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Shooting for Realism: How Accurate are Video-Game Weapons?

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  • Shooting for Realism: How Accurate are Video-Game Weapons?

    New article out today that is an interesting read

    Shooting for Realism: How Accurate are Video-Game Weapons?

    Talks about realism vs. gameplay with FPSs. They don't mention ArmA, but do talk about AA and Rainbow Six and others.

    LINKS

    * *


    Stoop and you'll be stepped on; stand tall and you'll be shot at.

    -Carlos A. Urbizo-


  • #2
    Re: Shooting for Realism: How Accurate are Video-Game Weapons?

    Excellent article and it definitely shows the weakness of the industry to cater to little kids who know next to nothing about realistic combat rather than give us a real intense, true to life combat experience. For all the reasons the article stated, I no longer play the Rainbow Six series and because it has gone from a elite anti-terrorist force thought up by Tom Clancy to a glorified SWAT team. I do not like the impact that all the "big name" game publishers has had on the FPS genre. Seems they care more about selling their game to the most people possible than making a high quality game. While I do understand they need sales and that is the whole point, the idea that it's become so commercial and cookie cutter is disturbing and the lack of attention to detail in mil-sim games is something I wish had never happened.

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    • #3
      Re: Shooting for Realism: How Accurate are Video-Game Weapons?

      Yea, I personally always wished they put as much time and effort into making the game as gory and good with the gore effect (like legs gettin blown off showin veins and etc. etc.) as they put into making the weapons models. Little kids really do just think its all fun and games playing around with guns.. A friend from school told me that when she was young one of her friends was over and found her dads 12gauge double barreled.. He wanted to point it at her head saying it was unloaded and everything and he wouldnt pull the trigger anyway, just wanted to see how it looked downrange.. (This was when they were both 7btw...) She slid the barrel away from her face quickly so it was pointed down at the floor to her left instead of at her face and the gun went off causing a fat ass hole in her floor.. The kid didnt know if it was loaded or not and even if it wasnt still pointed it right at her head....

      My personal thing would be to make all FPS shooters (cept things like Halo maybe) try and get the M rating, add in sounds of tough soldiers crying like they were four years old again after they walked over a landmine, have the game show the emotional breakdown of people when they were talking to their best friend of 8 years one second and next his head is vaporized by the snipers bullet.
      "A Veteran is someone who , at one point in their life, wrote a blank check made payable to
      'The United states of America' for an amount of 'upto and including my life'. That is honor, and there are way to many people in this country who no longer understand it."-Author Unknown

      "I got kicked out of barnes and noble once for moving all the bibles into the fiction section" -Any.

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      • #4
        Re: Shooting for Realism: How Accurate are Video-Game Weapons?

        I cry for the current state of gaming. It's only going to get worse.

        This story has inspired me to give AA a try though. Once their newest update is out. I doubt they still have my account so I will have to do all the training all over again.
        RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield
        TG Natural Selection admin. Need anything PM me.
        7th Infantry FTW!!!!!
        "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti
        "Windows is like Pokemon you gotta catch'em all." kenshinsama1

        [tg-c1]

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        • #5
          Re: Shooting for Realism: How Accurate are Video-Game Weapons?

          My account has been good for years, since the original game. You stats may have been reset, but it normally keeps the account and your training. AA is still an awesome game. I don't know why it doesn't do better. A lot of people think it must suck because it's free without even trying it. I must admit though, ArmA is a much more versatile game with all the realism of AA.

          Comment


          • #6
            Re: Shooting for Realism: How Accurate are Video-Game Weapons?

            My problem is I was pretty bad at the game last time I played it.

            Just like original CS I was always bad at the game. Not sure why.
            RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield
            TG Natural Selection admin. Need anything PM me.
            7th Infantry FTW!!!!!
            "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti
            "Windows is like Pokemon you gotta catch'em all." kenshinsama1

            [tg-c1]

            Comment


            • #7
              Re: Shooting for Realism: How Accurate are Video-Game Weapons?

              Originally posted by Elwenil View Post
              Excellent article and it definitely shows the weakness of the industry to cater to little kids who know next to nothing about realistic combat rather than give us a real intense, true to life combat experience. For all the reasons the article stated, I no longer play the Rainbow Six series and because it has gone from a elite anti-terrorist force thought up by Tom Clancy to a glorified SWAT team. I do not like the impact that all the "big name" game publishers has had on the FPS genre. Seems they care more about selling their game to the most people possible than making a high quality game. While I do understand they need sales and that is the whole point, the idea that it's become so commercial and cookie cutter is disturbing and the lack of attention to detail in mil-sim games is something I wish had never happened.
              Part of the problem is that a lot of what makes firearms better or worse just aren't present in a game. There's only so much you can do with firearm handling, comfort, reliability, etc. Though by the same token, there's a lot you COULD do with factors besides "LOL AK 47 DUZ DAMIJ BUT SUX ACURISY LOLOL" that every stupid game follows.

              The truth is if you made firearms as realistic as possible in a video game, there'd be almost no discernible difference between most of them.

