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  • Fleet Ops

    Not a bad fleet ops today, we practiced warping in formation. Here is the arrow (still needs some work)


  • #2
    Re: Fleet Ops

    lol,

    I like the unorthodox tackler set up too though...
    Do or do not, there is no try....
    -- Yoda, Dagobah

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    • #3
      Re: Fleet Ops

      Originally posted by gunjunkie
      lol,

      I like the unorthodox tackler set up too though...
      Not just that gun but a Kestrel as tackler? (thats my guess from slots anyway)

      I like the FoF light missiles in cargo with no missile launcher fitted!

      Hope my BM's are working well for you in that area, lucky I did that constillation before all those wars started.

      p.s. I found the see-through window option works better for screenshots and general play, didn't block the view so much.

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      • #4
        Re: Fleet Ops

        I tried the transparancy but it didn't feel right in general so I dropped it. Actually it amazes me how little i use the gfx screen. For example if the FC calls "align to planet eleven" then I'll switch overview to 'Geography', and select it from the list there to get the hint box (and then switch back to 'Combat One'). Maybe that's cos I spend a lot of time on the scanner so I'm used to not seeing the screen? I like setting the chat windows up like that as well to keep an eye on local + it makes for easy name dragging. Oh and the FoFs were loot from a dead mate ;)


        I call that kessie setup the Bellum Vivum (yay for pig latin). In fact I think in all things I prefer to go for a more specialised setup and look to the team to cover my shortfall (would be nice to have an AB tho). In Mechwarrior 4 I had a really fun MadCat2 setup based upon true brawler philosophy. It would involve stipping a lot of engine and limb armour (and dropping the jump jets), and from that I could fit a pair of LBX20's and a pair of LBX10's on it (heavy short range shotgun like cannon that could take out even the most heavily armed opposition in very short order), and I called this varient the Bitchmonger. But it didn't feel right, so I took off all my head armour, and the legs even further and managed to fit another LBX10 on it. This was the Lord Bitchmonger, and man I had some people hate me for that one. The only problem was that I was slow, easy to outmanouevre and had a very short range, so I needed my buddy in a scout mech to direct me whilst I ran on passive radar. If he could get me into position I would execute the kills. If he did not... well it was a quick death at least!

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        • #5
          Re: Fleet Ops

          From what little I have played of EVE, the bigger the screen, the better off you are. I was playing at the normal 1024 or whatever and it felt so cramped.

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          • #6
            Re: Fleet Ops

            curious, whats the point of formations when the Overview screen alerts the enemy to your exact numbers, and there's no collision detection for weapons anyway so the front guys aren't 'protecting' anything?...
            |TG|Syn - [defense] :row__572:

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            • #7
              Re: Fleet Ops

              Probably so the front guys will get the first locks and get hit first so they would absorb most of the damage.

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              • #8
                Re: Fleet Ops

                I don't see why, any PvP player is gonna quickly scan whats on his overview, not the eye candy unless he's really up close to begin with, and lock whatever his particular fighting style pleases.

                Apart from looking cool for the initial jump (if anyone's paying attention), lining up formation again to another gate/rendezvous point seems like a bit of a waste of time (no offense), especially during a hunt/engagement.
                |TG|Syn - [defense] :row__572:

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                • #9
                  Re: Fleet Ops

                  Theres no "formations" as such, its formation warping so you travel together at the same time.

                  ie. not arriving one at a time and getting picked off individually.

                  And just cos someone is closest doesn't make them primary, it depends on the EW and firepower/tank.
                  You can remove firepower instantly by jamming so remove there jamming ships, jam there ships and remove as much fire power as you can quickly as possible, then take out the heaviest tanks.

                  Originally posted by Syn
                  Apart from looking cool for the initial jump (if anyone's paying attention), lining up formation again to another gate/rendezvous point seems like a bit of a waste of time (no offense), especially during a hunt/engagement.
                  So you'd rather do what? Sit and do nothing? Aligning keeps the group together and allows you all to warp at the same time no matter what the ship. Otherwise the frigates would get there first, then the cruisers and lastly the BS's. Its a pretty big warning when ships start dropping on them, instead of a whole fleet at once. Its a good practice to get into, even if it isn't needed all the time.

