Announcement

Collapse
No announcement yet.

Captains Night 6/3 - 8PM Central

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Captains Night 6/3 - 8PM Central

    Build 301 is released, including ns2_caged (official!) and sundry gameplay changes. Captains Night is sure to host some entertaining games tonight!

    I was interested to read 301 changelog's claim of a recent uptick in new players, as I've noticed a LOT of new faces on TGNS in the last month, and it has been really fun to welcome and meet everyone. Welcome to all of our new friends, and thanks for sharing NS2 with us! :)

    For those who haven't followed these forums recently, we're trying to coordinate game recordings such that games played on TGNS are later watchable on the TGNS Portal via multiple concurrent cameras. TGNS Replay organizes player gameplay recordings and presents them side-by-side (example). If you can run OBS Classic to record games, visit the TGNS Recording Helper thread to run a small piece of software that automates OBS when you're playing on TGNS -- then you can add your recordings in Replay so others can watch your and others' perspectives concurrently when they watch past games from multiple cameras!

    We're still discussing how to best coordinate our recordings to create the best viewing experience, so join us in the Capturing/sharing a given game from multiple concurrent viewpoints thread to help out there.

    Really looking forward to some great games tonight!

    --
    Anyone familiar with our rules is welcome to join us tonight at 8PM Central for a curated, password-protected event (I'll post the password in another post below just before 8PM Central). Here is a rundown of the event:

    Fellowship:
    Throughout all of Captains Night, use the player name by which TGNS regulars best know you. Captains Night is a special time to come together with known regulars and friends.


    Playing BOTH Rounds:
    Don't play unless you can reliably stay for the entire map (mid-map emergency? tell your team and bail. dinner and/or friends showing up does not an emergency make).

    This expectation is important to participants, and admins protect it.


    Taking a Break:
    Each map begins with a two-minute break for food, bathroom, and fellowship. Except for these breaks, don't AFK during the event.

    After each break, the Captains are identified for the current map.


    Becoming a Captain:
    TGNS regulars known to participants are invited to Captain and personalize team selections on Captains Night. The first player to volunteer as Captain selects his opponent Captain. This selection should prioritize gameplay quality, while the team-picking selections should prioritize competitive strength.


    Opting In:
    Player opt-ins open up once both Captains are ready. If you miss the opt-in window for a given map, speak up and we'll get you playing on the next map for sure (if not immediately).


    Selecting Teams:
    As team selections begin, listen for instruction. Only Captains speak during team selection -- text chat is always available to everyone (and, of course, voicecomm opens up to all players once teams are formed).


    Gameplay:
    Captains Night is everyone's curated opportunity to apply our most satisfying teamwork, communicative tactics, and great fellowship. Try your hardest, but have fun together!
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  • #2
    Re: Captains Night 6/3 - 8PM Central

    http://unknownworlds.com/ns2/welcome-to-caged/

    UPDATE LOG

    Tweaks / Improvements

    New Map Caged by Flaterectomy:
    Remake of the original NS1 map ns_caged
    4 Tech Points and 10 Resource Points
    Added loading screens for Caged (thanks Samus)
    Added an achievement “Unleashed” for playing on Caged for 2 hours
    Added the new “Abyss” skulk skin, which is rewarded free for a limited time for unlocking “Unleashed”.
    Added a new main menu background.
    Remind the server operators to add the map to their mapcycle!
    Bot “Evolution”:
    Alien bots evolve now into Lerks, Fades and Oni.
    Improved the Lerks, Fade and Oni bot behavior.
    Alien commander bots now manage better with their team ressources
    Marine commander bots will also research The MG now.
    Aliens:
    Alien Vision
    Gorges and Babblers are highlighted and outlined in green
    Friendly units are highlighted orange instead of red and are less highlighted than enemies
    Enemy parasited outlines are now yellow to differentiate from friendlies
    Lerk:
    Spores:
    Spores are now a ranged ability like Umbra
    Spores require now biomass 4 (instead of 6)
    Lowered damage to 15 health points (was 20)
    Increased energy costs to 16 (was 8)
    Umbra:
    Umbra requires now biomass 5 (instead of 4)
    Onos:
    Boneshield
    Boneshield requires now biomass 6 (instead of 5)
    Added a new visual effects for bone shield
    The cooldown time of Boneshield now depends on how long it was used
    You can now trigger Boneshield again after a misclick, and not have it instantly go on full cooldown
    Boneshield now cost only 20 energy (instead of 40)
    Boneshield restores 112.5 armor per second
    The maximum cool down is 12.5 seconds
    Bone shield only blocks 50% of damage (from the front)
    Cysts:
    The health points of a mature Cyst is now based on the length of the cyst chain to the hive. Cysts will have a minimum of 200 health points.
    The Cysts redeploy radius has been increased to 7 (was 6)
    The Cysts chains will now update when a hive is destroyed or completed.
    Optimized cyst chain code to run faster
    Hallucinations
    The cooldown of hallucinations has been increased to 12 (was 6)
    Silence Upgrade
    Silence also stops attack sounds from playing
    Marines:
    Flamethrower
    Increased rate of fire by 50%.
    Increased costs to 12 pres (was 10)
    Lowered damage to 8 (was 16)
    The Flamethrower now does more damage to structures over time (up to an additional 50% damage) when directly damaging a structure.
    Removed Flamethrower making hit targets weigh more.
    MG
    Improved the sounds
    Health bars
    Enemies are now marked (when first hit) based on server-authoritative damage, to make them more accurate
    Updated the line of sight routine to make the hide and show correctly
    Blood splatter HUD damage effects have been improved (Thanks IronHorse!)
    Server browser
    Ping and performance values will now be displayed via icons in the server list.
    Choosing a server list tab will also reset the server list slide bar.
    Fixes

