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  • No co captains

    Please never play captains on co again. There is the possibility of it being fun but the way the game was tonight it was just boring. In the end it was a waste of my time.

    Taco

  • #2
    Re: No co captains

    Agreed
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    • #3
      Re: No co captains

      Don't play Captains on CO maps.

      Captains shouldn't be played with fewer than 12 players (at the minimum -- I prefer at least 14).

      CO shouldn't be played with more than 10 players (at the maximum -- I prefer 9).
      Steam Community? Add me. | Free Remote, Encrypted Backup

      Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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      • #4
        Re: No co captains

        An idea ahead of its time.

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        • #5
          Re: No co captains

          Originally posted by rs_j
          An idea ahead of its time.
          In time, a head will grow on an idea.:madsmile:
          USAR

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          • #6
            Re: No co captains

            Originally posted by rs_j
            An idea ahead of its time.
            More like a time ahead of its idea!
            -Zephyr
            You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

            You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

            Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

            Everyone should be assumed mature until proven otherwise.

            We are no clan.
            We are not a single game.
            We are mature, intelligent, and cooperative individuals.
            We are TacticalGamer, a community above and beyond its name.

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            • #7
              Re: No co captains

              Originally posted by rs_j
              An idea ahead of its time.
              So true.

              The only reason that co captain games are not fun is that there is too much strength in the alien's hive room.

              If we could have it so the round never ended until one side killed the other's Major structure, throw in the co Plugin we are making, turn off all talk. Then we might have something closer to what would make wyzcrack happy.

              A captains game is nothing more then a regular game the having two people picking sides, and having time to plan.
              Current game name : Lost, Phantom Thief

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              • #8
                Re: No co captains

                Originally posted by Eternaly_Lost
                So true.

                The only reason that co captain games are not fun is that there is too much strength in the alien's hive room.

                If we could have it so the round never ended until one side killed the other's Major structure, throw in the co Plugin we are making, turn off all talk. Then we might have something closer to what would make wyzcrack happy.

                A captains game is nothing more then a regular game the having two people picking sides, and having time to plan.
                And CO is nothing but a glorified ready room. At 9-10 players, the map should be on NS. We're hosting Natural Selection, not TGNSCO.
                --------

                Zephyr: Besides Wyzcrak and his godly voice; the kind of voice that you will expect to say "Zephyr, I need you to build an ark at Marine Start, with room for two of every structure so that I may turret spam for 40 days and 40 nights" that is.

                Squeak:Sometimes I'm awed by zibs genius. Then I remember he's Canadian and I feel significantly less threatened.

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