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  • And you thought EA was badů

    An article pointed out by the guys at Penny Arcade. It is a very long read, but anyone that considers themselves a ‘true gamer’ might want to take a good look and take some time to ponder the questions that arise from such an article.

    http://www.danwei.org/electronic_gam...away_in_zt.php


    ~ Draken

    EDIT: Perhaps I should have entitled this thread "Is this really where the industry is going?" EA is target of choice because of the long line of games that they offer that now include 'downloadable content.' Including features that what were once included for free in a game as a cheat code is now an 'unlock' that you have to pay real money for. I also wanted to bring this up because it may offer incite as to why people do what they do in regards to aimbots, and other hacks used in many FPS titles.

    I guess more then anything I find it hard to think that people are 'proud' of the fact that they can buy a good character versus build a good one, and I am very worried about some of the deceptive tactics that this company uses to almost force people to spend more and more... It is something that I fear is trying to enter into the mainstream, and that I feel it will be a truly dark day for gamers when that happens.

    ~ Draken
    Last edited by DrakenViator; 05-06-2008, 03:27 PM.

  • #2
    Re: And you thought EA was badů

    Very interesting story.

    I personally do not like where the industry is going. Its annoying to have to pay for new maps, new songs, new DLC all the time. Especially since you have to buy MS points first (360, obv.) and everything costs way too much.

    The cost in this industry as a whole is disturbing. I dont want to pay $60 for a $40 game, and i dont want to pay more money than is necessary because a company decides to release episodes instead of a whole game. And people wonder what causes pirating....
    "Give a man a match and he'll be warm for a minute. Light the man on fire, and he will be warm for the rest of his life"

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    • #3
      Re: And you thought EA was badů

      Another problem is that new games require more money, need to be more beautiful, and need to take less time to build. What you get in the end run is a game that's more expensive, takes more processing power, and feels more rushed.

      In the era of DOS games, you could whip something credible in a few weeks. Nowadays, you're in a team of several dozen people with hundreds of thousand of dollars in backing, and you've got one year to get that game from start to finish - which is, quite simply, impossible.

      What's disturbing is not that publishers release more crappy games. What's disturbing is that people buy them.
      GOD IS DEAD. THE N00BS TEAMKILLED HIM.


      Titan specialist!

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      • #4
        Re: And you thought EA was badů

        Yea the price of the games is going to remain the same but I definitely agree on the statements about MS and such.. Paying to be able to play MP is a bit stupid in my opinion, they dont even host servers if Im correct? Thats my personal reason for trying to switch to the PS3 from a 360 that and they released the 360 too quickly just to get more sales..

        Breakdowns+Bad Customer Server+Greedy company=Not going to that company.
        "A Veteran is someone who , at one point in their life, wrote a blank check made payable to
        'The United states of America' for an amount of 'upto and including my life'. That is honor, and there are way to many people in this country who no longer understand it."-Author Unknown

        "I got kicked out of barnes and noble once for moving all the bibles into the fiction section" -Any.

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        • #5
          Re: And you thought EA was badů

          It's all about the money.
          LawnDart

          The second mouse gets the cheese

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          • #6
            Re: And you thought EA was badů

            The article is simply mindbogglingly absurd.

            edit: Well, it appears EA is getting ludicrous with its copy protection: http://masseffect.bioware.com/forums...8724&forum=125 Second post.
            Last edited by Razcsak; 05-07-2008, 12:00 AM.
            I can ADS using more than a 2x without significant stutter! This was a good patch.

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            • #7
              Re: And you thought EA was badů

              I actually like this approach better. You no longer have any problems making copies of the media, and there is a reduced chance of piracy. The only concern is how is the keycode and activation tied to the hardware, or is it like steam where you can reinstall after format or rebuild with no ill effects? or is it like microsoft where a reistall = making a phone call and jumping through hoops.
              Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
              The two most common elements in the universe are Hydrogen and stupidity. -Harlan Ellison

              If all else fails: "rm -rf /"

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              • #8
                Re: And you thought EA was badů

                I like not having it be assumed that I am a pirate, thank you. It'll be just as easily bypassed as any other copy protection. Observe Bioshock, which tried a similar function and is fully pirateable now. Their draconian measures did absolutely nothing.

                Further, what happens when EA decides they don't want to run the authentication servers anymore? I don't know about you, but I still play games from ten or fifteen years ago and I imagine I'll still continue to do so ten or fifteen years down the road. Good thing EA will pay to keep those servers up for that long...
                I can ADS using more than a 2x without significant stutter! This was a good patch.

