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  • Tactical Gamer University - SOP and Everything You Need To Know

    Welcome to Tactical Gamer University!




    This is where Tactical Gamer veterans teach their tactical skills to their fellow Tactical Gamer players. This community is completely volunteer based. If you feel you can offer tactical knowledge and skills to your peers, contact your instructor team or the Dean of TGU.

    The Tactical Gamer University forums are used for a few different reasons. These reasons are for:

    - TGU event or training announcements
    - Passing on general tactical knowledge that can be used in many different games sponsored by Tactical Gamer
    - Giving out of awards to members of training modules
    - TGU announcements

    Please keep all game tactics in your sponsored games "Tactics" forum.


    ______________________________________________

    Table of Content

    Becoming a TGU Instructor
    TGU Instructor Roster
    Training Awards
    ______________________________________________

    LINKS

    TacticalGamer.com Primer - How we play at TacticalGamer.com - Why TG is Different
    TacticalGamer.com FAQ - FAQ, TG Tags and how to join TG, SOP
    TacticalGamer University Reference Library - Currently hosted within ArmA but applicable to all games.
    Last edited by Unkl; 07-16-2014, 01:46 PM.
    sigpic

  • #2
    Re: Tactical Gamer University - Forum rules & everything you need to know

    Becoming a TGU Instructor

    Passing on your knowledge and experience is not only great for the whole community, but is rewarding personally as well. We feel our work here at the TGU is an important component of TG that enables new players to familiarize themselves with components of the various games played within the TG community. Additionally, TGU is a place to meet more experienced players that can mentor each other and progress as they develop skills and tactics to use in game.

    In an effort to keep TGU focused on active teaching, there is a policy on tenure and activity if you wish to become an instructor and remain active. This policy is meant to keep the TGU Instructor roster up-to-date and to ensure our player community has an accurate knowledge of who is and who is not a TGU active instructor. It is very important for the integrity of the TGU to have an accurate listing of instructors and to maintain activity within that roster.

    The policy on Tenure and Activity has the following components:
    • Only active instructors will maintain access to the administrative forums and maintain the designation as a TGU instructor.
    • Active instructors should check the TGU forums often.
    • Active instructors should check the Class Request Sub Forum to monitor the needs of the community and help the TGU team identify training requirements.
    • Instructors are led by a Title Lead that coordinates TGU content with the Dean of TGU and the Game Officer of the title they are creating content for.
    Last edited by Unkl; 04-26-2014, 04:07 PM.
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    "Kirov is boss"
    CO49 Great Bear Part 1, 28APR2012.

    Comment


    • #3
      Re: Tactical Gamer University - Forum rules & everything you need to know

      TGU Instructor Roster
      PS2
      vacant - Title Lead
      Garthra
      starstriker1
      Squad
      vacant - Title Lead
      World of Tanks
      vacant - Title Lead
      BF4
      vacant - Title Lead
      ArmA3

      Unkl - Title Lead
      woesterudolf
      Shoomfie
      Last edited by Unkl; 01-03-2016, 09:37 AM. Reason: updated
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      "Kirov is boss"
      CO49 Great Bear Part 1, 28APR2012.

      Comment


      • #4
        Re: Tactical Gamer University - SOP and Everything You Need To Know

        Tactical Gamer University
        Awards System


        The new awards system is being implemented at TGU starting April 2014. All courses will now award global pins and are designed to be transferable from game to game we support. Currently, TGU supports Planetside 2, Battlefield 4, and ArmA 3 with custom content.

        *Note: These requirements are now guidelines and best practices for TGU instructors. Course content will vary with each game subject to approval from the Dean. The purpose this change is to encourage TGU Instructors to generate content that is needed. Pins and new awards may be created as needed on a game by game basis. If you see a need...talk to the Dean!


        Basic Infantry Pin
        Course will cover:
        - Fundamentals of Infantry and Review of primer
        - Roles in a fireteam, larger organizations (squad, platoon)
        - Movement both individual and with team (basic formations only) and knowing cover vs concealment and order of march, direction of movement, covering a sector & not crossing lanes of fire
        - contact & sighting reports
        - directions (directionals (half-left, right, ect), cardinal, clock-ray)
        - judging distance (internal estimation, reference objects, bracketing)
        - descriptions
        - actions on contact (fire team)
        - bounding (successive and alternating)
        Delivery and Credit
        - There will be a Basic Infantry Video playlist on the official TG YouTube channel
        - There will also be supplementary reading material in the forums such as THIS
        - Students will be required to review prescribed material prior the Basic Infantry Checkout Class
        - TGU Instructors will preside over a Basic Infantry Checkout Course in their game including running drills on the material and documenting students demonstrated knowledge
        - courses may be delivered in a full lecture as needed
        Prerequisites
        - having reviewed the prescribed video and reading material (shouldn’t take long)
        Pin Design
        - based on the Nato symbol for infantry the rectangle with the X through it

