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  • Server Wipe Inbound

    From Radarx on the forums

    In order to progress Beta testing, during our update later this week all character data including names will be wiped. Please keep in mind this will not be the final wipe in the testing process.

    We also have exciting news! All available servers will be been given new names which will feel more appropriate for the PlanetSide universe.

    Stay tuned for more information this week.

  • #2
    Re: Server Wipe Inbound

    So if you haven't voted in the server choice plz do so immediatly! I certainly hope after the wipe we will be able to play on one server all together!

    http://www.tacticalgamer.com/planets...eta-final.html

    Comment


    • #3
      Re: Server Wipe Inbound

      Well, we won't know which server was renamed to what server, so we'll need yet another vote.

      Comment


      • #4
        Re: Server Wipe Inbound

        Viking

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        • #5
          Re: Server Wipe Inbound

          And how many more wipes will there be ?

          Well, there goes my ten different rank 5 or less characters ;)

          |

          Comment


          • #6
            Re: Server Wipe Inbound

            Originally posted by Warlab View Post
            And how many more wipes will there be ?

            Well, there goes my ten different rank 5 or less characters ;)
            In interviews the have said appro 2-3 more maybe wipe one aspect ectra.

            Comment


            • #7
              Re: Server Wipe Inbound

              i think after it releases will be the last whipe. We are beta testing after all.

              Comment


              • #8
                Re: Server Wipe Inbound

                Changelog TLDR version

                General:
                Improved starting guns.
                New Certifications..

                Notable Bug Fixes:
                Iron sights on Rocket Launchers.
                Ability to select deployment point in Instant Action. You will no longer spawn in a different location than what you selected in the menu.
                Vehicles should now be detected on the minimap when they are in close range unless they have Stealth certification.

                Engineers:
                Nano Armor Kit.

                Combat Medic:
                Medic Applicators will change heal and revive speeds not to mention increase range.
                Reviving a MAX unit.

                Heavy Assault:
                Nanite Mesh Generator will now increase the regeneration rate.
                3 pockets to carry more rockets!

                Infiltrators:
                Hack an enemy equipment terminal and "liberate" supplies.
                Hack an enemy turret and higher levels of certification will allow them to do so more quickly.
                Move much quicker when cloaked.
                Adjust their Cloak to provide more protection against damage.

                MAX:
                Flamethrower for 8,000 Auraxium!
                MAX units now require resources and have a respawn timer.
                skin-graft™ “ kits for 9,000 Auraxium.

                Vehicles:
                More ammo.
                Faster reload.
                Autohover.
                Ejection seat.
                Mineguard Certification to mitigate damage to your tank.
                ECM for aircraft to reduce detection range and increase lock on time.
                Better armor for tanks.
                Ground based AA is very slightly less effective than it once was against aircraft.
                Scythe and Reaver rocket pod fire rates have been slowed.
                The Skyguard Turret magazine size has been reduced to 40 but also reduced recoil.

                Liberator:
                Takes less damage from rockets and missles.
                Magrider:
                Magburners are now standard issue on all Magrider tanks.
                Fuel Recycler certifications will recharge this ability more quickly.
                Prowler:
                Additional front armor.
                The 120mm Prowler rounds have heavier loads which now do splash damage.
                Sunderer:
                Resupply and repair will now require certification to provide . Extended certifications will increase the effective range.
                The Sunderer is now capable of use as a respawn point for infantry.
                Sunderer cost 450.
                Vanguard:
                Vanguard Shields are now a certification and item.

                Weapons:
                Increase the projectile speed of Vanu infantry weapons.
                Experimentation is being done on light machine gun, carbine, and assault rifle weaponry for recoil. While vertical recoil is much more predictable, horizontal has been slightly increased.
                New standard ammunition for Terran Republic Carbines, Assault Rifles, and Repeater have adjusted weapon damage.
                Vanu Sovereignty Pistols are now doing increased damage.
                Long range kills with a Vanu sniper rifle may now require an additional shot.

                World Design:
                Facility Capture times have been changed. They increase based on the amount of influence and size.
                Warp Gate’s have been re-designed. It’s now easier to board your allies’ vehicles with less risk of being run over. Still be sure to look both ways before running out of the spawn area.
                sigpic

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                • #9
                  Re: Server Wipe Inbound

                  Resource cost and resurrectable maxes! Finally a decent reason to play infiltrators as well.

                  Comment


                  • #10
                    Re: Server Wipe Inbound

                    Some of these were present for a while I thought. I could revive Maxes before... and I could have bought the Max flamethrower but opted for the AA cannon which is still pretty beast. Two AA cannons would tear up any and all air.

                    Comment


                    • #11
                      Re: Server Wipe Inbound

                      Originally posted by Ytman View Post
                      Some of these were present for a while I thought. I could revive Maxes before... and I could have bought the Max flamethrower but opted for the AA cannon which is still pretty beast. Two AA cannons would tear up any and all air.
                      Yes they took the revive max out for some time and then nerfed the Burster and the buffed it back. But now with resource/timer on a max it will be buff again.

                      Comment


                      • #12
                        Re: Server Wipe Inbound

                        About damn time the autohover came to town... So annoying. Plus increased tank armor, but they increased the HA rocket amount even more.

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