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  • Data & Charts

    Effects of Ammunition Types
    Code:
    Type       | Kin | Ther | Rng   | Cap  | Shld | Armr |
    -----------|-----|------|-------|------|------|------|
    Antimatter |  7  |   5  | -50   |  0   | 8.2  | 8.5  |
    Plutonium  |  6  |   5  | -37.5 | -5   | 7.6  | 7.75 |
    Uranium    |  6  |   4  | -25   | -8   | 6.8  | 7.1  |
    Thorium    |  5  |   4  | -12.5 | -40  | 6.2  | 6.35 |
    Lead       |  5  |   3  | 0     | -50  | 5.4  | 5.7  |
    Iridium    |  4  |   3  | 20    | -24  | 4.8  | 4.95 |
    Tungsten   |  4  |   2  | 40    | -27  | 4    | 4.3  |
    Iron       |  3  |   2  | 60    | -30  | 3.4  | 3.55 |
    
    Kin/Ther : Kinetic and Thermal Damage
    Rng      : Range bonus
    Cap      : Capacitor use bonus
    Shld     : Dmg multiplier on shield
    Armr     : Dmg multiplier on Armor
    Last edited by Apophis; 12-27-2005, 10:57 AM.
    "You live and learn. Or you don't live long."
    - Lazarus Long

  • #2
    Re: Data & Charts

    Cool!

    Is there a similar chart available for missiles/rockets?

    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

    Comment


    • #3
      Re: Data & Charts

      Missiles and rockets work a little different. Each class simply has four variations, one for each damage type. (EM, Thermal, etc.) Range will be determined by ship bonuses and skills affecting missile speed and flight time. (Base speed and flight time are the same for all four variations in each class.)

      - Note: There are now tech 2 variations of missiles which can add damage or range, however they are fairly heavily nerfed right now.
      Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place.
      [age-c1]
      [eng][air]

      Comment


      • #4
        Re: Data & Charts

        http://www.evegeek.com/missile.php
        [age-c1] [gchq-c1] [air2] [tog-c1][tpf-c1]
        [tg-c1]<victory

        Comment


        • #5
          Re: Data &amp; Charts

          Ore ISK/Volume

          Alphabetical
          Code:
          Arkonor         153,961.77
          Bistot          156,121.56
          Crokite         206,549.96
          Dark Ochre      170,635.33
          Gneiss          174,025.80
          Hedbergite      115,956.67
          Hermophrite      96,516.88
          Jaspet           62,810.80
          Kernite          46,106.46
          Mercoxit        348,125.00
          Omber            60,940.17
          Plagioclase      18,484.14
          Pyroxeres        22,661.00
          Scordite         23,608.33
          Spodumain        43,757.77
          Veldspar         16,275.00
          By value
          Code:
          Mercoxit        348,125.00
          Crokite         206,549.96
          Gneiss          174,025.80
          Dark Ochre      170,635.33
          Bistot          156,121.56
          Arkonor         153,961.77
          Hedbergite      115,956.67
          Hermophrite      96,516.88
          Jaspet           62,810.80
          Omber            60,940.17
          Kernite          46,106.46
          Spodumain        43,757.77
          Scordite         23,608.33
          Pyroxeres        22,661.00
          Plagioclase      18,484.14
          Veldspar         16,275.00
          "You live and learn. Or you don't live long."
          - Lazarus Long

          Comment


          • #6
            Re: Data &amp; Charts

            Pommetje's Mining Laser spreadsheet

            As posted here:
            http://www.tacticalgamer.com/eve-onl...inglasers.html

            Get it here
            "You live and learn. Or you don't live long."
            - Lazarus Long

            Comment

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