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NS2 Survey Results (Via Development Blog)

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  • NS2 Survey Results (Via Development Blog)

    http://www.unknownworlds.com/blog/

    Flayra posted some of the results from the survey with a bit of his own response. Check it out.

    I'll quote here for ease:

    Posted by Charlie "Flayra" Cleveland - January 9, 2007
    NS survey results
    Hey everyone,

    Last week we launched a survey for our players. This survey was to find out some basic things that every business should know:

    1. Who our customers (players) are
    2. How they use our offerings (games)
    3. What they like about our games and what they want in the future

    It was my hope that I could use this information to help make some big decisions about NS2 and to generally have a better feel about how to we should operate. I'll go over some of the more interesting findings now.

    81% of our players are between the ages of 16 and 25 and 98% are male
    I had thought our player base was a little more diverse then this, but I guess I'm not too surprised. NS is not the place to find your future girlfriend, that's for sure!

    18% of respondents play NS with a sibling, parent or child
    This number isn't too high, but it is still heartening to know that families play games together, even team-based, online, sci-fi violent ones. I saw plenty of respondents who mentioned that they heard about NS from "Dad". I think this is great...I sure didn't play Dungeons & Dragons with my folks!

    43% of respondents have been playing NS since it came out
    That's well over four years. I find this a bit incredible.

    Most respondents play for the teamplay
    ...not "strategy", "commanding", "ambience" or "setting", but for "teamplay". "RTS/strategy" was close behind though I forgot to put in "action" as a choice so that might've changed the results.

    29% bought a copy of Half-life to play NS
    If this is true, then I estimate NS has sold around 50,000 copies of Half-life (~$2,500,000 gross). If anyone is wondering why VALVe puts so much consideration into the mod community, this is as clear an answer as you can get.

    People also took the time to write long feedback in the "essay" portion of the survey. The general feedback was generally:

    - People like the game as is (obviously, if most respondents have been playing for four years!)
    - Don't change the game too much for the sequel (except update the graphics)
    - More developer information, site updates and progress transparency
    - Longer games, more game modes
    - Reduce the learning curve
    - More community involvement and tighter integration

    Most of these results didn't surprise me, but "longer games" sure did. I think the bigger audience (ie, older audience, which I am) doesn't have the free time to enjoy longer games so that is my bias there. Most of our audience has 40-120 minutes to spend when they sit down to play. In contrast, most "casual" players probably have 10-15 minutes to play a game.

    This feedback has reaffirmed my belief that NS2 should be roughly 1/3 the same, 1/3 improved and 1/3 new. That's the general rule of thumb developers tend to use when creating successful sequels and I think that goes for us too. I have a lot more confidence committing to some of the basic gameplay elements in NS2 now, so it's full speed ahead.

  • #2
    Re: NS2 Survey Results (Via Development Blog)

    All interesting information. I am so happy to see that there's activity by the developers. We've gone so long with nothing.
    birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.

    Comment


    • #3
      Re: NS2 Survey Results (Via Development Blog)

      Originally posted by ImAWuss View Post
      All interesting information. I am so happy to see that there's activity by the developers. We've gone so long with nothing.
      We've gone one and a half months since a video, actually. That's not quite "so long."

      Comment


      • #4
        Re: NS2 Survey Results (Via Development Blog)

        Originally posted by TychoCelchuuu View Post
        We've gone one and a half months since a video, actually. That's not quite "so long."
        I was stating that we went an entire year without a peep from anyone. It's just exciting that there is now activity... as opposed to a blank page saying "Be Right Back".
        birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.

        Comment


        • #5
          Re: NS2 Survey Results (Via Development Blog)

          Heh, im one of those who bought HL to play NS... I was using my friends version, but we couldnt play at the same time "CD Key Error" so i got my own. And yea, that was the best decision i ever made, then i bought it again through Steam cuz i thought i had to to play NS on steam... Though i was wrong it didnt matter (Wasnt my money :o)
          Oyee

          Comment


          • #6
            Re: NS2 Survey Results (Via Development Blog)

            Originally posted by Flayra
            Most of our audience has 40-120 minutes to spend when they sit down to play. In contrast, most "casual" players probably have 10-15 minutes to play a game.
            Can someone please explain to me what he's saying here? I can't tell if he wants games to be shorter or if it's time to perk up their length?
            -Zephyr
            You were once like the newbie who needed a hand from above and TacticalGamer gave you it.

            You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.

            Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.

            Everyone should be assumed mature until proven otherwise.

            We are no clan.
            We are not a single game.
            We are mature, intelligent, and cooperative individuals.
            We are TacticalGamer, a community above and beyond its name.

            Comment


            • #7
              Re: NS2 Survey Results (Via Development Blog)

              Originally posted by Zephyr View Post
              Can someone please explain to me what he's saying here? I can't tell if he wants games to be shorter or if it's time to perk up their length?
              -Zephyr
              He isn't really saying anything but seems to be just stating the facts. Although it sounds like he is trying to say that the majority of the audience enjoys longer games and has the time to play them. And the group of players he considers himself in, is more of a casual player, he doesn't have the 40-120 minutes to sit down and play a game. Although since most of the players of NS do, he is probably now thinking about how to make games longer, or how to sate that need of players who want the longer games.

              He was surprised by the fact that people wanted longer games. Which in my opinion shows he is a little out of touch with the community. I know that has been a big point for many players for a long time now. People wax nostalgic over 1.04 and the length of the games.

              Although I forgive him, 1 year without forums can leave you a little bit out of touch with your community.

              I think it means for NS2, he will try to work on a game mode for players that is easier to have longer games on. Right now it takes certain conditions to get into the long games.

              I think the deal is with longer games, the mid-game is usually much longer, and this is where people are having fun. With shorter games, you progress from Opening, Midgame, and Endgame, fairly quickly. Endgame isn't as enjoyable usually for the losing team, and starting with a bad Opening will screw up your midgame easily, but Midgame is where all the action and the push and pull happens, the give and take, you can make more mistakes here than in any other timeframe but even if you make a mistake it usually can be remedied in some form. Opening, if you don't have 3 RTs down you are not well off. Endgame, losing a key lifeform, chambers, RT, or chokepoint will put you in an even worse situation.

              Conclusion: They will more than likely move towards longer games, but may try and make the short games(ie: think a version of combat, or a short NS game) enjoyable too.

              SHORT ANSWER: Sounds like he is leaning towards longer games. The majority of the audience seems to want it according to his survey. What he seems to have time for is shorter games. So he might try and appease both sides.

              Comment

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