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Article: GDC: Lack of Games variety 'down to everyone'

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  • Article: GDC: Lack of Games variety 'down to everyone'

    GDC: Lack of games variety 'down to everyone'

    Source: http://www.develop-online.net/news/4...wn-to-everyone

    Customers, developers and the press are all responsible for 'an appetite for sameness', says Chris Hecker
    If the industry wants variety in gaming, it must be proactive in demanding it, says former Maxis dev.
    Speaking at GDC during his ‘The Dysfunctional Three-Way’ presentation, Chris Hecker explained that customers, developers and the press are all responsible for a lack in genre variety.
    This is exactly right. Game Studios will develop games that best sell to their consumers. Consumers will buy games that are most popular and are influenced by Media. Media will cover games that give them the most subscribers relevant to quality of the game.

    What everyone is after is money. The ONLY part of that triangle that we the consumer can change ourselves is to not buy games we dislike. Unfortunately we don't know that until after we buy a game. Then we can only be wary of the next game. However we rely on Media outlets to supply us with that information. Information that they LIE about because they are LIED to by the Game Studio who wants to sell their game.

    So how do we stop this broken triangle cycle?

    Look out for less known games that are good. Advertise through word of mouth and blogs and posts on forums about good games. Be willing to spend money on non-AAA games to see if they are good or not. Be wary of AAA games and the hype that surrounds them. Challenge media outlets and blogs that go with the flow to ask harder questions to search out more unique products and to not hype existing franchises just because they are "popular". Lastly get on the Game Studio's websites and raise issues, gain support in groups. Demand better things or as we did with DICE communication and patch fixes. This is not necessarily talking to a wall. In large enough numbers issues can be addressed depending on the gaming company of course. Some are more responsive than others.

    Caveat emptor - Let the Buyer Beware.
    .
    "Young gamers assault while Older gamers flank."
    "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

  • #2
    Re: Article: GDC: Lack of Games variety 'down to everyone'

    It is a real problem. The lack of innovation is staggering with the exception of some independant hits like Minecraft. The rise of the casual gamer and power of the consoles should not be overlooked as well. Nobody big wants to take a risk and do something different. After all, stats prove players like a certain type of game, so how can that be wrong? UNless of course that is the only type of game being offered... which would certainly skew the stats.

    No more risks or leadership, only safe bet clones.
    Battlefield Samurai 'Banzaaaiii!!!

    Comment


    • #3
      There are many unique attempts but few are willing to take a chance on them or even know about them. Taking a chance means spending money or time from a consumer point of view. Knowing about them depends usually on media which must also take a chance on covering an unknown game. Both the points don't include the game company much because media should be taking the view points of the consumer to the game company. Media should be two way and right now it rarely is. More and more communities with blogs are taking that role now.

      Sent from HTC EVO via Tapatalk
      .
      "Young gamers assault while Older gamers flank."
      "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

      Comment

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