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My last one was SH3. I don't play for pure realism (Quasisim, limited fuel/bat/air/duds but don't do the calcs myself) nor real-time. SH3 had a pretty bad flaw in it in that crews didn't rest up when you did time compression. So one particularly hairy fight and you either had to spend 8 hours babysitting the crew to get them all rested or the rest of your tour was shot.
But man, did I love the external cam on a stormy day. After a few waves in the smaller subs I decided it was cruel and unusual punishment to have my deck crew out and submerged to 25 meters, 1/8th speed and just rode out the storm letting the sonar crew try to pick out contacts.
SH4 seemed to have the same problem so never went into that one. Hopefully the upcoming SH5 they'll have some sort of shift-scheduling in the game so that time-compression after a battle isn't such a tour killer.
"...the rules aren't there to enumerate what is always correct but what is always wrong..."