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Sequel to Faces of War and Soldiers Heroes of WW2

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  • Sequel to Faces of War and Soldiers Heroes of WW2

    1C Company finally announced the sequel of the highly anticipated \"Soldiers: Heroes of World War II\" and \"Faces of War\".

    Men of War is the sequel to the critically acclaimed Soldiers: Heroes of World War II and Faces of War and is scheduled for a summer 2008 release around the world.


    Men of War takes place in Europe during the height of World War II. The story unfolds across three different campaigns played out through the eyes of Soviet, Allied and German soldiers. Each campaign has its own structured timeline bringing a different story of the war to life spanning across Russia, North Africa, Ukraine, Greece, Germany, Italy and the Pacific. The main Soviet campaign sees two student comrades, Smirnov and Kuznetzov, join the army and quickly become brothers in arms as they rise through the ranks and experience the rigors of war.

    To read the full press release and to enjoy the first screenshots, look at our website:

    http://www.digitalmindsoft.eu

    I personally cannot wait for this game. I loved both Soldiers and Faces of War!
    "If the sword is always sheathed, it will become rusty, the blade will dull, and people will think as much of its owner." —Yamamoto Tsunetomo, Hagakure: The Book of the Samurai

    I prefer a challenge and teamwork rather than a stat loading server without sound tactical ideals.

  • #2
    Re: Sequel to Faces of War and Soldiers Heroes of WW2

    Personally, I liked the Faces of War subgames, Hairline of War and Brow-ridge of War.
    ---------------
    Doc-in-training

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    • #3
      Re: Sequel to Faces of War and Soldiers Heroes of WW2

      Are those mods?
      "If the sword is always sheathed, it will become rusty, the blade will dull, and people will think as much of its owner." —Yamamoto Tsunetomo, Hagakure: The Book of the Samurai

      I prefer a challenge and teamwork rather than a stat loading server without sound tactical ideals.

      Comment

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