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There is a big difference between losing a fade or onos, and losing the comm. And don't even try to say losing a gorge is like losing the comm.
When you lose the comm:
1) no medpacks or ammo dropping - severly hurts all the marine fighting abilities
2) no structures built or techs researched - the marine strategic advancement automatically stops
And this stays untill someone new can make it to the chair. And considering how much of a knife's edge the balance between the marines and kharaa are during most games, a game can easily be lost from the comm being booted.
"Chance favors the prepared mind" -Sir Isaac Newton
A year ago tomorrow, in fact... when thread IDs were below ten thousand.. lol:
Originally posted by Wyzcrak
The real thing you want to avoid is a team to not have a commander. It's very rare that a team of 7 marines not have a single player that is capable of commanding. This means that, once you're kicked, it's very likely that someone else can quickly take over.
The kick system will not now be changed to protect commanders.
Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.