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  • So I'm thinking about running a MUD...

    But the problem is, I have little in the way of C skills, and they are 5 years old (good enough for my second life programming, not enough to use a decent C program at all).

    Anyway, I have a MUD's source code found here that I'd like to use for a base, problem is, I honestly don't know what to do with it. The only C program I have on my PC is Visual C++ 2005 Express Edition. I've never ran a MUD before so...

    Can anyone help me out here and offer some advice and point me into some directions to get things going?

    My core idea is to run a Cyberpunk style MUD of a world of my design, but before I can start creating, I need the programs running first.

    Any and all advice would be apprciated.

    null

    Not for the Glory. Not for the Honor. For the Team.


  • #2
    Re: So I'm thinking about running a MUD...

    I ran a couple of different MUD's many years back, but I really don't know what I can offer in the way of advice. It takes lots of digging to understand the particular MUD you are working with.

    All I can suggest is that you do lots of reading to get started. If you have specific questions, put them here and I'll try to help you out.

    Maybe someone else here with experience and the free time I don't have can help you out more than I.
    Peace through fear... since 1947!

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    • #3
      Re: So I'm thinking about running a MUD...

      I used to run a relatively popular MUD back in, crap, 1993-1994. It was based off the CircleMUD source and was online for about a year and a half.

      It's been AGES since I even thought about the whole MUD concept.
      Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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      • #4
        Re: So I'm thinking about running a MUD...

        Well, alot of the advice I've been getting is to either find a coder or learn C first before I really try to get this off the ground. I'll probably be playing with the source code and learning, but I won't be trying to run it as a fully functional game envrioment.

        The source I'm using happens to be CircleMUD, or at least a source that evolved from Circle.

        I'll keep you guys posted, maybe some TG member might enjoy the romp through the old text based lands.

        Not for the Glory. Not for the Honor. For the Team.

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        • #5
          Re: So I'm thinking about running a MUD...

          Originally posted by Apophis View Post
          I used to run a relatively popular MUD back in, crap, 1993-1994. It was based off the CircleMUD source and was online for about a year and a half.
          Which one did you run, Apo? I wasted a lot of time in MUDs back then...

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          • #6
            Re: So I'm thinking about running a MUD...

            Originally posted by bootstrap View Post
            Which one did you run, Apo? I wasted a lot of time in MUDs back then...
            It was called SaturnMUD. I ran it out of an ISP that I was managing in Boston back in the early 90's.
            Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

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            • #7
              Re: So I'm thinking about running a MUD...

              Originally posted by Apophis View Post
              It was called SaturnMUD. I ran it out of an ISP that I was managing in Boston back in the early 90's.
              Going way back... think I was on TinyMUD, Islandia (were those the same?), PernMUD, and TinyTIM. Spent most of my building time on TinyTIM, which is still there.

              Null, what are you looking for in this excercise? Just programming fun, creative outlet, or what?

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              • #8
                Re: So I'm thinking about running a MUD...

                Originally posted by bootstrap View Post
                Going way back... think I was on TinyMUD, Islandia (were those the same?), PernMUD, and TinyTIM. Spent most of my building time on TinyTIM, which is still there.

                Null, what are you looking for in this excercise? Just programming fun, creative outlet, or what?
                Creative Outlet I suppose. I'm a writer, and I've always loved Roleplaying. I used to actually roleplay alot back on The Specialist RP, but that was always plauged by being too focused on what you had. RP in muds seemed to come easier for me and the people around me. Plus, it'll help exercise my writing ability with description writing (zone writing).

                The programming education from it will be handy too. Never know where it might lead me in life.

                Lastly... well me and my brothers have been dreaming of having a MUD for years since the late 80's. It's about time one of us follows through.

                I have a good idea in mind for what type of world I want to design. I just need to figure out how to get the code working then start crafting it. The MUD code I have right now has exactly what I want for my MUD (minus a few additions I'll have to figure out how to code on my own). What I'll end up doing is hosting two different MUD's probably. A public one for people who find my world interesting to come play on, and a beta one to test out whatever I do so I don't end up having to reset the entire main game.

                Not for the Glory. Not for the Honor. For the Team.

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                • #9
                  Re: So I'm thinking about running a MUD...

                  Originally posted by nulloperations View Post
                  Plus, it'll help exercise my writing ability with description writing (zone writing).
                  Heh, brevity is the key when you have a 256 char limit.

                  I adapted a section of Anne McCaffery's Pern series on TinyTIM back about 15 years ago. Telnet yay.tim.org 5440 and head to Telgar Hold if you want to check it out. I eventually got busy with RL and have only been back every few years to check that it's still there.

                  The nice thing about MUSH was you could program objects to listen for commands and have them respond. There was a pretty good programmer behind TinyTIM, who took a some of the things I tried to do with objects and implemented them across the entire DB. I think he had to... my area was starting to lag the whole machine. :D

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                  • #10
                    Re: So I'm thinking about running a MUD...

                    Originally posted by bootstrap View Post
                    Heh, brevity is the key when you have a 256 char limit.
                    There was a MUD I wrote a rather eleaborate underwater cavern zone for once. Didn't have a limit for description and it was alot of fun designing. Most of the zones I did were simple 2d with various floors, this one was a strange 3d architecure with various kill rooms. If you didn't read my descriptions, you would die if you didn't know the way by heart. They ended up taking all monsters out of the zone and just left it as a big puzzle area. I tried to convince them to let me write 3 versions of it and to change it up each time so people who had memorized the first one would have to explore it each time, not just run macro's but the Admin team didn't want to be that mean...

                    Not for the Glory. Not for the Honor. For the Team.

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                    • #11
                      Re: So I'm thinking about running a MUD...

                      Geez, I played on ImperialDiku GizmoMUD (gizmo.camalott.com:6969 , runs on DIKU) for ages during the mid-late 90's. It's still up and running with many of the same faces populating Midgaard and the surrounding environ. My favorite thing about the server was the community and the Fame you got from turning in heads of mobs.

                      That said, I'd love it if someone around here threw up a (sandbox) MUD for TGers to hang out in... I might even be inspired to help :) Like Apo, I've also had some experience with circlemud which seems a bit more intuitive for world management than diku.

                      EDIT: Gizmo appears to be down. :( RIP
                      ~~ Veritas simplex oratio est ~~
                      No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

                      <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

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                      • #12
                        Re: So I'm thinking about running a MUD...

                        Most of my mudding experience comes from a little known mud called Aturion Dynasty, which is EmlenMUD code. The code itself is well written, but caught alot of flak because the creator basically took all the things he liked about diku, merc, and smaug and used the code pretty much copy/paste in his mud.
                        a.k.a. NinjaPirateAssassin
                        Celibacy is not Hereditary.
                        Everybody should believe in something - I believe I'll have another drink.
                        Happiness is like wetting your pants, everyone can see it but only you can feel the warmth.
                        Flying is easy, Just throw yourself at the ground and miss!

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                        • #13
                          Re: So I'm thinking about running a MUD...

                          I've actually decided to put this idea on hold. While I'd love to get it running, thinking about costs in terms of time and training myself to be able to run it... it's just not worth it. With the various issues I have right now with finaces and work, Time is better spent training myself for work or working on my writing career.

                          Still, maybe someday when writing is my main job and not my hobby time.

                          Not for the Glory. Not for the Honor. For the Team.

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                          • #14
                            Re: So I'm thinking about running a MUD...

                            Well, good choice :)

                            Now we need to hound Apo to throw up a SM MUD ;)
                            ~~ Veritas simplex oratio est ~~
                            No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

                            <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

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