Announcement

Collapse
No announcement yet.

Getting involved

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Getting involved

    Alright, I want to jump in! I'm sick of playing first person shooters (battlefield 2, 2142, project reality, ARMA). I tried the 14 day trial of Eve Online about a year ago and didn't have the time for it. Now i've got a bit more time on my hands and want to get something rolling in the next few months. I need some help though, not in the form of game mechanics - how to pilot, the basics of flying, etc etc. I just have a few qestions on character development. Most of this is paranoia actually, but when I played the trial I remember having a very "lost" feeling in the depths of skill trees.
    Let me give you a rundown of questions, maybe you can help me out and maybe you can give me some extra advice.

    First, is starting race going to matter dramatically or will it fade into the background as I go along? I remember starting out as Caldari and being told that it would primarily stick me with missile weaponry. Given that, are there any advantages/disadvantages to the different racial prerefences?

    Second, I am very interested in pvp. What kind of roles are there in combat? I really enjoy intelligence gathering/reconnaissance - which draws me heavily towards the covert ops ships. Other interests include trying out the logistics and interdictor class ships i've read about on the eve site.
    Are these types of ships really used, or does everybody just end up in a battleship/battlecruiser and nuke eachother to death? (I don't want to spend several months equipping a recon ship to find out that i'm not needed in the world of pvp engagements)

    Third, skills. I've been told that I have to build up all of the learning skills first and foremost. Okay, I have the patience for that. Where do I go from there? Can I jump straight to learning to fly my covert ops ship, or do I have to run up the ladder. And if I have to start going up the ladder, how do I know i'm going in the right direction? HELP?!?!? I don't even know which questions to be asking because there are sooooo many skills out there I don't know where to start!

    Fourth, money. Alright, what is a decent way to make a few bucks so I can actually get that dream ship/equipment/skills? I know there are tons of ways to make money, but from your experience what is the most effective? I've read a little about the maelstrom crew, and that they are a merc corp meaning they get jobs from other corps. Is the money from that enough to use as your entire career, or do you have side jobs? (especially for those of us just starting out... I presume we would just get a tiny share of the profits given our lack of experience and ability)

    Are there nice newbie guides out there, or do I have to get all of this from trial/error and direct advice from others?


    I know some of this might seem redundant, and that there is a lot of reading out there, but be patient with me please - i'm just getting started. I'll be doing a lot of reading (Mostly from all the stickies on the forum, especially the links thread) but it takes time to absorb and I might as well use that time to be gathering responses from the community. Thanks!
    (p.s. I know that playing the trial and acutally buying the game are two different things, and that I have to actually commit to buying the game before I really get involved with everything, but please humor me here. I need some groundwork before I move on from the starting stage)

  • #2
    Re: Getting involved

    1. Race matters to some degree, but not really once you get started. The Race you choose just helps you get started. But each race has its own strengths. Caldari, being the easiest, is mainly missiles and Ecm. Great for fleets as they do steady DPS and can tank alot of DPS. Gallentee/Minmitar would be second and third for difficulty, IMO. Gallentte is drones and hybrids, along with armor tanking. Minmitar is kind of a mix between Caldari and Gallent. Missiles and projectile weaponry, and either armour/shield tankd. Amarr is the roughest but is also i think the coolest. Really takes alot of skills to be good at amarr, as Inara Tam about that.

    2. For the Pvp corp we are all in, covert ops and recons would/are used heavily. I think most of us have one or the other. You can look at the killboard and see what we are doing in some small recon gangs. One nice thing about eve is a 2 day old character can jump into some PvP and help us out, in tackling. Alot of us can fly Battleships but we choose not to. battle cruisers and cruiser gangs are what we excel in.

    3. Learning skills will help you out alot starting out. But that doesn't mean you have to do learnings for 2 months and not fly around in our gangs. Do some quick learning skills, trian for a Tackler frigate then go back to learnings.

    4. Isk, dont worry about isk. We are more then willing to help out any new player in that department. Ive probably given out more isk then i should, but i dont care.


    Im pretty sure i just confused you more so catch me in game under the character "magmorel" and i will gladly help out with what i can. Stop in hte Mcrew-pub channel to. We are always willing to help
    that sounds like a good idea trooper.
    -Vulcan

    Comment


    • #3
      Re: Getting involved

      I can offer a few basic points addressing your questions, and you will probably find that as time passes, you will become more "fluent" just by playing the game.

      As far as money goes, I found that ratting (killing npc's in the asteroid belts) and selling the loot they dropped worked best for me. You'll want missile ships for that, and don't neglect to fit a cargo scanner on your ship to scan the contents of the loot wrecks from a distance, because selling loot usually gets you more ISK than the bounties themselves.

      The race you choose will become less important as time goes on, because most people cross-train, especially for differing PvP ships.

