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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.
Crazy. I would have to agree with flayra's decision though, mostly because its a very important part of electricity even being remotely worthwhile. Regenning both health and armor in the same tick via overflow, would allow a fade to beat on an RT non stop (adreneline restrictions apply, naturally), as well as significantly increase resistance against turrets.
The vending machine originated in Egypt in 215 B.C. Learn somethin new everyday, dontcha?
It was pulled from the playtest for gameplay reasons and that's all we know. I hope it was removed because they legitimately found it was overpowered from testing, and not just because Forlorn is a kissass around Flayra.
regen effects do not apply to health and armor in the same tick
Fade has 298hp and 36 armor. This bug is saying that when you get an HP healing tick, you should be getting something more than 2 hp (say, 25 for this example). This guy thinks the remaining 23 hp regen tick should then be applied to the armor.
I had noticed this before, but it never annoied me enough to ever consider it a bug. I never even questioned it since it doesn't happen that often.