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Hellgate London (Friendly Fire mode)

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  • Hellgate London (Friendly Fire mode)

    Any interest in this game?

    I've been involved since the Alpha and it would be interesting to get a TG group playing. Here are some of the MMO aspect information as released by the devs this week....

    Just some background. After purchase, you can play the game multiplayer features free, but here are the launch perks for the subscription ($10/month)

    Be aware, I believe I am ok posting this because the beta NDA has been officially lifted.
    ----------------------------------------------------------------------------------------

    Multiplayer Updates – All Players

    We are continuing to push both new multiplayer features and bug fixes to the Beta. Things that may or may not be in during their review time (depending on when they do it), but will be in by launch are:


    Buddy Lists

    Much better and easier ways to organize your friends!


    Guilds

    While only subscribers can start one, anyone can join a guild. Special name colors and tags on characters show their affiliation.


    Buddy and Guild Chat

    Special chat channels so you can keep your conversations clear.


    Bigger Levels in Nightmare Mode

    These increase the time players get to spend in each area, giving the game a more expansive feel at higher difficulty levels.


    PVP

    Players can both duel and elect to enter free-for-all PvP Mode. To duel, a player invites the person they wish to duel into a group, and heads into an adventuring area. Duelers, then right-click on the portrait of the person they wish to duel and select the Duel option from the displayed list. Dueling can only take place outside of Underground hubs.


    Players can also choose to enter into PvP mode which means they can be attacked and harmed outside of Underground hubs by anyone else that has chosen to enter PvP mode. That is, those in PvP mode, must always be ready for PvP. This is a way to have wide-ranging free-for-alls, or create your own “friendly-fire” way of playing the game.

    (edit: This is the most interesting aspect of the game for TG, I would believe. The ability to play the game normal, but it's a 'friendly fire' aspect so if you shoot an AOE, it will hurt your friends as well.... I would only want to do this with a TG character since I only trust the TG players. Imagine playing TG team of elite hardcore friendly fire...that's a challenge imho)


    Tuned Game Progression

    Level and monster progression is more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused.


    Gossip

    We’ve added loads of additional details on the people and places in the game through various NPCs in the world. This definitely helps make the stations feel more alive and provides players with more of the back-story.


    More Quest Information

    Quest NPCs do a better job of getting you prepared to know what you’re fighting and why. The overall story flows much better, the named demons that are encountered are given more story weight, and players gain a much better sense of overall direction.


    NPC Tweaks

    The vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal”, reserving the twisted commentary for specific player characters or in rare moments for the general populace.


    Subscriber Features


    Elite Mode

    This is for those players that always feel a game is too easy. The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode.


    Hardcore

    Hardcore mode takes away the various resurrection options. For the gamer that wants the ultimate test, try playing an Elite Hardcore character!


    Themed Events and Items


    Halloween (October 31 – November 4)


    * Zombot - A special pet just for All Hallows’, this amalgam of meat and metal is sure to frighten and delight those players that are willing to put in the time to find all the necessary pieces in order to construct him.


    * All Hallow’s Visage - A Unique Helm that has not only very special properties, but as well a look unlike any other helm in the game. Ghost Rider would be jealous!


    * All Hallow’s Treats - Delicious and devious, these different candies do everything from temporarily boosting stats to temporarily altering the appearance of the devourer.


    * All Hallows’ Quests - There is a pair of special quests available, including one that is repeatable for continuous fun.


    * Nemo ~ Master of Festivities - This special NPC can first be found in Covent Garden Station to greet players and send them on their way with quests specifically crafted for the season.


    Guild Creation

    Buy purchasing a Guild Herald, a character can form a new guild. Characters can only be part of one guild at a time and should a Guild leader decide to abandon their post, they can pass leadership of the Guild to another subscribing guild member.


    Achievements

    These are long-term goals for players. The player starts with a few new goals in an Achievement Log. These can be as simple as slaying a certain amount of specific demons to something as difficult as completing quests without the benefit of armor! Players uncover new goals as they start to meet the requirements of that achievement. For example, after 50 zombies have been slain, an “Achievement Unlocked” message displays on the screen. Checking the Achievement Log shows how many zombies must be eradicated to complete the achievement. Rewards for completing achievements can be anything from reputation to tags on the player to special particle effects to items to special skills to – well, anything is possible!


    Extra Character Slots

    While everyone gets 3 character slots, subscribers can have a maximum of 24 characters.


    Larger Stash

    Each character’s storage locker is doubled in size with an extra 6x8 section, making the hoarding of all sorts of goodies that much easier. Packrats rejoice!


    Founder’s Perks

    Name Color

    Forum Icon

    More to come… (this will be an on-going area, as well)

    42nd Recon

    ***FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --

    Without Darkness, How Could We Measure The Light?

    Damnit, I am not a hobbit!

  • #2
    Re: Hellgate London (Friendly Fire mode)

    got a link so we can check it out?

    Comment


    • #3
      Re: Hellgate London (Friendly Fire mode)

      I don't support subscription fees in a game that's supposed to be a spiritual successor to the Diablo games. =/

      Here is how you may call me:
      Ty (Tie), or Tychus. (Tie-cuss)'. Full pronounciation: Tie-can-dur-us
      -Tychandrus

      Comment


      • #4
        Re: Hellgate London (Friendly Fire mode)

        Can't wait! Been following the game for quite some time and I loved the demo. I think we will have enough interest here at TG to form a demon hunting party.
        |TG-9th| TheFatKidDeath
        "Born to Party, Forced to Work."
        - Check me out on The Onion
        - I'm on the local news!

        Comment


        • #5
          Re: Hellgate London (Friendly Fire mode)

          Originally posted by Ferris Bueller View Post
          got a link so we can check it out?
          Here's the link to the single player demo.

          The beauty won't be in the single player, although I'm really having fun with it.

          I think the teaming mode where if you die, you can't play the character any longer, and with the ability to set the pvp mode which will allow you to play, with friendly fire on....

          I think it will make for a real challenge that only TG players will be able to meet.

          The single player demo is on all major sites, also hellgatelondon.com
          Last edited by Photometric; 10-21-2007, 06:35 PM. Reason: I edit, because I hit save too quickly.

          42nd Recon

          ***FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --

          Without Darkness, How Could We Measure The Light?

          Damnit, I am not a hobbit!

          Comment


          • #6
            Re: Hellgate London (Friendly Fire mode)

            The worst kind of pay-to-play: releasing a game and then having gamers pay for extra stuff that could have easily been included in the vanilla release.

            Comment


            • #7
              Re: Hellgate London (Friendly Fire mode)

              im all over this...me and fatkid should be playing regularly



              Comment


              • #8
                Re: Hellgate London (Friendly Fire mode)

                Maybe we can eventually get a section of the boards opened for Hellgate...

                I hope to get the founders sub and then start a TG guild....if so, I will post it here.

                42nd Recon

                ***FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --

                Without Darkness, How Could We Measure The Light?

                Damnit, I am not a hobbit!

                Comment


                • #9
                  Re: Hellgate London (Friendly Fire mode)

                  Some quick screenshots....

                  http://i216.photobucket.com/albums/c...metricHell.gif


                  http://i216.photobucket.com/albums/c...icHellBeta.gif

                  http://i216.photobucket.com/albums/c.../PhotoHell.gif

                  42nd Recon

                  ***FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --

                  Without Darkness, How Could We Measure The Light?

                  Damnit, I am not a hobbit!

                  Comment


                  • #10
                    Re: Hellgate London (Friendly Fire mode)

                    http://www.tacticalgamer.com/role-pl...en-lifted.html

                    Comment

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