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Online gaming is really a vast wasteland of nothingness (opinion).

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  • Online gaming is really a vast wasteland of nothingness (opinion).

    The proliferation of games with an online playing feature offered, initially, great promise.

    The game trailers nearly always show a group of players advancing towards an objective leapfrogging, covering each other then finally suppression fire, sometimes armored and air support and the assault, all in one well-coordinated, organized attack.

    The announcement of great online gaming and teamwork flashes prominently on the screen (or in the full page add) and you mentally put this on your “must have” list.

    Run out and blow $60, install and log on. What do you find on the servers?

    The same old DoD/CS/Quake game play for the most part. Where the hell is my squad, why are they spread all over the map, who is coordinating the assault, why the hell is the CO farting around in an attack helicopter, bunch of players whining or bragging about their score/stats.

    Now there are a ton of games out there that are all designed for run and gun play with team work and organization as an after thought, no doubt about it (from DoD to CoD4 and a slew of games in between) but for some odd reason many games still tout the “great online gaming and teamwork” slogan. In fact actual teamwork is virtually non-existent on the vast majority of servers.

    Why on earth everyone keeps saying, “online is where it’s at” is beyond me. It’s proven to be a vast wasteland of pure nothingness. Basically its simply competitive play, each player trying to outdo the other and always crying about his “stats”. Not a whole lot of cooperative game play.

    I played Project Reality for a bit but unfortunately my connection isn’t all that great and I get quit a bit of what is called “rubber banding” in it, making it virtually impossible to enjoy a game online most of the time. The one thing I did enjoy in PRM though were those fairly rare magical squads that did work as a cohesive unit. Even with the necessity to join a squad and the developer’s emphasis on teamwork, sadly there is still many a lone wolf player that simply won’t work with other players.

    I still play and enjoy the SP version and oddly enough in SP mode I find the bots react in many ways like the average online Project Reality player. Wonder around, disobey orders but at least they don’t intentionally TK or spend a lot of time whining and complaining and in most cases, actually will head for the assigned objective.

    Maybe what I’m looking for simply doesn’t exist online. A reasonably accurate combat sim where players actually co-operate, follow orders and work together as a unit to complete an objective.

    Ah well, c’est la guerre.
    [CoFR] BeerHunter

    You shouldn't feel bad because you're not succeeding. It's far better to feel confident that you have the ability to handle failure

  • #2
    Re: Online gaming is really a vast wasteland of nothingness (opinion).

    While I find that is true of general public play, scrims are certainly another matter. In a TG scrim, there is a very big effort put forth to coordinate all efforts towards the goal of winning the match. Sure, I wish every game could be played out like a scrim, but that is just not practical. At least on the TG servers, we strive towards that goal encouraging the general public player to get with the program. Doesn't always work. You don't always win the round. At least in a squad of like minded players, the coordinated experience can be had.

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    • #3
      Re: Online gaming is really a vast wasteland of nothingness (opinion).

      Online gaming can be fun with certain games while others are just so blah it isn't funny. For the vast majority of online games they start out really fun and enjoyable till the hackers get their paws in there. I love playing CoD4 and on most servers I have been on it is pretty decent gaming if that server almost constantly has an admin in the server to monitor it.
      I have seen hackers whine and cry over someone getting the better of them and when they are proven to be guilty of hacking they will be so bold as to get on that servers TS and whine and cry claiming they are not hacking, so the admins will give them another chance and it all happens over again till they get a permanent ban. However a lot of times I have seen a lot of hackers get right back in the server just after a few minutes of being banned from that server, I am not sure how they do it but I guess a hacker knows their stuff to get it done.
      If it isn't hackers then it is exploiters which are as bad as hackers. CoD4 for the most part is extremely hard to get any teamwork going on except for in certain game styles, search & destroy for example can have teamwork though. I stopped playing PR cause it started getting to the point of not being fun cause of the demands the SL'ers and CO's. The game is meant to be fun with teamwork involved but when you have somebody yelling in your ear telling you you're a [email protected]*^ing idiot then it is time to find another game to play and it didn't matter if you complained about that person being so aggressive cause it would just slide. They are getting to serious over a game and yes on TG PR server this happened quite a bit. I have considered on reinstalling to see if things have gotten better or worse though.
      I play to have fun, not cheat or exploit purposely, probably have till I found out it was an exploit then I stopped. I could see a person getting serious over a game IF that game involved a competition for money or some other grand prize. Teamwork is important with certain games or game styles, for instance you can almost never have teamwork in CoD4 TDM but can with S&D, PR is another game that can have teamwork only teamwork is confused a lot with people screaming and yelling cause you are not able to obey their orders and then they kick you from their squad which then leads to a kick for being squadless. They give no warnings either why they decide to kick you, to lame to let a person know or even give a person a chance to explain why they are not obeying the orders given to them. That is what PR is full of, people who think cause they are the SL they can issue orders and if people don't obey then they kick with no warning or time for an explaination. I am sure since I have not played PR in quite a few months it has not changed.
      Online gaming can be fun and enjoyable but I believe it up to the server admins to make it more enjoyable by monitoring the servers to keep the hackers, exploiters and the powerheads under control.

