No announcement yet.

Captains Night 2/26 - 8PM Central

  • Filter
  • Time
  • Show
Clear All
new posts

  • Captains Night 2/26 - 8PM Central

    Captains will be at 8PM Central tonight. I will reply to this thread with the server password, closer to the start time.

    Originally posted by Wyzcrak View Post
    We continue with our new event format: the first Captain volunteers by announcing his opponent Captain -- the two acts (volunteering/announcing) are coupled. Tacit in this announcement will be endorsement by the first Captain that his selected opponent Captain is capable of being a competent Captain. The second Captain may accept or spectate the duration of the map.

    Don't forget, too, that Captains play can be voted in during the week. We've played Captains twice in the last two days, and much fun was had by all.

    Anyone familiar with our rules is welcome to join us tonight at 8PM Central for a curated, password-protected event (I'll post the password in another post below just before 8PM Central). Here is a rundown of the event:

    Throughout all of Captains Night, use the player name by which TGNS regulars best know you. Captains Night is a special time to come together with known regulars and friends.

    Playing BOTH Rounds:
    Don't play unless you can reliably stay for the entire map (mid-map emergency? tell your team and bail. dinner and/or friends showing up does not an emergency make).

    This expectation is important to participants, and admins protect it.

    Taking a Break:
    Each map begins with a two-minute break for food, bathroom, and fellowship. Except for these breaks, don't AFK during the event.

    After each break, the Captains are identified for the current map.

    Becoming a Captain:
    TGNS regulars known to participants are invited to Captain and personalize team selections on Captains Night. The first player to volunteer as Captain selects his opponent Captain. This selection should prioritize gameplay quality, while the team-picking selections should prioritize competitive strength.

    Opting In:
    Player opt-ins open up once both Captains are ready. If you miss the opt-in window for a given map, speak up and we'll get you playing on the next map for sure (if not immediately).

    Selecting Teams:
    As team selections begin, listen for instruction. Only Captains speak during team selection -- text chat is always available to everyone (and, of course, voicecomm opens up to all players once teams are formed).

    Captains Night is everyone's curated opportunity to apply our most satisfying teamwork, communicative tactics, and great fellowship. Try your hardest, but have fun together!

  • #2
    Re: Captains Night 2/26 - 8PM Central

    The Atmospheric Territories mod is enabled for tonight, but we can turn it off if it is horribly broken. This mod is scheduled to become official on Monday, so this is a bit of a preview.


    • #3
      Re: Captains Night 2/26 - 8PM Central

      Password is tgns5555

      This link should get you in:

      steam://run/4920//+connect 23.105.33...sword tgns5555


      • #4
        Re: Captains Night 2/26 - 8PM Central

        Great games. Thanks for playing!


        • #5
          Re: Captains Night 2/26 - 8PM Central

          Great games tonight, thanks for the fun everyone!




          TeamSpeak 3 Server


          Twitter Feed