    Fixed a critical script error when babblers tried to cling to a dead gorge causing the server to lag until the map got changed.
    Fixed that the Alien Vision outlined the skybox.
    Fixed the dropped MG outline not being red.
    Fixed that marines with a MG didn’t have a red ammo bar for Commanders
    Fixed that Umbra didn’t block any damage from the MG.
    Fixed that Lerk ragdolls did not dissolve.
    Fixed Hive-UI Icons scaling misalignment for 16:10 resolutions
    Fixed that the Alien Vision made entities blur when you blinked as Fade.
    Updated a few outdated in-game descriptions.

    Comment


    • #3
      Re: Captains Night 6/3 - 8PM Central

      I like it how NS1 features are gradually being put into NS2. I missed playing support lerk and using gas from a distance for area denial.
      Like the server? Become a regular! TGNS Required Reading
      Answers to every server question? Yes! TGNS FAQ

      Comment


      • #4
        Re: Captains Night 6/3 - 8PM Central

        Now we just need worthless fade stab replaced with bile bomb and we're golden.

        Comment


        • #5
          Re: Captains Night 6/3 - 8PM Central

          Originally posted by Brian_NS2 View Post
          Now we just need worthless fade stab replaced with bile bomb and we're golden.
          I think you mean acid rocket. Bile Bomb was always a gorge ability.
          Current game name : Lost, Phantom Thief

          Comment


          • #6
            Re: Captains Night 6/3 - 8PM Central

            Originally posted by Brian_NS2 View Post
            Now we just need worthless fade stab replaced with bile bomb and we're golden.
            Nah, teleportation through walls is where its at.
            Like the server? Become a regular! TGNS Required Reading
            Answers to every server question? Yes! TGNS FAQ

            Comment


            • #7
              Re: Captains Night 6/3 - 8PM Central

              Originally posted by Eternaly_Lost View Post
              I think you mean acid rocket. Bile Bomb was always a gorge ability.
              Yes, of course! LOL. I didn't play much NS1 outside of LAN parties due to having terrible internet.

              Originally posted by aeroripper View Post
              Nah, teleportation through walls is where its at.
              I'd take that too!

              Comment


              • #8
                Re: Captains Night 6/3 - 8PM Central

                so how many more patches before marines don't have to put the chair on a techpoint?

                Comment


                • #9
                  Re: Captains Night 6/3 - 8PM Central

                  Originally posted by Brian_NS2 View Post
                  Yes, of course! LOL. I didn't play much NS1 outside of LAN parties due to having terrible internet.
                  I used to play NS1 on dial up.

                  Comment


                  • #10
                    Re: Captains Night 6/3 - 8PM Central

                    Password is: tgns1122
                    Like the server? Become a regular! TGNS Required Reading
                    Answers to every server question? Yes! TGNS FAQ

                    Comment


                    • #11
                      Re: Captains Night 6/3 - 8PM Central

                      https://i.imgur.com/8FY3gZ1.gifv
                      Steam Community? Add me. | Free Remote, Encrypted Backup

                      Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

                      Comment


                      • #12
                        Re: Captains Night 6/3 - 8PM Central

                        Originally posted by Wyzcrak View Post
                        How did you even...

                        Comment


                        • #13
                          Re: Captains Night 6/3 - 8PM Central

                          Great games! Glad I captained one, that was fun. Highlight of the games: seeing that literally everyone on the team had phased through to dome and was trying to chase lifeforms rather than running to pipe and get our only chair built, and how instantly everyone turned around and starting running towards pipe when I called them out on it (but it was too late...). :D
                          remi.D

                          Comment


                          • #14
                            Re: Captains Night 6/3 - 8PM Central

                            That was a scramble to end the game in pipeline after the chair went down in control, and a lot of fun.
                            Like the server? Become a regular! TGNS Required Reading
                            Answers to every server question? Yes! TGNS FAQ

                            Comment

                            Connect

                            Collapse

                            TeamSpeak 3 Server

                            Collapse

                            Advertisement

                            Collapse

                            Twitter Feed

                            Collapse

                            Working...
                            X