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      • #4
        Re: Online gaming is really a vast wasteland of nothingness (opinion).

        This is why I like to make action machinimas sometimes. Everyone dreams about having that perfect assault on the enemy and reading each other's minds so well that they don't even need to speak. When making machinimas I like to make it feel like this is what should always be happening in the game but almost never does.
        It's a hell of a lot more work to achieve your perfect assault vision but it still looks a hell of a lot cooler in the end anyway.


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        • #5
          Re: Online gaming is really a vast wasteland of nothingness (opinion).

          I agree with you to a certain extent. I think part of the problem has to do with games enabling players to interact in such a way as you describe in the trailers or previews. So far, of all the games I've played, Battlefield 2 (and mods) do this best by building into the game VOIP and a basic squad structure. Granted, it doesn't always work (in fact, it seldom works), but when you get everyone on the same page, it's bliss.

          I'm not sure how that could be improved upon in the game's architecture though. Incentivizing players to squad up by only allowing voice-comms in the physical radius that you'd actually hear them, or providing bonuses such as radiant healing or accuracy by sticking close to your squad leader might help. People might cry bloody murder because those sorts of things aren't "realistic" though.
          "No bastard ever won a war by dying for his country.
          He won it by making the other poor dumb bastard die for his country."

          - Attributed to General George Patton, Jr.

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          • #6
            Re: Online gaming is really a vast wasteland of nothingness (opinion).

            I'm sorry but online IS where its at. Even though some games are better off played solo, online multiplayer games is still the best games to play! Why? because you get to interact with tons of players that is playing the same game you are. It gives a sense of competition, excitement and drive to keep improving!

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            • #7
              Re: Online gaming is really a vast wasteland of nothingness (opinion).

              Online games would be absolutely magnificent if it weren't for the people playing them.

              Skip straight to 5:30.
              [media]http://youtube.com/watch?v=8p7JLGDHOGQ[/media]


              That's your average online grunt to you. A mindless animal driven by pure instinct and the opportunity to score points. Any move works as long as there is even the slightly remote hope of scoring a point. I have people telling me right in my face that their thrill in online games is to charge forward guns a-blazing against an entire enemy team. I have people telling me in my face that they'll merrily ram two Titans against each other so that they can start killing right away and farm points even faster. Most of these people do not even remotely care about what's on a map. In fact, me telling about BF2142 Titan mode to someone who doesn't know Battlefield results in him going "Wow, this is wayyyyyy too complicated."

              Not sure I can even fathom that. Shoot missiles. Missiles go boom. Destroy consoles. Destroy core. End of story.

              The only game where this doesn't happen is in EVE Online. The game's tutorial is so brutally massive that most instant gratification seekers are turned off within minutes, and whichever sensible heart is left is finished off by the pirates that roam the game space. It's the only game I know where the prevalent culture is to man up, grow a pair, and get the job done.

              Elsewhere, cohesion is absent and most of your teammates contribute more to the team by being dead rather than alive. It's all kids, raving lunatics and anger issues. If you lose, you suck. If you win, you cheat. And don't even think about trying to argue that. The average online gamer fancies himself a god at everything he plays and will shower you with a litany of curses if you happen to so much as land a shot on him.

              Now transpose that to a game where you have to depend on those sorts of people.

              It's no wonder my buddylist is so small.
              GOD IS DEAD. THE N00BS TEAMKILLED HIM.


              Titan specialist!

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              • #8
                Re: Online gaming is really a vast wasteland of nothingness (opinion).

