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I only had the chance to play one round as marine. I enjoyed the open hallways and rooms. The map was textured nice, but some rooms reminded me of other maps. I cant comment on balance yet, as I've only played 1 round as marine. I dunno...
As far as rotation, I'd add it. Otherwise, it will never get played out.
birdie_in_Texas:ok..i feel stupid here..what is "NS"..? Wyzcrak:Natural Selection. Don't feel at a loss for not knowing the acronym. Feel at a loss for not having experienced the game.
The map has huge potential. I pointed out just about everything that needs a-fixin, since there are some trouble siege spots, and a new route is *highly* suggested, but it would still be awesome to play.
Its got the same issues as i had with the first builds of Nexus; bad things that players can do and were unintended, that will take some serious work to fix up... and you almost want to make a server rule to not use a certain siege, etc. But that just doesnt cut it :p
I don't know about everyone else, but when I was playing on aliens I had an extremely hard time figuring out which exit to take to get where I needed to go. The long hallways and big node rooms make it extremely hard for aliens to take down nodes, too. The walkway into the Observatory node room is too long. Cargo hive is terrible for aliens, too. When marines get to Loading Bay and get a phase up, you can pretty much kiss that hive goodbye.
It's pretty, at least. The hallways remind me of "Alien" a lot, and Observatory node room is taken directly from it.
i think there is missing some trash, crates and furniture in those halls and coridors, skulks has no space where to hide ... not many, like one or two pieces for some spots, just to make map more rugged/indented (sorry dunno what word to use)
I personally have no desire to see trochus again until the right hive has more than one exit. There's a very good reason no other hive in ns can be completely cut off by marines holding one room. Yes, there is a vent out of the hive, but the vent comes out within line of sight of the room the marines would be in, meaning two marines can indefinitely contain the entire alien team. As I recall, the node distribution is also heavily marine biased, with four nodes right outside MS, which would be the next problem to work on after fixing that hive.
Saturn seemed alright, though I haven't seen the map from the ground yet. I didn't see any obvious flaws in terms of balance from the layout of the map.
This is a great looking map, that still needs a little work to be ready for prime-time. However it looks like the creator is busily making most of the fixes that need to be made, so I've got good hopes for the map. The latest beta is definately a big step forward.