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16.06.14 Patch Notes - McCree and Widow Nerfed

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  • 16.06.14 Patch Notes - McCree and Widow Nerfed

    http://us.battle.net/forums/en/overw...ic/20745235963


    HERO BALANCE CHANGES

    McCree
    Peacekeeper - Alternate Fire
    - Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
    - Bullet damage decreased from 70 to 45

    Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.



    Widowmaker
    Widow’s Kiss- Alternate Fire (Scoped Shot)
    - Base damage decreased from 15 to 12
    Note: Scoped shot damage multiplier remains unchanged
    - Headshot damage multiplier increased from 2x to 2.5x
    - Players must now wait for the unscoping animation to completely finish before scoping

    Infra-Sight
    - Ultimate cost increased by 10%

    Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

    BUG FIXES

    General
    Improved stability of the High Bandwidth option in Custom Games

    Heroes
    Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
    Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps

    Maps
    Fixed an issue with collision on certain areas of Dorado not blocking line of sight

  • #2
    Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

    What this means:

    Widow: No more 1-shot body kills for Genji, Lucio, Tracer and Zenyatta; her body damage drops from 150->120 (headshots remain 300).


    McCree: HUGE nerf. Now takes 5/6 Fan the Hammer bullets (as opposed to just 3) to kill 200hp heroes (45*5 = 225) - this means there's at least a chance of surviving the flash-bang (flashbang duration of 0.5 is only enough for 3 FtH shots - takes a full second to unload all 6). He can't melt tanks anymore either.


    Indirectly, Zenyatta just got a buf - he won't be one-shotted by Widow any more AND he'll be needed to help melt tanks w/ his discord orb.

    Comment


    • #3
      Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

      One of the more interesting changes of widow is this.

      "- Players must now wait for the unscoping animation to completely finish before scoping"

      Apparently lots of people were tapping RMB to keep her a fraction of a second out of scope so they could quick scope. She also could jump and move at full speed in this state. This is going to hurt her mobility while sniping a lot.

      Comment


      • #4
        Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

        I can't picture what got changed - someone have a video of how she used to do it?

        Comment


        • #5
          Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

          Originally posted by WhiskeySix View Post
          I can't picture what got changed - someone have a video of how she used to do it?
          https://www.youtube.com/watch?v=uulVJhHQpm8

          Comment


          • #6
            Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

            Originally posted by TheRulesLawyer View Post
            I still don't get it - why wouldn't she just stay zoomed in? why flick out to non-scoped for 1/10th of a second before returning to scoped-view and firing again?

            Comment


            • #7
              Re: 16.06.14 Patch Notes - McCree and Widow Nerfed

              Originally posted by WhiskeySix View Post
              I still don't get it - why wouldn't she just stay zoomed in? why flick out to non-scoped for 1/10th of a second before returning to scoped-view and firing again?
              Mobility. Move speed is faster and you can jump. Also better situational awareness scoped out.

              Comment

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