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NS2 showcase: Dynamic Infestation!

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  • NS2 showcase: Dynamic Infestation!

    I think we were all guessing this was going to be put into NS2 :P



    So enough of the boring stuff. One of the features that we've been prototyping is dynamically generating bacterial infestation in the world based on what portions of the map the alien team occupies. This feature is a departure from the original Natural Selection where the alien growth is built into the map by the designer and thus remains static throughout the game. Imagine the environment changing before your eyes as the balance between sides shifts back and forth.
    *Drools*

    There is a video in the blog:

    http://www.unknownworlds.com/ns/
    Last edited by aeroripper; 12-01-2006, 04:39 AM.
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  • #2
    Re: NS2 showcase: Dynamic Infestation!

    Wow.
    remi.D

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    • #3
      Re: NS2 showcase: Dynamic Infestation!

      Nice. Does it affect gameplay?
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      • #4
        Re: NS2 showcase: Dynamic Infestation!

        Originally posted by Wyzcrak View Post
        Nice. Does it affect gameplay?
        Maybe, maybe not.

        http://www.unknownworlds.com/blog/20...station_1.html
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        • #5
          Re: NS2 showcase: Dynamic Infestation!

          It seems they are intending it to.
          remi.D

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          • #6
            Re: NS2 showcase: Dynamic Infestation!

            Someone suggested a flamethrower be used to push back the infestation and retake territory. Me likey :):)
            Steam Community: | |

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            • #7
              Re: NS2 showcase: Dynamic Infestation!

              Excellent. Hopefully the development doesn't take a painful amount of time to finish. I would like to see ns2 become succesful, but if they drag their feet on it, I doubt it will.


              I love gaming, mmmmmmmm

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              • #8
                Re: NS2 showcase: Dynamic Infestation!

                I fear that i may have to get a new video card if this ever comes out.
                [negative]

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                • #9
                  Re: NS2 showcase: Dynamic Infestation!

                  That was really well implemented.

                  Comment


                  • #10
                    Re: NS2 showcase: Dynamic Infestation!

                    that looks so very cool. I am not buying a new computer until this comes to out make sure they are compatable.

                    Comment


                    • #11
                      Re: NS2 showcase: Dynamic Infestation!

                      Who put that picture up of the creep colony again? Lol.

                      Comment


                      • #12
                        Re: NS2 showcase: Dynamic Infestation!

                        Originally posted by degamer106 View Post
                        I fear that i may have to get a new video card if this ever comes out.
                        Originally posted by Irish Pirate View Post
                        I am not buying a new computer until this comes to out make sure they are compatable.
                        Guys, thats the same engine that HL2/CS:S runs on... doesn't take a computing powerhouse to run it comfortably.
                        Steam Community: | |

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                        • #13
                          Re: NS2 showcase: Dynamic Infestation!

                          The engine it runs on may not be the issue. It really depends how effecient they make it, I really don't think adding to the map dynamically in-game is a normal feature of the engine...

                          But yeah, if you can run HL2 I assume you will be able to run this because they will make sure that it is not too cpu intensive. (and if it takes too much power they will probably scrap it or try to find an alternative)
                          remi.D

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                          • #14
                            Re: NS2 showcase: Dynamic Infestation!

                            I can't run HL2.

                            Comment


                            • #15
                              Re: NS2 showcase: Dynamic Infestation!

                              But yeah, if you can run HL2 I assume you will be able to run this because they will make sure that it is not too cpu intensive. (and if it takes too much power they will probably scrap it or try to find an alternative)
                              Vanilla half-life 2 isn't really that demanding for a modern game. Having a 16+ multiplayer game online with normal mapping and all the goodies could potentially be a lot more demanding. I'm sure they will find a good balance.

                              EDIT:

                              Any chance getting this on the front page? :P
                              Last edited by aeroripper; 12-01-2006, 09:12 PM.
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