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  • I'm an official developer

    Of a mod in Half-life, that MAY go to (and hopes to) THe HL2 engine.
    I am the spriter.. I make the drinks :P (jk)
    I make the images in the game. It's pretty cool :)
    Anyway's since there are a lot of people here, I would love it if you would spam this link everywher you can :P


    http://tornsoft.com/inumod/


    I am proud to be apart of them, and I plan to work hard. :)
    Wish me luck!

    Sp4mz0rz the link!! :D



  • #2
    Re: I'm an official developer

    I'd download it. What made you choose the HL engine for this?

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    • #3
      Re: I'm an official developer

      it was easier :)
      we're planning on it comming out in October


      Comment


      • #4
        Re: I'm an official developer

        Originally posted by Sniper
        I am the spriter.. I make the drinks :P (jk)

        lmao. That took me a second. haha

        Congrats, Sniper.
        Steam Community? Add me. | Free Remote, Encrypted Backup

        Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

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        • #5
          Re: I'm an official developer

          Originally posted by Sniper
          it was easier :)
          we're planning on it comming out in October
          I just wonder if the HL engine can handle the kinds of physics and player movement required for something like that. Melee combat can be more involved, but then again: I am by no means a coder.

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          • #6
            Re: I'm an official developer

            believe it or not, it will do (and look) quite good in the regular HL engine. I cant wait to start on the HL2 engine >: )


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            • #7
              Re: I'm an official developer

              hmm... you better get on the ball then, look at the project status thingy... Sprites: 0%, the only thing thats in the same state as sprites is mapping!
              RAWGRLRLRLRRLGLRL!!!

              Nations are like individuals: they achieve more when they plan to plant a tiny tree, and do it, than when they propose to raise an entire forest and then fall asleep in the furrows.

              I AM socializing artard, I'm logged on to an MMORPG with people from all over the world and getting XP with my party using Teamspeak

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              • #8
                Re: I'm an official developer

                lol.. we actually have a test map and a few sprites :)


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                • #9
                  Re: I'm an official developer

                  So is going to be a one-on-one fighting game a la Street Fighter, but in first person? The wbesite doesn't really make it clear except going on about stamina and special moves.
                  Wintermute

                  Play EVE online. It's like being an accounting addict in space.

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                  • #10
                    Re: I'm an official developer

                    I'm not even sure about that yet.. But at first, it will be Team Deathmatch, and as we release more updates, will will eventually release single player, and you can play the movie! =)


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                    • #11
                      Re: I'm an official developer

                      Are you going with a first or third person view?

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                      • #12
                        Re: I'm an official developer

                        not sure yet.. but probably 1st


                        just spam that site everywhere!! :D


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                        • #13
                          Re: I'm an official developer

                          From my experience in playing JK1/2 and JA: melee combat from a first person perspective does not work. Especially with the acrobatics that you would want for an Inuyasha type game. You are literally going to give yourself motion sickness trying to keep track of your opponent. Also, just trying to keep the opponent in your FOV borders on impossible.

                          I would recommend you test this out by playing J-O (should be in the bargain bin by now). Against slow moving opponents (stormtroopers) it's not an issue, but when you have the ability to jump 8x what a normal human could and move like a blur, you need to have a wider view and 3rd person gives you that.

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                          • #14
                            Re: I'm an official developer

                            we can do this in HL too.. just wait and see.. it wont give you motion sickness (new code)


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