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Real McCoy DOOM 3 Screenies!

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  • Real McCoy DOOM 3 Screenies!

    http://forums.tacticalgamer.com/show...4&postcount=19

    This game kicks ass! :icon26:

  • #2
    Re: Real McCoy DOOM 3 Screenies!

    Guess geocities doesn't want to spit anymore 'cuz I'm over the limit already... sorry, check back later. :icon20:

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    • #3
      Re: Real McCoy DOOM 3 Screenies!

      Brown, with some extra red. Looks like an id game to me.

      I'm just waiting for the licensing of the engine.

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      • #4
        Re: Real McCoy DOOM 3 Screenies!

        Originally posted by TheFeniX
        Brown, with some extra red. Looks like an id game to me.

        I'm just waiting for the licensing of the engine.
        The physics of the engine seem to be really cool, the kind of animations that UT2 was so highly touting, model movement and stuff. I'm ordering a new PC in the next week or two, screw it... :icon_wink

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        • #5
          Re: Real McCoy DOOM 3 Screenies!

          everyone uses ragdoll physics now...

          after playing painkiller, it's physics engine seemed a lot more.... fun than doom3's

          if they use the same physics engine, then i'm clearly just imagining things, but doom3 doesn't really have that compelling of a physics engine. although i am glad that doors do crush bodies after several tries ;p too bad the gibs suck ass, they're like half-life gibs.

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