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When can admins kick for lack of communication?

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  • When can admins kick for lack of communication?

    or rather how soon, i should say?

    is it # of requests
    or the # of minutes

  • #2
    Re: When can admins kick for lack of communication?

    Its not really how many minutes or complaints its just if an admin asks maybe 2 times and no answer you type to him one more time and still no response then kicked.

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    • #3
      Re: When can admins kick for lack of communication?

      .......alrighty

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      • #4
        Re: When can admins kick for lack of communication?

        Instead, ask yourself this question, which is similar, but different, than the topic of this thread, as it reminds you that kicking is not something you want to do, but rather something you're forced to do:

        "When must admins kick for lack of communication?"

        The answer to your question is as follows:

        As soon as the admin knows that the player will not communicate.

        The problem is knowing when the player is not going to communicate. It's not an unsolvable problem, but it's a problem.

        I sometimes start with silent players by asking them if they speak English. For most players, it's an innocent question with an obvious and inconsequential answer. Following that ice breaker, I'll typically try to establish a dialogue about how they can convince the team that they are committed to helping the team. From then on, one of two paths typically presents itself: either the player is making an effort to communicate with the team or the player is not making an effort to communicate with the team. If the player is making an effort to communicate with the team, I leave them be and try to help them if they need it (ala Scotteh, for those of you who were there for that game), occaisionally even at the detriment of that game, as I usually take more value from educating an eager student than I do from winning any one game, regardless of size, and don't mind imposing that mindset on my teammates, who now are sorta down two players (me and the student).

        Recently, I've begun using /res to give the unbreakably-silent players deadlines by which they must communicate with the team. I'll slap my /res bind, notice that the unknown M4r|n3Killer, who has been silent the whole game that we're now 4:39 minutes into, now has 35 resources. At this point (if not sooner), I say: "Killer, how do you plan on spending your resources?"

        Yep. You guessed it. Killer stays silent. So another minute passes.

        "Killer, what's the plan for your res, man?"

        No response.

        About this time, I'll usually say:

        "Killer, if you hit 50 res without communicating with the team, you'll be kicked for failing to communicate."

        At this point it's a win-win for the server: either the player shows their respect for what makes this server a destination for so many of us or they're removed.

        The details differ when dealing with marines, but the same mindsets apply.

        So again, this is not measured in requests or the time it takes to make them, but rather in the admin's ability to judge the player's intentions. Admins aren't perfect, and you'll sometimes kick a player whose presense adds value to the server. All you do is remember why you're considering a player's removal and act based on that direction. Only if you consistently miss the mark are your admin rights going to be called into question.
        Steam Community? Add me. | Free Remote, Encrypted Backup

        Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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        • #5
          Re: When can admins kick for lack of communication?

          Marines: 30 seconds sitting in base asking for a shotty while the res count is consistently below 15 should be grounds enough (ie to know that 1) they won't contribute and 2) they're morons and should defer the slot to a better player). This even gives exception for the newbie -- because totally new players don't know how you get shotguns and won't sit around asking for one.
          Former TGNS admin until WoW blinded me with flashy lights.

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          • #6
            Re: When can admins kick for lack of communication?

            When, through a drawn out series of psychic mind probes, I determine they are, in fact, not mentally aware of the chat screen, I will proceed to flay their brains piece by piece with my telekenetic awesomeness, or kick them, whichever I determine to be easier :icon16:

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            • #7
              Re: When can admins kick for lack of communication?

              All this being said, I would like to pass on having to EVER see batman's sig graphic EVER again. I would like to not have to go to the trouble of blocking the image with my browser.
              --
              CaveDog
              "Go sell crazy somewhere else... we're all stocked up here."

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              • #8
                Re: When can admins kick for lack of communication?

                Originally posted by CaveDog
                All this being said, I would like to pass on having to EVER see batman's sig graphic EVER again. I would like to not have to go to the trouble of blocking the image with my browser.
                You would like it if you got the joke.

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                • #9
                  Re: When can admins kick for lack of communication?

                  Originally posted by BATMAN.
                  You would like it if you got the joke.
                  I'm actually not that dense. And it's not the joke it is the big butt on my screen at work that affends my sesibilities. That and my spelling.

                  Thanks for removing it.

                  It probably would have been so bad at a slightly smaller size. :icon_cool
                  --
                  CaveDog
                  "Go sell crazy somewhere else... we're all stocked up here."

                  Comment


                  • #10
                    Re: When can admins kick for lack of communication?

                    Originally posted by BATMAN.
                    You would like it if you got the joke.
                    It's much safer than the porn version of WAD from what I hear, hehe
                    |TG|Syn - [defense] :row__572:

                    Comment


                    • #11
                      Re: When can admins kick for lack of communication?

                      thank you for elaborating Wyz. I that was my understanding initially. In a particular case the player(S) were long time regulars, probably even prior me joining TG.

                      Well I hope it goes well in future :).

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