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TGU-Close Quarters Combat

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  • TGU-Close Quarters Combat

    Sign-ups will end on January 22nd, 2009

    All details are subject to change
    DATE AND TIME: Saturday, January 24th, 2:00PM EDT
    Players will be required for TeamSpeak roll call in the TGU channel 15 minutes before the module.
    Anyone who is not present 10 mins before the scheduled start time will be counted as absent and will be disallowed from participating in the next module run for the game in which the module was missed.

    Module Name:Close Quarters Combat
    Topics Covered:
    • 1 CONSIDERATIONS FOR ENTRY
    • 2 REFLEXIVE SHOOTING
    • 2.1 Weapon Ready Positions
    • 2.1.1 Low Ready Position
    • 2.2 High, Ready Position
    • 3 TARGET DISCRIMINATION
    • 3.1 TECHNIQUES FOR ENTERING BUILDINGS AND CLEARING ROOMS
    • 3.1.1 Situation
    • 3.1.2 Special Considerations
    • 4 Required Actions
    • 4.1 Entry Action
    • 4.1.1 Reasons for Modifying the Entry Technique
    • 4.1.1.1 Reasons and methods for modifying entry techniques
    • 5 MOVEMENT WITHIN A BUILDING
    • 6 Hallway Clearing Techniques



    What not to post:
    "What time will it be in my time zone?" Work it out.
    "Are non-supporting members allowed to participate?" Yes. However, supporting members get priority.
    "It's not fair! I keep getting pushed out by Supporting Members!" Become one.
    "Can you change the date?" No, the date is confirmed.
    "I'm on the reserve list. How good are my chances of playing if I show up?" Decent. There'll inevitably be a few cancelations before the session and there can be one or two no-shows on the day of the session.




    Ground Rules:
    CHECK FIRE! Once on the server, hold your fire until specifically instructed to do so. This is very important so that your instructor can address everyone without background noise of weapons fire or explosions.
    Listen to your instructor and follow their directions. It is important that everyone listen to the instructor and be ready to follow instructions so that the material in the module can be covered in a timely manner. The more the instructor has to be off-topic the longer the module will take to complete.
    Minimize Com Chatter. Questions are greatly encouraged as part of the learning process, but many people may have questions at once. If you have a question or comment, simply type a request such as "question" or "comment" in the in-game chat and your instructor will call on you and let you have the com when they are able.

    How Spots Are Assigned:
    The first priority will be given to Supporting Members above non-Supporting Members. After that, those members that are not actively participating in a TG In-House squad or the Irregulars will be given preference above those that are currently enrolled in TG In-House Squads. This is specifically for the Basic Infantry module because the In-House squad should be providing this level of training to their members.

    A reserve list will be made up when all the playing spots are filled. Supporting members, once again, have priority. When a player with a spot cancels, they will be replaced by the first person on the reserve list.

    How to Sign Upm
    IMPORTANT!
    Players who no-show without notice for a session will be precluded from participating in the following session for the game where they were absent. Don't let your team mates down! Only sign up if you can make it. Because class spaces are limited, please don't take a spot unless you're confident you can play.

    To sign up, please simply reply with the following two items of information:
    1) In house squad (unaffiliated if none)
    2) Your in-game name.

    Please reply to this message with the above information if you wish to sign up.
    Players will be signed up on a first-come first-served basis.
    Supporting Members get precendence in the order they sign up, then Non-Supporting Members afterwards. Your SM status at the time of signup determines which list you will be on. Once you post, you cannot become a SM later to work your way up the list.
    You can pull out, but if you reconfirm, you will find yourself at the bottom of the roster.
    You may not hand over your spot to another specific player. Your spot will be given to the next available player.

    TGU CS:S is proud to introduce the addition of the TGU Close Quarters Combat Division to its curriculum. Current security training programs are minimal, inconsistent and ineffective.