      People do use scouts a lot in PvP, particularly the bigger PvP groups. You can start by using a simple frigate. Gangs of ships always want to know what is on the other side of the gate, and they usually send a small, fast ship to scout it out because they are cheaper and better able to get away in case they find trouble.

      Train up your race's frigate skill and you will be able to fly interceptors also. These are fast-moving ships that are used to tackle enemies (keep them from moving or warping away), and are also used as scouts. Training your frigate skill also leads you toward covops ships and eventually (much further down the line), recons.

      Learning skills are very useful. Don't spend all your time on learning right at the beginning, because you will also want to train your first ships' skills. But as a rule, it's very time-efficient to learn skills like Whatever I, Whatever II, Whatever III. Because these skills are so much faster to train than level IV and especially V. Also, advanced learning skills become available when you train particular learning attribute skills to level IV.

      Browse the skills lists on the official Eve website's item database to find out the names for various skills in different categories. I find the best way to determine your skill training path as you go up the ladder is to think about what couple of ship types you want to be able to fly next, look the ships up in the market and click on the "info" tab that allows you to see what the skill requirements are for that ship. That will give you a general idea of where you'll need to go, especially if there is a lot of overlap in skill requirements for different ships you want (e.g. you need Frigate V for both interceptors and covops).

      When it comes to combat roles, usually you have a couple of different roles in play. You want to tackle the enemy ship as I mentioned, usually the work of an interceptor or frigate. Gangs will also want a good damage-dealer, such as a battleship or heavy assault cruiser. And there are also specialty ships that dampen the enemy's sensors, etc.

      You'll find out much of this stuff in your first few weeks playing the game, but this should give you some info that I found useful when I started playing.

      Comment


      • #4
        Re: Getting involved

        lol o/ james! Shouldn't you be on CAOD? I even have my tinfoil "i <3 James315" hat.

        Race doesen't matter. Stats matter more. What makes the starting race important in the long run is the starting stats. That said some starting races can be more fun "out of the box". For example a minmatar configured correctly can use tech 2 small guns within a couple hours and can fly a rifter(frigate) well in a few hours, perfect if you want to jump right into pvp. Not to mention frigates are cheap. If you find you don't like the ships of a certain race you can train the other race's ships without any problem.

        As for the race's ships:
        Caldari:
        • Missile based shield tanks
        • Railgun(long range hybrid gun) Platforms
        • Electronic Warfare Boats (Jamming)
        • Racial Recons = Completely focused on electronic warfare and very limited offensively, the most limited of all recons. Useful in gangs.


        Gallente:
        • Blaster(Up close and personal hybrid guns) Platforms/Armor Tank
        • Drone Platforms(minions 'o doom)
        • Sensor Damp Ships (limit enemy lock range/lengthen lock time)
        • Racial Recons = Sensor dampening and Long range warp scrambling. Medium offensive capabilities.


        Minmatar:
        • Most varied race by far. Has TONS of different ships and ways to fit and fly them
        • Racial Recon ships use webifiers with a range bonus to cut ship speed from range. Decent offense. Plus if you get one i will love you forever (curse and rapier pairing is :icon20:)
        • Artillery = Long range, High Initial Damage, Slow Refire Rate
        • Autocannons = HIGH rate of fire, Short Range, Medium damage


        Amarr(my race so long winded):
        • LAZORS! Lots of them. Amarr do one thing for the most part and that is sit there and pound away. Nothing fancy.
        • Armor tank specialists. Lots and lots of armor.
        • Pulse lasers = Short/medium range, Good-Very Good DPS, Longer range than other race's "short" weapon
        • Beam Lasers = Long range, High Alpha(but not as high as artillery in most cases)
        • Racial Recon Ships = Nosferatu(sucks enemy capacitor energy so they can't power their ship) Arguably the best solo recons. Have a very easy time taking down even BSes with proper setup/tactics on the recon pilot's part.
        • Curse(recons ship) = Possibly best solo ship in the game atm(I fly it i'm biased:icon_cool But many will agree)


        Overall recons are great ships. Very heavily used by our corp like Trooper has mentioned. Choice of race for recons really depends on how you like to fight and which sounds cool to you. Covert ops ships are all basically the same in that they find ships that you normally couldn't and stay completely out of the fight. As for interdictors they are only useful in 0.0 space, but there they are absolutely essential ships. Racially the only interdictor to really avoid is the gallente one, minmatar arguably has the best with caldari coming in second, amarr will have a good one soon as its being boosted.

        Learning skills are very important in the begging as they boost your attributes and make you learn things faster. The usual recommendation is to train all of them to 3 except the one for charisma, then learn to fly a t1 frigate of choice well, take them all to 4 and get the advanced versions to 3. Recons will take a minimum of a few months to train for and that's with a good plan so you'll need to have some intermediate goals. T1 cruisers are lots of fun and you'll need to get experience with them to fly properly anyway, learn to fly that after your learnings are at an acceptable level.

