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Saturday Afteroon Tactical Gamer Fun

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  • Saturday Afteroon Tactical Gamer Fun

    Date/Time: Roughly 11am to 1pm PST on 11/9/13.

    My Role: Squad Lead.

    I had a great time playing with some Tactical Gamer guys today on planetside2! It started when I asked if anyone wanted to form a squad. I got two responses, so we formed a bomber. One of the guys was Ethanblue, I am embarrassed to say I forget who the other one was. (I remember you didn’t have a mic, and you were a very good liberator pilot! Post if you read this and I will add your name.)

    So we started as a 3 man bomber crew. We made some good bombing runs, guy shot down and came back again with our lib. I think we gave as good as we got. The main thing is, we called out threats and directions, and had good communication. It felt like a real crew, not like three guys sitting in three different chairs.

    Then a few more people joined. We divided up into two bomber crews and did that for a short while, using local chat to talk inside the bombers and squad chat between them.
    Then we switched to armor, and did a proper armor groups. A heavy tank or two, a lightning, a sundy, and a skyguard. We killed a few tanks and took a few hits. The important part, as before, was that we functioned as a unit – if someone had a target they called it out. Everyone stayed relatively close together, with the sundy in the rear, and the tanks in front. At one point the lightening (Pennyman I think) lured a magrider into an ambush by our heavy tanks. He actually said “I am bringing a magrider to you. It was excellent coordination and it worked well. The magrider thought it had an easy lightning kill, and it was so very wrong. : )

    After being wiped out we reformed and fought a major armor battle trying to deny the other team’s vehicles the area around the base, to allow blue berry infantry to take/retake the base. We grew in size at this point. Now we had between 10 and 12 players, with a core 6 – 8 TG.

    I should note, some of these non-TG guys did not show discipline, and had I been in a worse mood, I would have kicked them. But, sometimes in leadership you need to decide “Even if I cannot get this person to do the work I WANT him to do, can I still get some work out of him?” I left most of them in the group for that reason.

    We killed some, and eventually our armor group was destroyed.

    Then switched to airborne infantry. We landed on two or three small outlying bases. The drops were tightly run, right onto the point, kill any small group who tried to dislodge us until the base was captured.

    Pickup was always pre scheduled, and I told the pilot (Elios) that if someone was more than 15 seconds behind the rest of us, he was to leave them, they would spawn on us when we got to the next target. The pickups were generally tight and well done. It is a simple thing, but it is a mark of discipline.

    We helped take a tech plant, by keeping the enemy from retaking A. We dropped on the roof, worked down through the back entrance, and held the balcony above the cap point. When we needed to retake A Point, another heavy and I went down and flipped A, then we all went back to the balcony. The guys on the balcony provided covering fire for us, and on occasion clearly saved our lives. I think our small force made a difference there and helped speed the cap as part of the larger effort. (There was a big battle going on around us by the end.)

    -We later attacked and held B point at the Bastion. We cane under many organized attacks, including MAXes but we held that point. When we finally lost it, we regrouped, got a new gal, and came back for it again.

    The team, particularly the TG guys and the two VCO guys with us, really did their part. They worked as a team, and followed orders as a unit. Would it have been more fun to just run out into combat willy nilly? Yes. Would it have resulted in more kills for them? Maybe. But would it have been as effective, and a credit to the Tactical Gamer way of doing things? No. The squad was a blast to lead and I hope a blast to be a part of, because the squad stayed together and functioned as a unit. Win or lose, we did it as a squad.
    Thank you to everyone who was in the squad. I was too busy leading to take a lot of notes, so I don’t have everyone’s name, but you know who you were. The names I recall are: MJ4G1R, Penapennyman, Eios [VCO], JanJHo, and ethanblue. I probably misspelled those, but do not take that personally, I am a bad speller in my real life and have been for a long time.