    We at TGU recognize that many of today’s tactical gamers have received inadequate training that has not properly prepared them for the job. We believe that a properly trained and prepared CQB soldier can reduce deaths and properly clear rooms

    TGU CQB classes include: Principles of assault; Detailed planning; Surprise; Methods of entry; Speed; Violence of action


    Class Roster:
    • 32nd Strike Force-suid
    • 32nd|TG-32nd|Clefspeare|PCS|
    • E1st|TG-E1st| Superfast
    • TG-E1st|TG-E1st| P0tSh0t
    Last edited by Jack Bauer; 01-15-2009, 05:50 PM. Reason: updated class roster






    "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

  • #2
    Re: TGU-Close Quarters Combat

    Count me in.
    1) 32nd Strike Force
    2) suid


    Comment


    • #3
      Re: TGU-Close Quarters Combat

      32nd
      |TG-32nd|Clefspeare|PCS|
      "We can not ensure success, but we can deserve it." - John Adams
      "Sometimes I guess there just aren't enough rocks." - Forrest Gump






      Comment


      • #4
        Re: TGU-Close Quarters Combat

        E1st
        |TG-E1st| Superfast



        Comment


        • #5
          Re: TGU-Close Quarters Combat

          1) TG-E1st
          2) |TG-E1st| P0tSh0t

          Comment


          • #6
            Re: TGU-Close Quarters Combat

            1) TG-E1st
            2) |TG-E1st| 1er

            Former E1st Heavyweight


            Comment


            • #7
              Re: TGU-Close Quarters Combat

              scratch



              He who believes he knows the ending of things before they begin is either a very wise person or an idiot. Regardless, he is unhappy for he hast drove a knife into the heart of wonder. -Osten Ard

              Comment


              • #8
                Re: TGU-Close Quarters Combat

                1) 32nd
                2) Skylark
                "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
                Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
                " Ednos


                sigpic




                Comment


                • #9
                  Re: TGU-Close Quarters Combat

                  1) E1st
                  2) Skylark.is

                  TG-E1st TacticalGamer European Division |



                  Comment


                  • #10
                    Re: TGU-Close Quarters Combat

                    To sign up, please simply reply with the following two items of information:
                    1) |TG-69th|
                    2) Redneck_fgf

                    Is this covering COD4 ?


                    No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
                    George S. Patton

                    Comment


                    • #11
                      Re: TGU-Close Quarters Combat

                      Originally posted by redneck_fgf View Post
                      To sign up, please simply reply with the following two items of information:
                      1) |TG-69th|
                      2) Redneck_fgf

                      Is this covering COD4 ?
                      yes the same principals will apply, but the hands on part of the test will be held in CS:S, if you would like i can see if some of the other COD4 instructors will be willing to hold the hands on in COD4, if not i will be willing to run you through some stuff/ explain differences to you after the class is over with






                      "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

                      Comment


                      • #12
                        Re: TGU-Close Quarters Combat

                        since i can not edit my previous post, here is the updated class roster:

                        Redneck_fgf
                        Skylark.is
                        Skylark
                        1er
                        P0tSh0t
                        Superfast
                        Clefspeare|PCS|
                        suid

                        it looks like the IHS are representing well. 4 from the E-1st, 3 from the 32nd, 1 from the 69th. nice demographics!!!






                        "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

                        Comment


                        • #13
                          Re: TGU-Close Quarters Combat

                          I won't sign up and steal some ones place however if you have a spacxe on the night then shout out for me mate.



                          "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
                          Winston Churchill

                          Comment


                          • #14
                            Re: TGU-Close Quarters Combat

                            will do!!!






                            "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population....Tactical Gamer is not mainstream. We are not trying to attract mainstream gamers" ~ Apophis

                            Comment


                            • #15
                              Re: TGU-Close Quarters Combat

                              ihs: 15th expeditionary force
                              ign |TG-XV|Browna3

                              Comment

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