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  • Game Popularity and Gameplay Preference at TG

    Taking post count as a measure of game popularity (or preference) at TG renders the following:
    • 1) BF 2142 113,385 posts 6,096 threads
    • 2) BF2 PR 119,007 posts 7,369 threads
    • 3) BF2 86,109 posts 5,679 threads
    • 4) ArmA 63,547 posts 5,297 threads
    • 5) C-SS 45,788 posts 3,604 threads
    • 6) NS 31,810 posts 2,127 threads
    • 7) WoW 25,920 posts 2,740 threads
    • 5) CoD 28,505 posts 2,530 threads
    • 6) BC2 19,706 posts 1,339 threads


    Keeping in mind that I do not want this thread to degrade into a heated debate over which game is best (that is not the issue at hand), I wonder what if any conclusions we can draw from this hierarchy of conversational activity. Does this provide any insight into the type of gameplay, the type of imaginary, that is representative or normative at TG.

    The total post count is certainly not the best measure, we probably need to take into account growth rate of each conversation community, and the relative size of the TG population over time.

    Nonetheless . . .
    sigpic

  • #2
    Re: Game Popularity and Gameplay Preference at TG

    I think it's a fair measure, as long as we can track the tail as well. i.e. how does the rate of posting vary over time?

    What this does tell me though, is that DICE really nailed building an engine on which intense tactical game play can be built. Either by themselves, or others (PR).
    Do or do not, there is no try....
    -- Yoda, Dagobah

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    • #3
      Re: Game Popularity and Gameplay Preference at TG

      Originally posted by gunjunkie View Post
      What this does tell me though, is that DICE really nailed building an engine on which intense tactical game play can be built. Either by themselves, or others (PR).
      Thank you for the feedback -- that is an excellent point!
      sigpic

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      • #4
        Re: Game Popularity and Gameplay Preference at TG

        I wonder how many of those are teamstacking threads??

        I deserve a ribbon for Mortar Specialist

        Artillery conquers and infantry occupies.
        J.F.C. Fuller

        Proud to have been a member of the 5th, 71st and my beloved 19th

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        • #5
          Re: Game Popularity and Gameplay Preference at TG

          Originally posted by HiTestFest View Post
          I wonder how many of those are teamstacking threads??
          :icon25:

          You just had to go there.



          It was funny to me all the same.

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          • #6
            Re: Game Popularity and Gameplay Preference at TG

            Well... I did the math.

            I looked everything up and took the oldest thread of the general discussion boards.
            Here's the list for posts and thread per day.
            1. BF2:PR - 76,5 - 4,7
            2. BF 2142 - 63,2 - 3,4
            3. ArmA - 50,4 - 4,1
            4. BF BC2 - 42,9 - 2,9
            5. BF2 - 40,8 - 2,7
            6. CS:S - 17,1 - 1,3
            7. CoD - 15,2 - 1,3
            8. WoW - 11,9 - 1,3
            9. NS - 11,9 - 0,8


            So yeah... Looks different now ;)
            Of course I don't guarantee that everything is correct. I might have made a mistake or old posts could have been lost, etc.
            sigpic

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            • #7
              Re: Game Popularity and Gameplay Preference at TG

              E-Male - 1 and 2 are mixed if you are going from greatest to least number of posts.

              I think post per day over time would give a better picture of the migration of the TG population from title to title.
              Viking

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              • #8
                Re: Game Popularity and Gameplay Preference at TG

                The big thing to remember here guys is that there are three factors: averages, time, player count.

                What I mean by that is as follows:
                First, vouk posted the stats for threads/posts per day. This is just a simulated average based on the total number of threads/posts divided over the total number of days the particular forum has been active. Now, keep in mind that these numbers are not always going to be accurate considering the fact that several of the games (PR, 2142) were once subforums of another game (BF2) and that level of activity only gets registered once they became their own forum parent. The post count totals are still accurate because nothing was moved into or out of the subforums when they were bumped up the hierarchy. You will, however, find threads about both titles in the BF2 forum, which should technically count for those other titles, no?

                Second, you have to examine the amount of time. For example: BF2 has been around at TG since 2004. PR since 2004-2005. 2142 since 2006ish. CSS since 2003. NS since 2004. So thats a long time for massive amounts of posts to accrue in said forums. So why are some so low? Bear in mind that NS had a good three year run before the game essentially died and posting became sporadic and centered around NS2. CSS is still marginally alive, but with how immaculately our CSS server is set up, theres really not a lot of discussion that goes on. There is also another big factor which plays in and leads me to my third point.

                Player count. As stated before, CSS, BF2 and NS are three of the longest running titles on that list. So why does BF2 have so many more posts? It boils down to player count. CSS has 16-24 players on the server when full. If i remember correctly, the NS server had 17 when full. A BF2 server, by contrast, has 64. Thats more than double the number for CSS (on the high end) and more than triple the number for NS. With that many people, you're going to have significantly more people making their way to the forums to either check things out or to resolve issues, thus increasing the post count by a much larger factor.

                So lets do the speculative math. Had BF2 and NS come to TG at the same time and had 64 players to a full server and had the same "lifespan" as an active title, here's what we'd be looking at by mathematical extrapolation:
                Natural selection needs an increase in population to match BF2. 17 person base server x N = 64 players. Approximately 3.764.


                BF2: 86,109 posts 5,679 threads
                NS: (31,810 posts 2,127 threads x 3.764) = 119,733 Posts 8,006 Threads

                So, we can see where the numbers would stand if all things were equal. But those three items are going to negate a game's "popularity" when viewed in retrospect without taking them into consideration. Ergo, no real valid conclusions can be drawn over a game's retrospective popularity by sheer numerical value derived from the forums.

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                • #9
                  Re: Game Popularity and Gameplay Preference at TG

                  math is hard,

                  That said the games where the TG mindset have been full embraced seem to have the longest staying power. By that I mean that games with team / SQ based objectives, Multiple SQs per team, VOIP, and such.

                  The new crop of FPS games do not have this as much if not at all. This I think keeps them from the ability to maintain a large TG player base.
                  doYouEvenLuftwaffe

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                  • #10
                    Re: Game Popularity and Gameplay Preference at TG

                    Originally posted by Ferris Bueller View Post
                    STATISTICS!
                    It might be easier to include a "posting density" value rather than try to extrapolate what the values could be given even population/popularity bases. That is, the 31,810 NS posts might be accomplished by only 10-20 people ("density" of 1590-3181 posts/person) while the 86,109 BF2 posts might be more in the range of 100-150 individuals (574-861 posts/person).

                    That said, the example participant values I just listed are completely and totally yanked from thin air (I know the TGNS population was more than 10-20 people--never part of BF2 here, so I wouldn't know the spread there).

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                    • #11
                      Re: Game Popularity and Gameplay Preference at TG

                      [img]http://cheezburger.com/****offdicks/lolz/View/4751971584[/img]

                      Ehm... lol my choice of username thwarted my attempts at posting....
                      Ok, so no embedded link due to URL being censored by TG

                      http://cheezburger.com/View/4751971584

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