                Originally posted by Shurikane View Post
                The only game where this doesn't happen is in EVE Online. The game's tutorial is so brutally massive that most instant gratification seekers are turned off within minutes, and whichever sensible heart is left is finished off by the pirates that roam the game space. It's the only game I know where the prevalent culture is to man up, grow a pair, and get the job done.
                That's a pretty damn good way to put it. EVE is about the harshest game you could ever play and the learning curve is well...vertical. Still the most fun i've every had with a game. Been playing for 2 years + now and i still have stuff to learn and play with.

                Also i think this is a good place to shove this graph:

                _____________________



                ---

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                • #9
                  Re: Online gaming is really a vast wasteland of nothingness (opinion).

                  Even eve had problems. You might have dedicated players in your fleet, but those players came from a dozen different corporations, six time zones, and spoke five languages between them.

                  In addition to all the other problems, I don't think a lot of people know how to give orders or how to follow them. I am not nor have I ever been a professional soldier, police, fire, or medical officer, so when someone starts hammering orders at me It's the best I can do to keep up and try not to shoot my buddies. Simply knowing what suppressing fire, advance by fire and movement, and flanking means puts me ahead of a lot of gamers, but I can't actually pull any of those things off consistently.

                  So I think that a significant problem is that even when you do get a group of players together who are willing to work as a coherent unit, follow orders, and play to complete the objective, there is still the question of whether they will have the experience and training to actually do any of those things, instead of just run around in a semi-coherent blob of warm bodies spitting violence in all directions.

                  Training night, anyone?

                  Comment


                  • #10
                    Re: Online gaming is really a vast wasteland of nothingness (opinion).

                    Any team oriented online multiplayer game can be fun if the right people are placed together but I have found out that games that seem to be less team oriented or even something like death matches are probably more fun due to the fact you do not need to rely on somebody that can and most likely will run off to do their own thing leaving you to hang in the wind.
                    When I played the hell out of PR I had a select few I really enjoyed playing with but when they were not playing and i ended up in another squad the SL'ers for the most part were so demanding and rude I would usually just leave. What's is kinda funny though is most were little kids that their voices were so squeaky they would hurt your ears when they above a whisper, lol.
                    Still, I agree online gaming is where it is at with some games or games modes while others are a good effort and ideas but never really work out.

                    Comment


                    • #11
                      Re: Online gaming is really a vast wasteland of nothingness (opinion).

                      You must not play CSS here at TG for the most part all of our REGs work as a team not just mindlessly running around looking for kills This is why I pretty much only play CSS the game is much better when you communicate and work as a team Ive yet to see a game or server with as much communication as CSS on TG.
                      |TG| Plude220

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                      • #12
                        Re: Online gaming is really a vast wasteland of nothingness (opinion).

                        I understand what you mean Beer, and I agree. In my many years of playing, I can solidly tell you that there is no game where you dont get smacktardery. None. Ever. TG is the best refuge I've ever seen for those trying to avoid and defend against the unwieldy masses of the interwebs, but sadly, we still get our share. In a perfect world, TG would be smacktard free, 100% of the time. Unfortunately, as marvelous as our admins are, they're not robots and are incapable of instantaneous idiot detection 24 hours a day. But still, TG is the best of what's out there.

                        Bottom line: if someone makes a game, there will be idiots playing it and ruining the experience from people looking for a quality gaming experience. Thats the nature of the beast.

                        Comment


                        • #13
                          Re: Online gaming is really a vast wasteland of nothingness (opinion).

                          Originally posted by Plude220 View Post
                          You must not play CSS here at TG for the most part all of our REGs work as a team not just mindlessly running around looking for kills This is why I pretty much only play CSS the game is much better when you communicate and work as a team Ive yet to see a game or server with as much communication as CSS on TG.
                          No I never really did get into playing CS but the few times I did play it on FoCA and CoFR servers it definitely was , as you say , a game reliant on communication.

                          But I'm old now (+60) so my eyesight and reflexes are still cat like but more like a CAT D9 rather than a furry 4 legged one. :D

                          I need a slower thinking mans game and PRM filled the bill until my connection went crap and as I'm rural don't have any options.

                          Now I'm learning Armed Assault and for some odd reason , I don't get the rubber banding the few times I've experimented with it on an empty server. Maybe that's where I'll end up :D
                          [CoFR] BeerHunter

                          You shouldn't feel bad because you're not succeeding. It's far better to feel confident that you have the ability to handle failure

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