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Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

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  • Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    Originally posted by puzl
    We are excited to announce that we are releasing version 3.2 this Friday.
    http://www.unknownworlds.com/ns/

    Backup your configs early and often. :)
    Steam Community? Add me. | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  • #2
    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

    no changelog makes the baby onos cry.

    Comment


    • #3
      Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

      Glad its out of beta :)
      Like the server? Become a regular! TGNS Required Reading
      Answers to every server question? Yes! TGNS FAQ

      Comment


      • #4
        Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

        http://www.unknownworlds.com/forums/...owtopic=100545
        Originally posted by puzl
        o Balance/Gameplay Changes
        - Increased resource tower health from 5000 to 5500.
        - Halved the hive3 armor bonus ( 3.2 Hive 3 will be equal to 3.1 Hive 2 )
        - Reduced the 'drag' on lerks when climbing by about 20%
        - Increased the charge pushback slightly.
        - An alien near a sensory chambers cloaks at level 3
        - Using an MC or a Hive causes an alien to uncloak.

        o Added cl_hudmapzoom
        - cvar that controls the zoom level of the in-hud minimap.
        - Value 0: No minimap is shown
        - Value 1: Default view
        - Value 2: Zoom in X2
        - Value 3: Zoom in X3 ( current 3.1 view )

        o Added Mines and Welder to the scoreboard

        o Bugfixes and other changes
        - gorges under attack now flash red on hivesight.
        - Webs can not be destroyed by friendly fire.
        - Fixed a demo playback lockup.
        - Minor server performance improvements.
        - Updated titles.txt for 3.2
        - added hungarian translation ( Thanks HatlabuFarkas )

        o Updated ns_nancy
        - Mother hive has been tweaked some to be bit more alien friendly.
        - Bug where some grid floors were causing the commander to be inable to place items on them has been resolved.
        - More optimizations in some areas.

        o Updated ns_machina
        - changelog to follow

        o Updated ns_origin to the remake project from Menes
        - Replaced Biodome elevators with stairs
        - Modified Biodome architecture
        - Moved Biodome resource node to North-East of the hive room
        - Added a vent North-East of Biodome leading to the existing vent system
        - Moved Xenoform Research resource node to Power Core
        - Modified Power Core architecture
        - Added a weldable vent in Power Core leading to the existing vent system
        - Added a vent connecting the two vent systems of the Biodome area
        - Added height alterations to the vent between Biodome and Ventilation
        - Lowered the height of the Cargo Bay ladders
        - Added a vent connecting the vent systems above Industrial Ante-Chamber and Cargo Bay
        - Added a vent leading to Coolant Monitoring from the Ventilation/Furnace vent
        - Modified the height and the length of Ore Extraction
        - Modified the hallway leading to Furnace from Ore Extraction
        - Modified the conveyor hallways between Ore Extraction and Cargo Bay to allow an onos to pass
        - Moved Furnace hive slightly to the East
        - Fixed Computer Lab railings not blocking fire
        - Fixed not being able to drop structures and items on certain parts of the floor in Lava Catwalk
        - Modified the Cargo Bay elevators to prevent instant killing (they now do 45 damage per second)
        - Fixed problem where an onos would need to duck to pass in the Ventilation vents
        - Fixed the ceiling of Ore Scanner blocking the commander's view
        - Fixed stuck issues in Ventilation
        - Fixed clipping issues with the Biodome floor
        - Fixed sprites appearing in the corner of Cargo Bay
        - Fixed unintuitive clipping preventing players from going in various areas/corners
        - Modified the spawn points in each hive and in Control Room (marine start)
        - Modified the ready room
        - Modified slightly/greatly the texturing in many areas
        Steam Community: | |

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        • #5
          Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

          Looks good!

          Should also note that NSRadio: http://nsradio.net will be hosting a release party that day. Check their website for details.
          birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.

          Comment


          • #6
            Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

            In other news... No elevators in ns_origin Biodome hive.


            That's HUGE.

            Comment


            • #7
              Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

              and that's been on TG for a while now :)

              it's much better
              aka Roland tHTG

              Comment


              • #8
                Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                How does the lerk change affect the lerk? Will I be able to kill people as lerk again?
                remi.D

                Comment


                • #9
                  Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                  a 20% decrease in drag means that you'll be able to climb 20% faster than you can now, so no, you wont be able to kill people...but only you.

                  Comment


                  • #10
                    Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                    Hopefully my bhop map, cal_bhop will be completed by friday. Just in time for 3.2.

                    Comment


                    • #11
                      Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                      Wow... I should start playing this game again... I was just visiting their website and saw the news so headed over here. Problem is, I can barely keep up with playing Dystopia let alone any other game.

                      ()

                      Comment


                      • #12
                        Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                        Originally posted by Ferris Bueller View Post
                        a 20% decrease in drag means that you'll be able to climb 20% faster than you can now, so no, you wont be able to kill people...but only you.
                        So I guess I would be able to kill people that do not have very good vertical aim...

                        I hate how unbelievably fast a lerk dies in 3.2... But only because it ruined my great 30 > 50 rule of the universe.
                        (credit to rule pointing out goes to slayer)
                        remi.D

                        Comment


                        • #13
                          Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                          Maybe this should be made front page, eh?

                          Comment


                          • #14
                            Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                            It will... working on it presently.
                            [volun2]
                            NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
                            Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
                            <anmuzi> it is not permitted to have privacy or anonymity
                            <LazyEye> yeah when I play on TG the server digs though my trash

                            Arm yourself with knowledge: TG NS TF2 BF2

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                            • #15
                              Re: Natural Selection 3.2 Release: Friday March 2nd @ 4pm PST

                              Ok, it's out, how long before it will be installed on our lovely servers? Aero is on now, can he do it? ;-)

                              Comment

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