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  • concede behavior

    Just wondering how others feel about this:
    Would it be better to not show how many people have initiated a concede vote, until there is one more vote left?

    I feel that the concede vote is a little distracting, sometimes.

  • #2
    My apologies, can you clarify what your suggestion would look like? Is it that there would be a first "concede vote has been initiated" message, but no subsequent messages about additional votes until there is one vote left? Or is the suggestion that there will be literally no indication at all of a concede vote in progress until one vote remains? I just wanted to clarify before responding with my own opinion.

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    • #3
      Hmmm, I hadn't thought out that far, but you bring up valid points. I was thinking either to have number of concede votes currently tallied for the current concede timer shown without the name of the person voting concede, or as your latter suggestion entails, literally no indication of a concede vote until the last necessary vote is cast. In this way, I am curious to know how others think it would do to players who don't normally play on TGNS - they would know that TGNS has a specific concede option versus the "hey everyone let's concede" mentality that seems to dominate other servers.

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      • #4
        Generally speaking, I want to know if the comm wants to concede. Most everyone else can take a flying leap. I could go without the person-by-person messages and just get an update every X seconds, or just a single update when there are Y seconds left or something.
        [volun2]
        NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
        Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
        <anmuzi> it is not permitted to have privacy or anonymity
        <LazyEye> yeah when I play on TG the server digs though my trash

        Arm yourself with knowledge: TG NS TF2 BF2

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        • #5
          I've limited the vote status broadcasts to only "the vote's almost over" (not that literal text -- the same text we've always seen at that moment). Otherwise, you see only a private notification acknowledging your vote.

          The influence of various surrender vote notification designs is socially more complex than we realize at first glance, and we've had this discussion many times -- always without pleasing everybody, so hopefully we can expedite this iteration by actually trying changes and punctuating feedback.
          Steam Community? Add me. | Free Remote, Encrypted Backup

          Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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          • #6
            I'm not Happy! I propose we do a countdown every 500 ms of how much concede time there is left, as well as tell the whole team which sad sack didn't vote to end our misery! /s
            HaX^

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            • #7
              I would like to see that concede vote shows up when two people cast their vote close together. I feel like there are a lot of people of that have their own opinion on when and where to concede in the game. And if i had a nickel for everytime one person was spamming the concede and we ending up winning id have a few dollars by now. Making it set to two people or even three conceding then having the concede show to the rest of the team could curb that.

              I like how concede is set up now on TGNS now. In terms of that its never talked about or forced upon. But i see what your saying smiley it distracts me on how games i know are winnable there are players to comfortable of winning outright, spamming conceding. While the rest of the team does their best to win the game but knowing somebody's heart just isn't in it. This might be especially confusing to non-primers who don't know the rules around conceding.

              The best games on TGNS for me are the games you fight for. Many times, especially on TGNS; where everyone knows each other for the most part its often times disheartening to see a teammate cast a shadow of defeat by conceding on a perfectly winnable game. So ill repeat, lets make it so the rest of the team doesn't even see a conceding teammates vote until two teammates do it in close timing together.

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              • #8
                Baby steps. Change today is that vote isn't advertised to entire team until it's almost over. We could change that advertisement in the future such that it only appears for votes having multiple participants.
                Steam Community? Add me. | Free Remote, Encrypted Backup

                Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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