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                • #9
                  Re: And you thought EA was badů

                  Originally posted by lawndartleo View Post
                  It's all about the money.
                  Has it ever been any other way, even in gaming?

                  Now, before I go off on this little rant, I'm going to say that whereas I don't like the direction the industry is going: I understand it.

                  If you're gaming online, someone somewhere is paying for the hardware and software you're gaming on. Many players here at TG pay for the servers that run the games they play. You pay to be included into a community that hosts reliable servers that are tailored to your gaming style. People just don't like it because now they're paying for the service directly, rather than indirectly.

                  As for the 360 angle: I'm not entirely sure how the Live system handles games. What I do know is that I've been the "host" during a few large battle games on CoD4 (18 players) and my girlfriend was still able to browse the Internet and listen to music on myspace without any slow-down on either my game or her internet connection. That would not be possible if all the data was going to and from just my internet connection, and if it was possible: there's no way it would have been as stable as it was.

                  Somewhere, Microsoft (or InfinityWard) is hosting servers for the 360 version of CoD4. Who hosts their servers for TG's PC version? We do, so there's no extra cost associated for them.

                  MMOs will always be cash cows for game developers. They don't rely on twitch gaming like an FPS, so you'll always have the casual gamer who will play them. Some of them would rather pay cash to advance, rather than time and effort to build up their character. The article in this thread merely attacks the money aspect of the target game, as if that a company cutting to the chase in order to get your money is a bad thing. Ever heard the adage "Time is money?" Other MMOs require the latter in spades.

                  This is the end result of gaming no longer being the niche market it used to be. As "true" gamers, we've seen the industry run the gammute of successful and failed ideas. We look at it from different perspectives than business execs and casual gamers.

                  How many dedicated console gamers ever had to deal with the MS Gaming Zone for Duke Nukem 3d or Jedi-Knight? If you've ever seen a room titled: "56K only!!!, NO AOL!" then you know what I'm talking about. Many of us were here back before the industry (online MP) began to round itself out. We remember some of the first embedded online browsers (Interstate '76) and how they were flaky. We remember back when crap didn't work right, we fixed it using any means necessary. We dug through numerous sites looking for elusive patches, some even released by the community, not the developer. We hold up Valve as a standard because they didn't just release games and bail, not realizing that from a business aspect: that's a terrible idea. Anyone remember having to patch HL1 before Steam? Dear god, getting to the latest after a fresh install was insane.

                  We were the damn duct tape of the online community. And now that control is being wrestled away from us. If it were just the "die-hard" PC gamers still buying games, this wouldn't be an option. But we aren't as fickle as the casual gamers. We pick a game and stick with it. Hell, it's usually a badge of honor to say "I've been playing X game for X years." We don't buy a new game every damn week, casual gamers do. They buy a console game, then trade it in after 2 weeks to buy another. Gamestop built an industry off this. I've seen people pissed because retailers won't take back PC games once they've been opened, not caring to understand why.

                  So, it comes down to money as do all things: who do you think the game devs/publishers are going to pander to? We may think we're the know-it-alls of the gaming industry, and we may very well be: but we don't spend the money like the other guys do. Why do they release a new Madden Game every year when it's just a rehash of stats? Because people will buy it. So why bother charge a paltry 50 bucks a year to game on the 360: because people will pay it because to them, stability/ease of use means more to them than control.

                  Welcome to the world where gaming isn't just for "computer/nintendo dorks" anymore. You may have been annoyed when your class mates teased you for playing video games, but now those same idiots are the ones helping to dictate how the industry moves because idiots in large numbers spend the most money.

                  I've seen this coming for a loooong time. Well back before I started posting on this forum. I trace this knowledge back to my senior year in high school with the success of one game. This single game basically opened the floodgates and let publishers (like EA) know that they had a massive untapped resource on their hands: "casual" people. People who make it a point to never take anything to seriously. Sure, they may dump a lot of time into a game like the Sims, but it's still just a diversion for them and they get bored easily. Solution: 6,000 expansion packs to keep them ammused

                  Then, there's the casual person who actually gets a little bit too much into gaming. Hence, the MMO. A way to give these people the same experience over and over and over again, and get them to hand out a monthly fee for the privilege.

                  In summation: Good Times......