    Good work this morning guys! If you like the tightly disciplined play and my style of leadership, which is too serious and organized for most people, than I hope I can play with you again! I really like the serious well done teamwork. If you are looking for that I am your man.
    Last edited by Garthra; 11-09-2013, 10:53 PM.
    The question foremost in my mind is "what will bring the most tactical fun to the server?"

  • #2
    Re: Saturday Afteroon Tactical Gamer Fun

    Nice AAR; enjoyed reading it! :)
    "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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    • #3
      Re: Saturday Afteroon Tactical Gamer Fun

      Garthra, you are an exemplary squad leader, it was a blast fighting along side you. The squad's com discipline, teamwork, and overall effectiveness came together quite well through your efficient leadership. For those looking to squad lead, you would do well to follow his example.

      I believe your unnamed Liberator pilot would be "BolivianRAMPAGE", he is without a mic at the moment and is indeed an excellent pilot, in all three aircraft.

      My take on the AAR: While dying quickly as an airborne squad due to the intense level of enemies over the bio lab at Indar (name escapes me), we turned into a effective small time vehicle squad. It was a lot of fun luring enemies to the line of vanguards/lightnings; definitely a highlight for me.

      Indeed we were a prominent role in the capture of the Tech Plant. The formation on the balcony gave us excellent FOV over A point. We were so effective that the enemy had to take our small squad of 5-7 (we were a full squad, but only half were formed at the balcony) out with a small time max crash, of which we quickly recovered and retaliated.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


      I have noticed that many TG squads forming now are dwelling toward the "casual" side, including my own. Not that it is a bad thing on occasion (i.e. DoT's Sunday Casual Squad), but Garthra's squad was definitely a breath of fresh air. The seriousness and high degree of com discipline was excellent and I hope we (myself first and foremost) consider enforcing this in our squads more often.

      “Big Brother is Watching You.”
      ― George Orwell, "1984"

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      • #4
        Re: Saturday Afteroon Tactical Gamer Fun

        Originally posted by penandpencilman View Post
        I have noticed that many TG squads forming now are dwelling toward the "casual" side, including my own. Not that it is a bad thing on occasion (i.e. DoT's Sunday Casual Squad), but Garthra's squad was definitely a breath of fresh air. The seriousness and high degree of com discipline was excellent and I hope we (myself first and foremost) consider enforcing this in our squads more often.
        I have been thinking the same thing. Often times I don't have the energy to lead properly and I just want to be a grunt, or I take lead because no one else wants it and I just move the marker and we zerg around. Other times I am not satisfied by just zerging around, and then I end up SL/PLing anyway. But without the support of a couple more good players as SLs and regular TGers to set a good example in the squads, it's hard to get anything good going. Then I get frustrated. So I have been toying with the idea of having 2 ops nights per week to address this very issue. My hope is it will balance tactical with casual play while increasing participation and staving off burnout. But tell me what you think in the linked thread.
        "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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        • #5
          Re: Saturday Afteroon Tactical Gamer Fun

          Thanks for the AAR. I'm glad to see you getting some positive feedback too. Your weakness at the start in leading was self-doubt. I hope you are over that by now. I'd bet you are.

          I'm very glad to hear all of the different things you guys did, whilst still being organised.

          Our pop may have gone down, but I feel that most outfit members now are willing to help out a lot more to help create fun experiences.

          Thanks to all those too!

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          • #6
            Re: Saturday Afteroon Tactical Gamer Fun

            Yeah Garthra I may have been that pilot, I remember piloting as flying with you a lot this week. Anyways I was extremely impressed at your flying and gunning skills. One time we were able to get about 5 tanks in about 2 minutes in a armor fight. And great job leading as well, I felt each and every choice you made was smart and tactical, the squad never got into a situation where your leading hadn't gotten us out safely.
            Questions about those who deserve it!
            "Remember, no survivors" -Myself and probably what explains my methods the most

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            • #7
              Re: Saturday Afteroon Tactical Gamer Fun

              I want to do a night then Bolivian of you and me flying libs, I'll have mach10 as a gunner :D. Garthra is also indeed a very good lib pilot iirc. We could even have a threesome of liberation.

