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Buggy mod timers

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  • Buggy mod timers

    We noticed last night that some countdown timers were going too quickly. One game started immediately upon having two commanders (i think this was the 2nd round on this map after being in RR for a while), and in another game, the winorlose command timer started from 120, then clicked down down to 60, then counted down normally.

  • #2
    Re: Buggy mod timers

    The issue with the pregame countdown is known. The countdown will start as soon as there are two commanders. If one leaves, the count continues and the game won't start when it hits zero, instead it will start immediately once there are two commanders again.
    Steam Community: | |

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