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  • Slayer of Hippies
    started a topic Lightmaps

    Lightmaps

    Ok I've been saying "texlights" - I think the correct term is "lightmaps".

    Basically I've got this bug where I shine a flashlight on a wall and it doesn't smoothly illuminate the wall, instead it just kind of 'stops' at a certain point (as defined by the surrounding geometry?) and then once the light gets over that stop, it illuminates the rest of the brush.

    Ex.



    Is there a way to solve this without reducing the size of the texture?

  • Donat
    replied
    Re: Lightmaps

    Yes, we all love our HL2 hammer.

    Leave a comment:


  • Fat B man
    replied
    Re: Lightmaps

    yup :/ thought HL2 doesn't suffer from this little dilemma.
    cant wait for NS:S :P

    Leave a comment:


  • Slayer of Hippies
    replied
    Re: Lightmaps

    Very interesting.

    I compiled it in hammer 4.1 with a lightmap scale of 4 and 2 (on respective wall halves) and the "broken light" effect remains. Therefore I think it's a problem in the HL flashlight code and not in the texture stretching itself.

    In other words; SOL.

    Leave a comment:

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