              A few reavers perhaps in case we really get into trouble.

              Having a group of libs is not very effective in most situations, but it can be a lot of fun when you have tight coordination, trying to find those situations where we can be effective. I know I've done this with you some months ago.

              Finding reavers that will actually watch your back... now that is a challenge. Most reavers tend to have a three second attention span before they start looking for ground targets. When you have two or three libs... that is NOT what you need the reavers to do.


              Last week I was in a lib with mach10 again... we come to the Allatum biolab.. 20 to 25 kills in a minute or two. Boy a lib can be fun if you are in the right place at the right time. Was Lol-ing all the way to the cert-bank, killing the stupid vanu that camped Allatum all day.

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              • #8
                Re: Saturday Afteroon Tactical Gamer Fun

                It's tough to keep track of an escort target as a Reaver. AA forces you to ditch your position, and any air units you come in contact with force you into a disorienting turning fight that demands your attention. Either situation combines with the high movement speeds of the fighter and the escort target to make the escorting fighter drift off way more than they should. And that's not including the discipline issues, like the typical pilot's aforementioned 3-second attention span...

                Being effective escorts is something I'd love to practise more, actually. I think the biggest problem is that every ESF pilot is hardwired to chase when they see any enemy aircraft, when they should only be engaging aircraft that are an immediate threat and only driving them off instead of chasing them down for the kill. And, of course, the entire squadron dog-piles on the same poor Scythe when only one or two is necessary. Doing it right will require disciplined pilots and tight comms. I really miss the old days with the full Reaver squads and the who's who of TG pilots!



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                • #9
                  Re: Saturday Afteroon Tactical Gamer Fun

                  I have found that a few well timed snide comments about ADD riddled Reaver pilots and shiny things, along with my standard speech setting squad expectations (the "air assets are expensive and fragile" speech + stick together, call out targets, engage together, break off together = live long and prosper) goes a long way to keeping an air squad together, on task, and effective. ;)
                  "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



                  Comment


                  • #10
                    Re: Saturday Afteroon Tactical Gamer Fun

                    Originally posted by starstriker1 View Post
                    Being effective escorts is something I'd love to practise more, actually. I think the biggest problem is that every ESF pilot is hardwired to chase when they see any enemy aircraft, when they should only be engaging aircraft that are an immediate threat and only driving them off instead of chasing them down for the kill. And, of course, the entire squadron dog-piles on the same poor Scythe when only one or two is necessary. Doing it right will require disciplined pilots and tight comms. I really miss the old days with the full Reaver squads and the who's who of TG pilots!
                    If you want to fly escort, it is really not that hard. But it is much different. I've seen SirHobbit, one of our top 3 pilots or so I believe do it, this one evening with mad effectiveness. It was simple.

                    -Stay well above what you escort. With a lib this means you are probably above AA height. Scratch that problem.
                    -Don't go in front of them. Stay behind so that you are not engaged before them, but can engage the attacker.
                    -Lib retreats when attacked.
                    -Reaver falls in behind scythe/mossie and rocketpods the enemy that is presenting a nice target because he is lining up the liberator.

                    When he was doing it, I'd even purposefully fly in a straight line without dodging; to make the enemy line up better for sirhobbit.

                    The thing is that it can seem a bit boring. On the other hand, in the usual engagements you will be in a better position vs fighters than in a head to head encounter.

                    It depends off course oon the situation, and the strength of enemy air.

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                    • #11
                      Re: Saturday Afteroon Tactical Gamer Fun

                      I would also add that smart pilots know to follow along in the wake of Auraxian Skywhales, sort of like pilot fish. When the enemy ESF pilots cannot resist going for that big cert pinata, drop in behind them as Al says for easy kills.
                      "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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                      • #12
                        Re: Saturday Afteroon Tactical Gamer Fun

                        Ahhh good times! :D

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