        To plan your skills easily most use EVEmon. It lets you plan and track your skills and even suggest which learning skills you'll need to optimize your plan.

        Making isk is pretty easy if you know how. One of the best ways for a new player to do it (especially with experienced players in the corp) is to mop up after someone running level 4 missions. You can salvage and loot all the wrecks that get left behind and sell the salvage parts, loot, and minerals you get. It's very easy, a little tedious, but makes quite a bit of money for a new player in a short amount of time.

        Most important, seriously this is the most important thing in the entire game, HAVE FUN WITH IT. If you feel bogged down by anything CHANGE IT. Whenever something gets tedious and boring to you just go do something else. There's always something new to experience and new things to try so just go out and try as much of it as you want. It seems common sense but i've seen alot of people burn out because they hate what they do every day in the game (POS managers anyone?).

        Ok /wall of text. Hope you find all that helpful.
        Last edited by Steel_Penguin; 07-30-2007, 01:50 AM.
        _____________________



        ---

        Comment


        • #5
          Re: Getting involved

          Alright so I think i'm down to deciding between Minmatar and Amarr, and I really can't decide. I've got my account all ready to go, just splitting my hairs on the decision. I am leaning a bit towards Minmatar due to the snare abilities, but I like the Amarr ship styles and Steel's advertisement of their recon ship being the best is very tempting...
          Ah well i've got a few more hours to make up my mind, can't get myself on the comp yet. Either this evening or in the morning i'll have the hours to hop on and get going

          Comment


          • #6
            Re: Getting involved

            Originally posted by Vendi View Post
            Alright so I think i'm down to deciding between Minmatar and Amarr, and I really can't decide. I've got my account all ready to go, just splitting my hairs on the decision. I am leaning a bit towards Minmatar due to the snare abilities, but I like the Amarr ship styles and Steel's advertisement of their recon ship being the best is very tempting...
            Ah well i've got a few more hours to make up my mind, can't get myself on the comp yet. Either this evening or in the morning i'll have the hours to hop on and get going
            Erm...ccp just whipped out the nerfbat on my recon today lol. Nosferatu nerf making it a bit of a tough cookie to fly. TBH minmatar would be the most fun race to fly for recons right now. Amarr are a decent race right now, a few very VERY bad ships but in the past few days with patch announcements and changes they seem to be on the up and up for everything but the poor recons.

            I could do a detailed class by class comparison but i'm not that bored right now. Ask me later and i can do the whole shebang.
            _____________________



            ---

            Comment


            • #7
              Re: Getting involved

              Another Vote for Minmater. try to make your char bald too :)

              The following is a post i made to another forum when 3 new minnies arrived. It's probably slightly out in places but the sentiment is correct:

              >> Begin post: So - you rolled Minmatar <<

              Congratulations on selecting the most versatile, and arguably one of the more powerfull PvP races alive inside EvE today. Since they are descrbed as the most skill intensive race, which isn't quite true, but is close enough I figured that laying some basic progressions out could be helpfull:

              First off you have your tank types, armour or shield, and most people have a preference for one over the other. Personally i like armour tanking, you get midslots free for webs, cap injectors, scramblers, target painters, and other rubber chickens, where as Tea, Tia, and just about everyone else in corp like the joys of filling their midslots with shields and their lows with damage and capacitor mods. Most race's ships can only do one or the other. eg Caldari = shield, Ammar = Armour, Gallente = Armour. Minmatar = both, just to be difficult. Sometimes on the same ship, but they tend to suit one more than the other, or something.

              The ship progression for a Shield tanker goes something like this:
              Rifter(frigate) -> Stabber(Cruiser) -> Cyclone(BattleCruiser) -> Maelstrom(Battleship)

              For Armour taning it goes:
              Rifter(frigate) -> Rupture(Cruiser) -> Hurricane(BattleCruiser) -> Typhoon(Battleship)

              I'd recomend getting to cruiser level, and testing out the Shield vs armour stuff, as you only need minimal skills for each, and making a decision.

              Both Disciplines require the basic energy management skills to be as high as possible, these being Engineering, electronics, Energy Management and Energy Systems Operaion The relevant tanking skills for each discipline are:

              Shield: Shield Management(*), Shield operation, Shield Upgrades & Tactical Shield Management.
              Armour: Mechanic, Hull Upgrades, Repair Systems

              (*) Shield Management is nice to have armourtanking too as it gives you a bit more buffer, though it's not essential.


