If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I think it may have to do with the bugs in the demo. The MP server joining is a little buggy. It took a couple of hours for the TE guys to get connected to each other. Each of us tried hosting and couldn't see each other in the server list or join through the friend list.
This post, contrasted to the ones you're leaving now the game HAS been released, make me stop and think 'Hey, maybe Valve was right to delay HL2 a good year or two.'
There's a problem when a game company releases a game that's sub-par or hurried. It goes beyond the gaming community being deprived of a possible classic. When the players hate it, and they don't buy it, the company sees this as a true indication that the series may not be worth investing in (in the future). Perhaps they will invest in a failing project, but they certainly won't go-for-broke. They reduce the funding, and the downward spiral of poor quality continues. This particular game is SO bad, I would not be surprised if it is the last Rainbow:6 game. I don't wanna be a bummer, but not many game series' can recover from such awful reviews.
What can we do? The most basic thing is to patronize companies that deliver quality products. If you enjoy a game, even if you get the same thing from buying it that you would from downloading it thru p2p, buy it. Downloading a game off bittorrent, or whatever, doesn't hurt the company (and therefore the game series), what really hurts the game company is lack of sales. So download it if you feel like you need to test it (I'm not condoning piracy at all), but if you enjoy a game enough to play it more than an a few times, BUY IT. I think that game companies should have to earn their sales, but unfortunately with copywright laws, that's not always the case. However, it's sad to see GOOD game companies (with lousy copy protection) crushed at the feet of giants, who flood the market with mediocre, unfinished products and state-of-the-art anti-piracy online authentication (and consequently made much more money). I say, let em take their time, and reward those who do :D.
Just a little something to think about next time you get anxious about the release of a title.