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                  • #10
                    Re: And you thought EA was badů

                    Originally posted by TheFeniX View Post
                    Has it ever been any other way, even in gaming?
                    Sometimes, yes. Fallout was created to be a game for the developers, Sins of a Solar Empire started as nothing more than a fun project to fight the boredom of being unemployed.

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                    • #11
                      Re: And you thought EA was badů

                      I don't mind games that offer you the option of paying some money. But take this "free' MMORPG game fallen sword I was/am playing. Your backpack only has 3 spots. three. That's it. And no bank spaces to store things in. So you have 3 items. You can put two on auction and then you have 2 open spots. Assuming the items actually sell within the day, you will still fill that spot quickly. Extra spots are 15 fallen sword points, which cost about 20 cents each. So that extra bag spot is $3. For each bag spot. And that is the most reasonable expenditure. YOu have 500 stamina points. You earn back 50 an hour. Each move on the screen and each swing of a weapon is one stamina. But you can raise your stamina by 10 for 2 FS points (40 cents). just 10 isn't enough to matter. Raising it by 100 then is 20 FS points ($4). You can pay 2 points to earn 1% toward next level. So 100% (1 level jump) is 200 points, or about... $35? (it gets cheaper the more points you buy at a time).

                      Just so many ways to waste your money. The game is playable without spending money, but just barely. You can earn points by doing some 'offers' that cost money or by recruiting players (I think).

                      My key rule: If you have to pay money to make it playable, then is sucks. I can understand a monthly fee, but if you have to spend lots of money for a FREE game just to be playable, then it is a scam and the runner/owner/whatever should be pimp slapped with a fish.
                      "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
                      Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
                      " Ednos


                      sigpic




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                      • #12
                        Re: And you thought EA was badů

                        Originally posted by Shurikane View Post
                        Another problem is that new games require more money, need to be more beautiful, and need to take less time to build. What you get in the end run is a game that's more expensive, takes more processing power, and feels more rushed.

                        In the era of DOS games, you could whip something credible in a few weeks. Nowadays, you're in a team of several dozen people with hundreds of thousand of dollars in backing, and you've got one year to get that game from start to finish - which is, quite simply, impossible.

                        What's disturbing is not that publishers release more crappy games. What's disturbing is that people buy them.
                        This is dead-on. It's hard to really understand how this works until you've worked in the software industry and in specifically in development. Money drives products, guys. These developers need a paycheck everyday just like we do. That means sometimes you release a product that isn't quite complete or isn't what your initial vision was. Sometimes you release a half-ass piece-of-sh1t because time's up and we need to funding for the next quarter.

                        These are software developers, not musicians, not painters, not artists. They go to work to do something they enjoy and make a paycheck. It's not a labor of love where they sit around in their SoHo studios, smoking cigarettes and cashing trust fund checks. They're normal dudes like us. It's a business, not art. People are consistently confusing the two.

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                        • #13
                          Re: And you thought EA was badů

                          Except that there are business types in the music world, and art types in the game world. (Counter-Strike was originally developed as a free mod, not a commercial product.)

                          I avoided BF2142 on principle. I wasn't going to follow the lemmings when I was upset at BF2. I don't need to buy every game out there. I wait and buy after a game has been out awhile, once I know whether I'm going to be able to run a decent server of my own. (And if the publishers want to start putting out a decent Linux server binary ahead of time instead of as an afterthought, they'll get my money even faster.)
                          Dude, seriously, WHAT handkerchief?

                          snooggums' density principal: "The more dense a population, the more dense a population."

                          Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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                          • #14
                            Re: And you thought EA was badů

                            Originally posted by lawndartleo View Post
                            It's all about the money.
                            Ya your right it all about the money. If they can sucker it out of you well why not. It sad how they can do that to people. But it happens!
                            Ryuubi was here!

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                            • #15
                              Re: And you thought EA was badů

                              Originally posted by Uranium - 235 View Post
                              Sometimes, yes. Fallout was created to be a game for the developers, Sins of a Solar Empire started as nothing more than a fun project to fight the boredom of being unemployed.
                              So, two examples out of 2+ decades of gaming? Just because their original intention wasn't to make big bucks off a game doesn't mean they turned it down when money-bags came a-knockin'.

                              It's the same thing in the music industry: bands like to claim they aren't in it for the money or fame, just the music. It's all BS. For every band like that, there's 1000 others who want to ride the gravy train. That's just the way it is.

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