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FNF March 6th

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  • [AAR] FNF March 6th

    Not going to do a blow by blow AAR this time, but I'd like to point out some highlights of the night:
    • When we ran into the BWC platoon early on at Mekala Auxilary my squad was stuck south of the ridgeline north of Auraxicom and had to tangle with BWC prowlers in the open field. Really fun fight; three prowlers nearly wiped us and killed our Sundy, but we managed to hold on and take them down. We then took to the ridgeline and started to harass the armour at the Auxilary. Didn't inflict a huge number of casualties, but we certainly seemed to get a lot of attention; by the time we wiped there were several tanks taking potshots at us, a few aircraft making gun runs, and then an organized infantry rush onto our position while we were suppressed by the preceding.

    • Once I took platoon lead (and after we'd stopped trying to take Onatha Bio Lab) I organized us into airborne infantry, with the intent of using a strategy of staggered drops on a base to help counter enemy redeployments. It also got used to have the platoon hit multiple bases and try and draw the enemy out by kicking the hornet's nest, to mixed results.

    • One highlight of the night was our assault on Lithcorp. While we ultimately would commit the entire 4 squad platoon to the fight, initially only alpha dropped on the point. As the enemy redeployed to counter, Bravo dropped on the fan shaped building up the hill and charlie took a position between alpha and the enemy force's likely path, while delta flew escort and air support. Bravo's defense of the roof gave them a powerful position to shoot advancing enemy troops in the back and effectively demanded that the enemy clear them before advancing, and they held on a very long time. Charlie and Alpha's staggered forward defensive lines ensured that after Bravo wiped, the enemy was delayed long enough for the base to flip outright. It was a by the numbers application of the staggered drop strategy with some very nice performance by the squads. Using our drops as an opportunity to take interesting high ground and chokepoints worked really well for us.

    • The other fight that really sticks out for me was our platoon taking Chimney Rock Garrison. That's a very difficult base to take, with several lanes worth of enemies to deal with and no covered fortifications to speak of. The point building itself is the single room building with so many windows and doors that it might as well be swiss cheese, and doesn't make for an effective defensive position.

      The fight was already pretty large, so instead of the usual squad by squad deployment I sent alpha and bravo in immediately to flip the point. By sending in two squads we'd have a large initial hit on fight population, especially since most of the enemy were engaging our friendly forces far to the south. Once the enemy started committing more troops and bringing their existing troops back to flip the point, I brought charlie and delta in and stationed them on the eastern and western ridgelines, respectively. I knew those positions would allow them to put substantial pressure on the two main infantry lanes to the point, while giving them positions that the enemy couldn't easily ascend to (while preventing the enemy from doing the same). At the same time, alpha and bravo were assigned to the western and eastern lanes to serve as the anvil on which charlie and delta could hammer the enemy.

      To my knowledge, the blues in the fight (about a platoon's worth) never reached our position, though they may well have been causing the Vanu grief on their southern flank. What looked like a platoon or greater started to crash into our position and slowly began to push our lines. Our positions buckled, but didn't seem to break; the primary thrust came along Bravo and Charlie's eastern lane, with a large force of Vanu taking to the ridgeline to remove Charlie's dominant position. As that front started creeping closer and the timer steadily running down, I ordered delta down off their eastern ridge position to reinforce the point proper and we dug in for last moment point defense. We expended our grenades to buy time and held on right to the last moment, and finally the timer rolled down and stuck a TG flag on the base.


    Friday night was a lot of fun to lead. If you've got war stories, critique, or commentary to add to this, please do!




  • #2
    Re: FNF March 6th

    Thanks for the Debrief starstriker1.

    I was unable to attend and missed every minute, sounds like a full platoon, I would also like to hear from any squad members and squad leads on the night to show your side of the events.

    (6..~)Z Z z z....

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    • #3
      Re: FNF March 6th

      First off i would like to thank the people who stepped up to lead last night. I had a good time. Garthra and Starstriker did a great job. It was good to see staggered drops performed on point hold situations. I believe it made a difference.

      Bravo was sent to be a distraction on a few locations while the main force was trying to capture main objectives. The Amp Station defense was well played by the members of Bravo who held the outer wall and tower

      fending off enemy sunderer positions until the call for redeployment. We were also sent to a Biolab as distraction and this is where bravo excelled. Driving back enemy armor(4 MBT) bent on destroying our sunderer and after

      a couple tries fought into the Biolab to start securing the SCU generator. With no means of deployment at this point i was a little disappointed to find that we were not to receive reinforcement and ultimately called on to

      redeploy back to the main force. Everyone in Bravo was on their A game and i truly appreciate that as SL.

      Thanks Sunderer7

      On a side note we had a few Blues in the mix and i only had to remove one person all night long. This made it that much easier to lead.

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      • #4
        Re: FNF March 6th

        THanks for writing an AAR starstriker!
        I had a blast as PL earlier in the night, and thanks to everyone for their good work! :)
        The question foremost in my mind is "what will bring the most tactical fun to the server?"

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        • #5
          Re: FNF March 6th

          I had a lot of fun that night leading temporarily Alpha and then Delta for the rest of the night.
          Great job to everyone that was there.

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          • #6
            Re: FNF March 6th

            sounds like a great night! wish I could of made it but I was out destroying my liver and making bad decisions...

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            • #7
              Re: FNF March 6th

              Pics or it never happened! ;)
              Communications, Cohesion, Confidence.

              Comment


              • #8
                Re: FNF March 6th

                As always, the AARs are the worst to read when your stuck without a PC. Sounds like a tun of fun. Can't wait to see the pictures. ;)
                "When attacking a stronger opponent, Attack swiftly and with full force at their weakest point— take them out before the can react, or Fall back and engage in guerrilla actions,” Spartan 117.

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