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  • beta4 changelog

    From ns.org :

    Beta 4 changelog
    --------------------
    O Combat changes
    O Removed wave spawn to shorten game length (only one person spawning at a time).
    O Increased unlock hive ability 3 cost from 1 to 2
    O Aliens now gain experience slowly over time

    O Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)

    O ns_metal update from Quazilin (update 10)
    * New "Supply way"
    * Smaller "Storage D"
    * New res
    * More infestation/Tweaks
    * Added steam bursts with sfx

    O Lerk gestation time lowered from 28 to 20 seconds

    O Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!)

    O Phase 1 of the Big Unannounced System (BUS)

    O Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!)

    O Fixed voice comm labels so they can be read more easily (always black text).

    O Changed commander voice comm label to white to differentiate him (soldiers are blue).

    O Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)


    O No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)

    O Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)

    O Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471)

    O Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.

    O Fixed bug where marines could phase to a recycling phase gate (bug #554)

    O Final version of ns_agora (thanks Kawak!)
    - Added more covers in Tunnel and Cargo
    - Added new vents
    - New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
    - Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
    - The vent leading to "The Wedge" from tunnel is now weldable.
    - Fixed "Onos getting stuck" in "The Pit"
    - Added/modified lots of little things here and there..

    O Removed energy cost for lerk flight (to encourage flight while using abilities)

    O Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)

    O New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
    - Tweak welder ROF for variety
    - Hand grenade sounds

    O Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come.

    O Updated ns_eclipse (thanks KungFuSquirrel!)
    - New vent added between South Loop/Maintenance Vent and Keyhole
    - New vent added between South Loop and Computer Core
    - New weldable added on South Loop/Computer Core vent
    - Old Triad pits/effects restored
    - Old skylights near marine spawn restored
    - Restored ns_eclipse.wad
    - Various texture usage optimizations
    - Adjusted Triad layout to allow better res defense (experimental)
    - Restored doors in marine spawn
    - restructured active side of Marine Spawn
    - Moved Marine spawns closer to CC
    - CC moved out of alcove
    - Atmospheric adjustments to hives

    O Updated ns_veil (thanks KungFuSquirrel!)
    - Expanded Marine Spawn
    - Lowered "Pink Monster" in Marine Spawn
    - Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh.
    - Removed North Loop
    - Texture usage optimizations
    - Repaired remaining Onos stick points (I hope!)
    - Removed all chairs in front of computer panels
    - New vents (find/learn them yourselves )
    - Some added infestation in hive areas
    - Layout/architecture tweaks near Pipeline
    - Weldables added to Nanogrid Status

    O Updated ns_nothing (thanks KungFuSquirrel!)
    O Elevators changed to func_doors

    O Upgrading a turret factory no longer restores all its hit points (bug #539)

    O Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  • #2
    Re: beta4 changelog

    Nothing there throws up red flags to me. I'm eager to play it, and command it.
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

    Comment


    • #3
      Re: beta4 changelog

      I dig the place buildings on slopes. Nice cosmetic changes, lerk usage should come up, can't wait to learn the maps...

      Wonder what the BUS is.... hmmmm....

      Comment


      • #4
        Re: beta4 changelog

        yay! bast is back!

        Comment


        • #5
          Re: beta4 changelog

          whats the "Phase 1 of the Big Unannounced System (BUS)"
          4 and 3 and 2 and 1 when im on the mic the suckas run.

          Comment


          • #6
            Re: beta4 changelog

            Originally posted by MatDL
            whats the "Phase 1 of the Big Unannounced System (BUS)"
            I'm guessing there's some sort of Big System, which they're not announcing, and they're phasing it in.
            [volun2]
            NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
            Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
            <anmuzi> it is not permitted to have privacy or anonymity
            <LazyEye> yeah when I play on TG the server digs though my trash

            Arm yourself with knowledge: TG NS TF2 BF2

            Comment


            • #7
              Re: beta4 changelog

              Originally posted by Pokerface
              I'm guessing there's some sort of Big System, which they're not announcing, and they're phasing it in.
              Poker and his inside sources....
              Steam Community? Add me. | Free Remote, Encrypted Backup

              Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

              Comment


              • #8
                Re: beta4 changelog

                My guess: there's going to be a bus. And they shall call it: THE OMG 1337 H4X0|2Z BUS OF DEWM!

                Comment


                • #9
                  Re: beta4 changelog

                  veil throws up a red flag. the weldables in double are BARELY weldable, the weld points seem to float around and move at times. some other new vents are too tiny for skulks to fit into.


                  gg KFS.

                  Comment


                  • #10
                    Re: beta4 changelog

                    Complaint #1 - Celerity lerks in combat. You can't hit the things! A lerk with celerity and focus can be had in less than 1 minute, winning the game for the aliens. GG!

                    Comment


                    • #11
                      Re: beta4 changelog

                      haha have you guys seen the pancake lerk? hehehehe

                      Comment


                      • #12
                        Re: beta4 changelog

                        Yeah, Zek was goofing off with that today. Pretty lame, but horribly funny :)

                        Comment


                        • #13
                          Re: beta4 changelog

                          What's a Pancake Lerk?

                          Comment


                          • #14
                            Re: beta4 changelog

                            Originally posted by TheFeniX
                            What's a Pancake Lerk?
                            Lerks that flip like pancakes? *shrugs*

                            Comment


                            • #15
                              Re: beta4 changelog

                              um... mash space bar, move the mouse up and down, and you'll see whati 'm talking about....

                              i would show you but i r teh banned.

                              Comment

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