions. In the event that a team would like to concede during a round, please wait for both the captain, field commander and overhead commander to agree on the team conceding as a team; constantly initiating a concede vote during gameplay without the agreement of your commanders and captain is passive aggression that will not be tolerated. If the commanders and captain on a team are one in the same, they will need the agreement of two other players before initiating a concede vote. Whining and passive aggressive behavior to induce a team concede falls into the above mentioned misconduct and will not be tolerated.

    Streams:
    Most matches are recorded and you can find replays of the various angles of gameplay in the thread created by Darkscythe on the general forums. Usually players post a link to the previous night's gameplay the following morning from those that were able to capture gameplay footage.

    Steam Group and personal invites:
    Later in the night I will usually send out invitations to players that are not connected to the server that may be interested in filling a slot during captain's night. First I will announce the free slots to the Steam Group (http://steamcommunity.com/groups/TGNSCN/), then broadcast to the other server, and then finally initiate personal invites on Steam. Feel free to add me as a friend on Steam so that you can receive these types of invites; my name is miragezors on Steam.
    Captain’s Night Conclusion:
    After Captain’s Night has concluded, Mirage holds a roundtable for gameplay discussion, questions, and suggestions for future captain’s nights. Anyone is invited to participate in this dialog.
    If you're unsure about the following changes and rules, feel free to respond to this thread or message me on Steam.

    Most Important Rule:
    HAVE FUN!!!
    19
    Classic: 1-1-1-1-1-1-1-1
    26.32%
    5
    Snake: 1-2-2-2-2-2-2-2
    73.68%
    14

  • #2
    Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

    Very thorough. Good support for a fun night. Thanks for the diligence and the effort.

    Noticed one typo.

    Originally posted by miragezors View Post
    Mirage will reserve the right to initiate a re-pick for the two captains in the even that teams appear too stacked.
    even -> event
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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    • #3
      Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

      Voted for Snake. Less because we need it and more because it's a nice show of respect to give proposed recommendations a chance when it's not too painful.
      Steam Community? Add me. | Free Remote, Encrypted Backup

      Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

      Comment


      • #4
        Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

        Originally posted by Wyzcrak View Post
        Voted for Snake. Less because we need it and more because it's a nice show of respect to give proposed recommendations a chance when it's not too painful.
        I've not voted yet but, tbh, I don't see the issue in going back and forth between the two (not on a game-ly weekly or nightly basis but long monthly). When I started playing Captain's Games with TGNS you'd just switched to 1-1-1 from 1-2-2 because there were (*gasp*) perceived balance issues with 1-2-2 and from my anecdotal experience I can go ahead and tell you there is going to be (*gasp*) perceived balance issues with both methods under certain scenarios. With a game as dynamic as NS2 and a player population as dynamic as those playing in captains night, trying to mechanically make everything balanced I think is impossible. But, I personally like trying new things so I'd be all for trying 1-2-2 until (*gasp*) there are perceived balance differences again and then 1-1-1 can be popular once more. I know this post may be perceived as sarcastic with all the gasping but that is only for comic affect not to hide the serious point that regardless of what method is used there will be dissenters...just not me...I'm just here to have fun and shoot/chomp with good people (relative to the internet standard of "good" of course ;-) ).

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        • #5
          Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

          Sounds fair to me.

          I got you a gift:

          Steam Community? Add me. | Free Remote, Encrypted Backup

          Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

          Comment


          • #6
            Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

            So since picking the starting team has no benefit, are we taking that out or is the choice going to the first pick or the second?
            Kalost_tpf/twitch.tv

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            • #7
              Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

              The person that picks the team first has the benefit of know where people will start for the second round and can plan accordingly. Regardless of classic or snake picking, the first captain to make any choice is the one that decides what team they want to play as first.

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              • #8
                Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

                I don't feel strongly about either picking option providing better balance, since we don't have stat sheets to see comparative ranking (like in a fantasy league) the picks will always be better from those with more experience given a particular subset of the community, but, for the sake of argument voted to try out snake style player picking.

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                • #9
                  Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

                  Reminder for people to vote on which option they'd like to do tonight.

                  Comment


                  • #10
                    Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

                    I think it would be cool to instead of telling people which team to go on to instead just click on there name and then a request to join a certain team will pop up in the middle of that players screen. This way there is less people trying to talk over each other and then other people saying oh i couldn't hear you ect.

                    Comment


                    • #11
                      Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

                      Well only the captains and myself should be the ones talking. Each captain has the option in the Shine menu to set a team member manually to their team that they pick.

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                      • #12
                        Re: Captain's Night 7/11 - New Rules, PLEASE READ THOROUGHLY

                        server is Chuckle, pass is tgns1158

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