              Agent Level/ship Progression:
              level 1 misisons: frigate / destroyer. Passive tanked rifter or uber-gank thrasher should do you.
              Level 2 Missions: Cruisers. Train up Medium guns and asasult launchers for dps, and the passive resistance modules for your tank.
              Level 3 Misisons: Battlecruisers. Medium Guns, Heavy Missiles, Active Hardeners, Tech 2 Medium Shield boosters / armour reppers.
              Level 4 Misisons: Battleships. Large Projectile Weapons, Cruise / seige missile launchers, Preferably Full tech2 tank + Cap mods + everythig else.

              Drones:
              Matari ships don't go into drones in a big way untill Battlecruiser level (exception being the rupture which is able to cartry 5 light drones) but later on they become a significant source of raw dps, utility and defence. Once you're happily tanking L3 misisons, it's worth getting into them in a big way. The following skills should be trained first: Drones V lets you control 5 of the little buggers at a time, (the maximum) and Scout drone operation V allowing you a full 45km range. Once you are done with them, look at drone interfacing, navigation, durability, combat and so on. Also the racial specilisations let you use t2 drones, which are total pwn. Minnie and Gallente drone spec are abotu all that's needed.

              Undoubtably you'll get distracted by Ohh shiny along the way. But i hope this helps untangle things a bit. Shinies of note: Asault Frigates, Interceptors, Tech2 Guns etc etc....
              >> End Post <<

              Comment


              • #8
                Re: Getting involved

                My only advice is that if you want to do a PvP character you should make sure that you get your Perception attribute as high as possible. Second should be Intelligence, with Memory and Willpower behind that, and Charisma last. Swap Intelligence and Memory if you want to be a drone specialist.


                For PvP the two best starting characters are either Amarr -> Khanid or Caldari -> Achura. Minmatar -> Brutor is not far behind.

                You are not limited to using that character's racial ships. For example you can make a Khanid character and then start training for Minmatar ships right away.

                Comment


                • #9
                  Re: Getting involved

                  I vote Minmatar as best starting race for someone not an alt because you can hop into a rifter with t2 guns and an mwd so soon. Best stats go to the Achura of course though.
                  _____________________



                  ---

                  Comment


                  • #10
                    Re: Getting involved

                    Alright got started as Minmatar, just went with whatever felt alright to me. Unfortunately my video card (ATI Radeon 9800 pro) blew up! eek. I'm not a super huge tech guy so i'll have to be throwing the comp at a repair place. Wish me luck, it'll be a few days before I can get back on (we'll see).
                    In related news... I think it was Eve related, although i'm not sure how - I thought the card would do fine running it. But then again i'm really not a tech guy

                    Comment


                    • #11
                      Re: Getting involved

                      Not that it helps much but I run a 9800 pro with EvE just fine.

                      Comment


                      • #12
                        Re: Getting involved

                        Originally posted by RandomGuy View Post
                        Not that it helps much but I run a 9800 pro with EvE just fine.
                        i had the same card for a few months last year and it workd just fine. I also started playing eve on my 9600xt.
                        that sounds like a good idea trooper.
                        -Vulcan

                        Comment


                        • #13
                          Re: Getting involved

                          Originally posted by Steel_Penguin View Post
                          comparison but i'm not that bored right now. Ask me later and i can do the whole shebang.
                          Do it.

                          I might be making a glorious comeback. I forgot everything though. Do they still have 2 week trials? I can't even remember what I used to play... But Amarr sounds cool.

                          At this point it kinda depends on, sadly, scraping up a few bucks until I get a paycheck, I haven't gone to the bank with a penny jar since I was 5... Dunno if I could do it. Maybe they still have 2 week trials, gotta check it out.
                          .



                          [Game rules, announcements, and SOPs ][ ][ ][ ]
                          "The success of what we do depends upon people valuing the team over themselves."
                          - Wulfyn

                          Comment


                          • #14
                            Re: Getting involved

                            Originally posted by SloppyJoe View Post
                            Do it.

                            I might be making a glorious comeback. I forgot everything though. Do they still have 2 week trials? I can't even remember what I used to play... But Amarr sounds cool.

                            At this point it kinda depends on, sadly, scraping up a few bucks until I get a paycheck, I haven't gone to the bank with a penny jar since I was 5... Dunno if I could do it.
                            You can still play your old character you know. might be quicker cuase im sure your learnings are done.
                            that sounds like a good idea trooper.
                            -Vulcan

                            Comment


                            • #15
                              Re: Getting involved

                              Yeah, but I think he was a bald-header... Dunno if I remember my account. I might have to do some digging. I don't think I can afford to pay right now anyways, so I'll do some research.
                              .



                              [Game rules, announcements, and SOPs ][ ][ ][ ]
                              "The success of what we do depends upon people valuing the team over themselves."
                              - Wulfyn

                              Comment

                              Connect

                              Collapse

                              TeamSpeak 3 Server

                              Collapse

                              Advertisement

                              Collapse

                              Twitter Feed

                              Collapse

                              Working...
                              X