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26/01/2013

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  • [AAR] 26/01/2013

    23 minutes of unedited TacticalGamer action.

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  • #2
    Re: 26/01/2013

    Title: Alive till Dawn

    Was good to be able to rewatch the push we experienced Saturday; you survived for quite some time. What got you at the end? We never experienced pressure from the south like I expected but it seems they got you there.

    I should notice that COMMs were perfect! Never clutter!

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    • #3
      Re: 26/01/2013

      Originally posted by Ytman View Post
      Title: Alive till Dawn

      Was good to be able to rewatch the push we experienced Saturday; you survived for quite some time. What got you at the end? We never experienced pressure from the south like I expected but it seems they got you there.

      I should notice that COMMs were perfect! Never clutter!
      Liberator and multiple Mosquitoes -- I usually pay close attention to the airspace above my Sunderer -- too much
      enemy air is a sign for pulling out.

      And yes, the comms is PS2 have been awesome. I remember how they stank in BC2. Thus far I have felt no need to be in the TG TS channel (as I am not in any command role), which also helps, but I have noticed that even the TS channel is very clean.

      It seems to me that the TG population for PS2 has a different character than that of Bad Company 2, but that is a different conversation!
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