                  Can you remember the AoA vs MF fleet? Where some aligned and some didn't? I was already dead by the time the last had dropped out of warp. And MF jumped from gate to gate as a group through aligning, if they didn't and they just warped individually then we could catch a slow align/warper while the rest are in warp, by the time it takes a BS to turn and warp back we could of picked them off. The whole devide and conquer thing, aligning and group warping keeps you together.

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                  • #10
                    Re: Fleet Ops

                    Preston, my point is lining up into a formation (arrow, abreast, whatever shape you can think of). My question has nothing to do with the alligning-to-gate, which everyone should be doing.
                    |TG|Syn - [defense] :row__572:

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                    • #11
                      Re: Fleet Ops

                      Originally posted by Syn
                      Preston, my point is lining up into a formation (arrow, abreast, whatever shape you can think of). My question has nothing to do with the alligning-to-gate, which everyone should be doing.
                      Ah sorry i'm with ya now.

                      Didn't realise the formation stayed in shape since everytime I gangwarped a gang we ended up in a blob.

                      I suppose there could be a slight benifit such as having tackler fitted close range ships at the front and longer ranged ships with EW behind, that way the tacklers with web can hold the ships and keep the weaker ships out of the enemies webber range. Also spreding out the front of the group means the tacklers are more likely to drop onto the target. But then if range is the key they should be warping themselves.

                      I see the logic but if you'll have to see if it works in practice.

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                      • #12
                        Re: Fleet Ops

                        I was under the impression that the arrow formation thing was a joke. Formations in eve are far too impractical.
                        _____________________



                        ---

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                        • #13
                          Re: Fleet Ops

                          lol, yes it was a joke - just a random occurrence that whilst we were aligning we happened to be in an arrow formation. In fact if you look we're not even in warp.

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                          • #14
                            Re: Fleet Ops

                            Nice fleet ops, guys. Hope to join you again soon.

                            That Kessie rig is similar to my Rifter "Zatar" setup. 2 nos, 2 neuts, scrambler, web, MWD. Can drain a cruiser dry in 20 seconds. 10 if they're trying to tank.
                            In game handle: Steel Scion
                            sigpic

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                            • #15
                              Re: Fleet Ops

                              Originally posted by Steeler
                              Nice fleet ops, guys. Hope to join you again soon.

                              That Kessie rig is similar to my Rifter "Zatar" setup. 2 nos, 2 neuts, scrambler, web, MWD. Can drain a cruiser dry in 20 seconds. 10 if they're trying to tank.
                              *cough* public forum *cough* might not want to let them know the ship name that setup is used on.... even if can't drain a cruiser like you say. numbers off my head would be less than 100cap (about 10% of a cruisers cap) removed from neuts and maybe 6 cap/sec from nos, a single med nos would be enough to counter your setup, not to mention you would need to be in web range to.

                              Against other frigate sized ships its another thing, 100 cap is more like 30% of a intys cap but then the damage they can do to you is rediculus, thats why they're called throw away setups + ships!

                              I had a theoretical setup for my rupture which included 2x med neut + 1x med NOS. Would remove 300cap + 5cap/sec, a typical inty had 300 cap with level 4 or 5 skills. Pick a amarr/gal cap using ship and it wont even be able to shoot you nevermind MWD away (missile spamming intys @ 15km would be a problem though). MWD + Small howizers + web + plates + 5 light drones were the rest of the inty killing plan, I guess that setup would work better for a Vexor but 0 cap use on projectile weapons means they will never stop shooting the target (nothing stopping them being used on a vexor since no cruiser gets a bonus to small guns).

                              I'd prefer a stabber with med weapons, med neut + med nos personally since your more likely to actually catch the target, the setup is less specialised and more damage output from med guns, but no drones so nevermind (vexor + stabber + thrasher 4tw).

                              Rambling over.

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