        Advanced Infantry Pin
        Course will cover:
        - additional roles (AT, MG, Rifleman/AT, Engineer, Medic, UAV Operator tailored for game)
        - more complex formations (ranger file, diamond, echelons)
        - basic signals (radio procedure)
        - squad formations
        - changing or transitioning formations
        - moving in squad formations
        - actions on halts
        - actions on contact
        - advanced movements (peeling, bounding retreat, loose formation)
        - basic CQB (slicing the pie, exiting hallways, doorways, building clearing)
        - entering/exiting vehicles
        Delivery and Credit
        - Advanced Infantry Videos
        - Advanced Infantry TGU Library material
        - TGU Instructors will run an Advanced Infantry Course Checkout Class where they demonstrate and drill the course material documenting students demonstrated knowledge
        Prerequisites
        - Basic Infantry Pin
        - reviewing the TGU Library Material and videos for this course
        Pin Design
        - based on the Nato symbol for infantry the rectangle with the X through it but more shiny

        Basic Leadership Pin (FTL/SL)
        Course will cover:
        - Lead by example, do as I do (in character and in the server)
        - Review of primer
        - Correcting and teaching gently - how to draw the line with insubordinance (CAA)
        - Chain of Command
        - Communications (Radio Procedure)
        - SitRep, LocStat, ACE Report, Boarding/Exiting vehicles, Axis of Arc
        - Orders (fire orders, movement orders (rubber banding), ect…)
        - Fireteam actions (drill actions on halts as leader, actions on contact, actions on retreat)
        - Squad tactics for a FTL (doing the above with the squad)
        - Basic insertion techniques
        Delivery and Credit
        - TGU Library material will assist in the knowledge base prior the course but not necessary (certainly will be used to refresh later)
        - Video material will help demonstrate specifics
        - TGU Instructor will teach the course in game to a small class as step one
        - TGU Instructor will observe in game as students run through these drills with experienced players under their teams (conditions may vary on a game by game basis)
        Prerequisites
        - Basic Infantry Pin
        - Advanced Infantry Pin
        Pin Design
        - Corporal Rank

        Advanced Leadership Pin (SL/PL)
        Course will cover:
        - Platoon Organizations (RTO, Platoon Sergeant, Squad Leaders)
        - Don’t micro-manage and remaining calm
        - Platoon tactics (Squad usage)
        - Platoon logistics (resupply)
        - Platoon logistics (transportation)
        - Supports (Artillery, Air Support, Armour Elements)
        Delivery and Credit
        - Course will be delivered by reviewing TGU Library material and some video
        - Credit issued by students completing a spoken test demonstrating knowledge of the material
        Prerequisites
        - Basic Infantry Pin
        - Advanced Infantry Pin
        - Basic Leadership Pin
        Pin Design
        - Sergeant Rank

        Convoy Operations Pin
        Course will cover:
        - transport elements
        - support elements
        - armour
        - IFV
        - herring bone formations
        - order of march
        Delivery and Credit
        - TGU Instructor deliver content in game with references to TGU Library material
        Prerequisites
        - Basic Infantry Pin
        Pin Design
        - based on the Nato symbol for motorized infantry

        MOUT Pin
        Course will cover:
        - in development
        Delivery and Content
        - TGU Library reference material and video
        - TGU complete instruction and checkout drills in game
        Prerequisites
        - Basic Infantry Pin
        - Advanced Infantry Pin
        Pin Design
        - pistols

        Combined Operations Pin
        Course will cover:
        - Using infantry, air, armour, artillery, naval and logistics in tandem
        - air & armour
        - air & infantry
        - armour & infantry
        - mechanized infantry
        - motorized infantry
        Delivery and Credit
        - TGU Library material
        - Course lecture not necessary in game
        - Complete quizzes at the end of each section to ensure students understanding
        Prerequisites
        - Basic Infantry Pin (course will reinforce the importance of skilled infantry)
        Pin Design
        - multi-coloured mechanized infantry symbol

        Advanced Individual Training Pin
        Courses may cover:
        - role specific training tailored to a particular game
        - ie. Sniper BF4, Sniper PS2, Medic ArmA3, Demolitions, EOD ArmA, Transport Helo, Air Combat, Forward Observer, UAV Operator ArmA, ect…
        - a catch all pin for content created on demand for games as needed
        Deliver and Credit
        - each course material evaluated and approved by TGU Dean (with Title Lead and game GO) on a case by case basis
        Prerequisites
        - Basic Infantry and in addition see Delivery and Credit
        Pin Design
        - Pin that simply has TGU on it with stars indicating the number of individual courses completed to a max of 5


        Previous awards will be honoured. Any ArmA awards from the last two years (green ribbons) can be exchanged for their updated counterparts. We are moving back to a pin system that will be standard across all games. Pins will be distinct as to not be confused with the community awarded ribbons. A basic infantry course in one game will be taken as a prerequisite for courses in another game.

        *note: recent changes will be highlighted as this
        Last edited by Unkl; 01-03-2016, 09:46 AM. Reason: adding Signals to Advanced Infantry
        |TG-189th| Unkl
        ArmA 3 Game Officer
        Dean of Tactical Gamer University
        189th Infantry Brigade Member
        SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
        "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

        Comment


        • #5
          Re: Tactical Gamer University - SOP and Everything You Need To Know

          Note: changes made to the TGU Instructor roster and the Pin requirements. TGU Instructors are encouraged to generate content and get events going in their games. Talk to the Dean and lets get this ball rolling again!
          |TG-189th| Unkl
          ArmA 3 Game Officer
          Dean of Tactical Gamer University
          189th Infantry Brigade Member
          SUBMIT A RIBBON NOMINATION OR CONTACT AN ARMA ADMIN
          "We quickly advance in the opposite direction and take cover in a house on the SW side of town." - BadStache

          Comment

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