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Turns out Ema discovered a setting (disabled by default) with STEAM HLDS that allows HLDS to use the Speex codec (ala Teamspeak/Ventrilo) for voicecomm instead of the default MILES codec. It vastly improved the quality, stability, and overall reliability of HL voicecomm. It doesn't sound half as good as Ventrilo, but it sounds twice as good as HL voicecomm has ever sounded.
I'm eager to hear Tempus now that we've switched codecs on the server.
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
Martin Otten did most of the work to get Speex up and running for our games
about a month ago, and we just recently released it to the Steam beta.
So far it appears to be working pretty well, and we're interested in doing
more work using Speex going forward.
I'd love to hear any feedback that people have using it, especially at the
different quality settings. The information on how it works in the
Half-Life/Counter-Strike environment is here for people that are interested:
The codec that a client uses is determined by the server, so use this
command on your server to switch over to using the new one:
And then these commands to change between different quality voice streams
(also on the server):