              Comment


              • #8
                Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                I disagree. While there isn't a world of difference between a M-16 and an AK-74, there is a good amount of difference between the way an AK-47 fires versus a H&K/CETME G3 and then there is the pretty large differences between standard automatic rifles versus bullpup designs. The problem with most games where one side gets one rifle and the other gets another is balance. On games where all weapons are available (which is in itself, pretty unrealistic) balance is not so much of an issue but you inevitably end up with "uber weapons" that everyone uses and a lot of wasted programming on weapons that are inferior under the circumstances and are never used. For example, the MP5 on the original Ghost Recon. Hardly anyone used it except on the Docks map.

                Comment


                • #9
                  Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                  Last time I tried AA, there was no way to communicate in-game except by either typing in team chat, going through a cumbersome comms menu that was nowhere near intuitive as Battlefield's commo rose, or joining the server's TeamSpeak/Ventrilo server.

                  If anything, the game has the teamplay part right. People seem to know what they're doing, and most rounds are similar strategy-wise, so by watching what your squad does, you can pretty much figure out how to best approach the map. Still, the lack of proper comms was a big turn-off in my case.
                  GOD IS DEAD. THE N00BS TEAMKILLED HIM.


                  Titan specialist!

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                  • #10
                    Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                    I know that I get really ticked off when weapons in game really have no bearing on reality. Certain things need to change to reflect reality a more so.

                    However saying that we need to address more then just the weapons. Take for example COD4. If we start making the weapons realistic but force people to play on a map the size of a postage stamp how will that play out? Sure we will have these great firearms but the map is only 250yds long, so what then if the M16 has better accuracey past 300yds when compared to the AK47? Most engagements are so close that the realistic stats would not be noticed. I think matching up the feel of the weapon with abilities of your player within the confines of the world need to balance out. We can't push realism in one aspect of the game and not the others as I feel it will result in a frustrating game.

                    Arma is a great game and seems to model most aspects of combat rather well. I love it for what it is but still enjoy playing COD 4 for what it is. Sure I want the shotguns in COD4 to actually be effective outside of 10yds but we need to be carefull not to push the weapons past the point of being able to observe any differences between them. All aspects of the game need to move in a somewhat close relationship. If we only focus on one area of the game then it will result in a poor game overall regardless of the weapons realism.

                    Comment


                    • #11
                      Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                      Most people can't tell whether a weapon model is realistic or not: not everyone is a weapons expert. It would be a waste of time for game developers to research real weapons thoroughly when most people couldn't tell the difference.
                      Similarly, most people don't find reality fun: we play video games because it is so different from real life. If I'd like to have a gun that overheats and if I'd like to shovel mud for entranchements and if I'd like to die once and sit until the round finishes, I'd just join a real military.

                      Different strokes for different folks. If you want a combat sim game, go on and find it or make a mod for it. If you'd like to pretend you're a badass soldier on a futuristic battlefield without much concern for the unfun things like "you can't respawn, once you're dead, you're dead, period" or "you don't have any training in heavy machine guns, you can't have one", find a FPS game.

                      These two groups of people have fun in a different way: trying to change video games to fit one group of people's expectations when it was clearly not meant for them results in grief for both.

                      Comment


                      • #12
                        Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                        You... you mean that Sasha isn't as accurate as she would be IRL?

                        Nooooooooooooooo!

                        A very interesting article, thanks for posting.
                        |TG-Irr| westyfield

                        Sig pic by Sonic, avatar by Chalcas. Thanks!
                        Irregular since 2007.

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                        • #13
                          Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                          I would have to argue that at least as many people want a mature, realistic gaming experience as want a unrealistic shooter. The PR server is probably one of the most popular here as far as participation and ArmA gets a decent amount of attention as well. I think a lot of gamers buy the CoD and Rainbow Six style games simply because we don't have anything else out there to buy and play since the simulation shooter is few and far between.

                          Comment


                          • #14
                            Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                            Originally posted by Long Bow View Post
                            However saying that we need to address more then just the weapons. Take for example COD4. If we start making the weapons realistic but force people to play on a map the size of a postage stamp how will that play out? Sure we will have these great firearms but the map is only 250yds long, so what then if the M16 has better accuracey past 300yds when compared to the AK47? Most engagements are so close that the realistic stats would not be noticed. I think matching up the feel of the weapon with abilities of your player within the confines of the world need to balance out. We can't push realism in one aspect of the game and not the others as I feel it will result in a frustrating game.
                            Well put, Long Bow. The TG version of CoD2 is completely different from the vanilla version of CoD2, and our version doesn't play as well on small maps. We had to wait until we had larger maps available before we could really adjust the weapons to be more "realistic" in terms of damage, range, and recoil. I would think the same thing could be done with CoD4 (assuming there's an interest) now that larger maps are becoming available for that game.

                            Comment


                            • #15
                              Re: Shooting for Realism: How Accurate are Video-Game Weapons?

                              Originally posted by Zhohar View Post
                              Most people can't tell whether a weapon model is realistic or not: not everyone is a weapons expert. It would be a waste of time for game developers to research real weapons thoroughly when most people couldn't tell the difference.
                              Similarly, most people don't find reality fun: we play video games because it is so different from real life. If I'd like to have a gun that overheats and if I'd like to shovel mud for entranchements and if I'd like to die once and sit until the round finishes, I'd just join a real military.
                              By the same token, any gun that has a spinup time or a 'heat meter' on a minigun needs to die.

                              Comment

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