Announcement

Collapse
No announcement yet.

PC versus Console

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • PC versus Console

    From the developer's perspective:

    http://www.pcgamer.com/2011/10/03/2d...dus-from-xbla/

    the most influential factor these developers reported using in choosing their platforms was “ease of working with the platform owner.” The majority of developers (64 percent) rated Steam/Valve was “very easy” to work with. Forty-eight percent, however, rated Microsoft/XBLA as “excruciating.” Carmel cited the legal wrangling and certification process required to publish on XBLA as two major obstacles for indie developers, ones that waste tremendous amounts of time resources.
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

  • #2
    Re: PC versus Console

    Steam/Valve is definitely much more convenient for the indie game developer. Microsoft is a real pain

    Comment


    • #3
      Re: PC versus Console

      Originally posted by DrBob477 View Post
      Steam/Valve is definitely much more convenient for the indie game developer. Microsoft is a real pain
      Even more convenient is self-distribution, it just lacks the instant publicity and ease-of-use for the consumer.
      |TG-Irr| westyfield

      Sig pic by Sonic, avatar by Chalcas. Thanks!
      Irregular since 2007.

      Comment


      • #4
        Re: PC versus Console

        Originally posted by westyfield View Post
        Even more convenient is self-distribution, it just lacks the instant publicity and ease-of-use for the consumer.
        ...Which can spell a slow, painful, and inevitable death to an indie developer, making it less convenient.

        Comment


        • #5
          Re: PC versus Console

          Originally posted by Flarfignuggen View Post
          ...Which can spell a slow, painful, and inevitable death to an indie developer, making it less convenient.
          Only if you need mass market sales to succeed. That might be true of a game that needs a lot of players (like the Battlefield series) but not so true of single-player games or those with small teams (eg. Left for Dead).

          Also, not every indie is in it as a primary income source. If you're in it for ego or supplementary income, it's not a disaster if you don't make money. But any mandatory distribution system that costs much is going to kill those developers. Only truly commercial indies will develop for those platforms.
          Dude, seriously, WHAT handkerchief?

          snooggums' density principal: "The more dense a population, the more dense a population."

          Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

          Comment


          • #6
            Re: PC versus Console

            Originally posted by Flarfignuggen View Post
            ...Which can spell a slow, painful, and inevitable death to an indie developer, making it less convenient.
            But I also said this:

            Originally posted by westyfield View Post
            it just lacks the instant publicity and ease-of-use for the consumer.
            Self-distribution is less of a hassle than getting a game on Steam, which is less of a hassle than getting a game on XBLA. The downside is that it's more annoying for the consumer, as with Steam they have all their games in one place (hence ease-of-use), and new indie games get advertised (hence instant publicity). You seem to be trying to disagree with me, by agreeing with me. Perhaps I'm misinterpreting your post.
            |TG-Irr| westyfield

            Sig pic by Sonic, avatar by Chalcas. Thanks!
            Irregular since 2007.

            Comment


            • #7
              Re: PC versus Console

              Originally posted by westyfield View Post
              Self-distribution is less of a hassle than getting a game on Steam
              THIS is why I take issue with your post. PROVE this is the case.

              They still have to go through a credit-handling agency to manage purchases and in the case of a lot of indie developers, quite unfortunately, they choose PayPal. Do you know nothing about the shenanigans PayPal pulls? Hell, it's been pretty popular on Reddit the last week or so. Every time one of these indie developers (or really, any small online business) gets anywhere, PayPal veritably ****s all over them, citing B.S. security reasons.

              Want to know how hard it is to register a game with Steam? http://www.steampowered.com/steamworks/index.php

              Comment


              • #8
                Re: PC versus Console

                Originally posted by Flarfignuggen View Post
                They still have to go through a credit-handling agency to manage purchases and in the case of a lot of indie developers, quite unfortunately, they choose PayPal. Do you know nothing about the shenanigans PayPal pulls? Hell, it's been pretty popular on Reddit the last week or so. Every time one of these indie developers (or really, any small online business) gets anywhere, PayPal veritably ****s all over them, citing B.S. security reasons.
                I'm well aware of the problems some (because it's not every; it's some) indie developers have had with PayPal, Google Checkout, and other credit-handlers. Minecraft and Project Zomboid are probably the most commonly-cited examples, and I'm sure there are more out there. But I wasn't referring to the hassle of payment systems, I was meant the certification process. In the link you provided, it states that there are criteria that must be fulfilled for a game to be sold on Steam (it's vague about those criteria - "fun", "unique and interesting", etc.), but not every game will be sold on Steam - Din's Curse is one example*.
                There are alternative payment systems other than the most well-known ones, such as BMT Micro and FastSpring, and there are 'Steam-alike' platforms for indie developers (e.g. Show Me The Games and Desura).
                My point was that having a game on Steam means people are more likely to buy it (as it gets free promotion from Steam, and it's easy for customers to buy games from there and have them in their library for ever), but not every game gets sold on Steam.

                * From this thread:
                Developer: "It doesn't look like Din's Curse is going to get on Steam any time soon. They told us no again a few days ago. Everyone is free to buy Din's Curse directly from us though."
                Forumite: "Was there any reason given? It doesn't make much sense that Depths [Depths of Peril, another game by the same dev] is on here but not Din's. *shrugs*"
                Developer: "It is their policy to not give any specific reasons why they don't accept a game."
                Last edited by westyfield; 10-08-2011, 02:36 PM. Reason: added paragraph breaks
                |TG-Irr| westyfield

                Sig pic by Sonic, avatar by Chalcas. Thanks!
                Irregular since 2007.

                Comment


                • #9
                  Re: PC versus Console

                  Instant publicity is going to be hard regardless...

                  Comment

                  Connect

                  Collapse

                  TeamSpeak 3 Server

                  Collapse

                  Advertisement

                  Collapse

                  Twitter Feed

                  Collapse

                  Working...
                  X