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It is the last night....

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  • It is the last night....

    Remember tonight is the last night of the beta! Would love to see us get a full platoon running. I managed to weasel my way out of seeing Twilight with the girlfriend for one more night, so I hope to see you guys on the battlefield! :D
    May you be covered in the dust of your Rabbi.

  • #2
    Re: It is the last night....

    Curses!

    A 2 gig patch and I'm only at 40%.

    Someone please at least dig up the patch notes so I can know what was changed since I won't be able to play again before launch!

    Edit: Nevermind....

    General:

    Fixed multiple client crashes.
    Using Twitch from within the game should no longer crash the client.
    Players should no longer hear double footsteps.
    Players will no longer regenerate health in enemy bases.
    The microphone volume while streaming through Twitch will no longer crash the client.


    Classes:

    The Heavy Assault Resist Shield will now functional correctly after it's been depleted.
    Symbiotic Healing is no longer available.


    UI:

    MAX units should now be able to see who is repairing them.
    Players should now be able to set keybindings.
    Progress bars for Satellite outposts and Capture Points should now update correctly.
    The number of players currently capturing a point is now displayed.
    Joystick keybindings should now be working as intended.
    Players will now longer be able to select Request Transport from the Quick Action Menu.
    Class certification are now organized by equipment slot instead of item type.
    The Recon Detection Device is no longer listed as an IFF Device.
    Players will now receive the Warden (instead of the Stalker) when purchased.
    Quick Deploy to Squad Leader is now functional across continents.
    Linkdead players should be able to log back in and be returned to their squad.
    Weapon kills and Accuracy are now being tracked properly on the Weapon Stats page.
    Keybindings are now split into Vehicle and Air.
    Muting a player from the Quick Action Menu no longer removes them from the players friends list.


    Visuals:

    Vehicles should no longer display incorrect faction colors.
    An Engineer will no longer appear to be manning a turret after he exits it.
    Players should no longer experience an inverted view after resupplying.
    Decals will now correctly appear on vehicles.
    Decals can now be disabled in the UI.
    The Mosquito landing gear will no longer go through the fuselage.
    The players hand should no longer clip through the Pistol.

    Weapons:

    The AMR-66 Suppressor can now be properly attached to the weapon.
    There are no longer duplicate Forward Grip certifications available.
    The LA80 now has the correct Marketplace description.
    The role of the G30 Vulcan and P525 Marauder Grenade launcher has been switched. The Vulcan is now an anti-vehicle weapon and the Marauder anti-personnel.
    Reflex sights are now equipable on the Warden Battle Rifle and Shadow Scout Rifle.
    SAS-R Impetus is now listed a sniper rifle certification.
    Equipping a 2x Reflex Sight should no longer switch players to an Infiltrator.
    Attaching a suppressor to a weapon will no longer switch players to Light Assault.
    The FA1 Barrage 4X scope is now available.
    The underbarrel grenade launcher and shotgun attachments will now longer flip players view upside down.
    The NC Guerilla and TSR Kovac flashlight attachments are no longer improperly labeled a compensator.
    The Reflex Sight on the VS shotgun will no longer display improperly.
    The Thanatos Reflex Sight and slug ammunition should now appear in the loadout after purchase.
    The Laser Sight organization has been moved closer to the designator.
    All non-pistol weapon flashlights and laser dots have been moved to the side.
    All Scopes have been renamed:


    NC:

    1X Reflex - TechLite Reflex
    2X Reflex - GD RefleXR
    3.4x - LACO 3.4X
    3.4x Laser - OC TacSight
    4x - TrueShot-4
    4x Laser - OC Mark IV
    6x - BDS-6
    7x - M7 Optics
    8x - DE8
    10x - IO-10
    12x - IO-12

    TR:
    1X Reflex - RTA Reflex Sight
    2X Reflex - MH2 Reflex Sight
    3.4x - HDS 3.4x
    3.4x Laser - DMO 3.4x
    4x - ACS 4x
    4x Laser - TMS 4x
    6x - S3 6x
    7x - SO7
    8x - OPS 8x
    10x - APS 10x
    12x - LRO 12x

    VS:
    1X Reflex - HPR Reflex
    2X Reflex - VHO Reflex
    3.4x - V3 HoloScope
    3.4x Laser- VMS 3.4x
    4x - OG-4
    4x Laser - CS4
    6x - TriGon-6
    7x - TSO-7
    8x - TriGon-8
    10x - Mach-10
    12x - Mach-12


    World:

    Players will no longer enter an invulnerable state and appear dead.
    KWahtee West Pass capture point is now capturable.
    Spawning at Tawrich Recycling will no longer kill the player.
    Sungrey Amp Station Forward spawn at West Gate should now change empires when captured.
    The vehicle defense shield at Amerish Xelas Bio Lab now properly fits the gate.
    The Liberator and Mosquito will no longer point down when spawned.
    Players will no longer spawn in the wrong direction when logging in.
    Drop Pods no longer fall slower than intended.
    The Jump Pad at Andvari Bio Lab is now functioning correctly.
    Ground vehicles may not climb steep hills as they once could.
    A few gravity pad bugs were fixed at the NC Warpgate.
    Last edited by Harlequin; 11-16-2012, 09:33 PM.

    Comment


    • #3
      Re: It is the last night....

      Same, my internet is terrible and didn't appreciate having to DL that huge patch! :(

      Comment


      • #4
        Re: It is the last night....

        Didn't realize they were closing beta so soon.. Guess ill see you all of the 20th


        These Things We Do... That Other's May Live

        Comment


        • #5
          Re: It is the last night....

          Now for the torturous three days....:row__684:
          Blackpython / ZephyrDark
          Former 31st RECCE Member

          Comment


          • #6
            Re: It is the last night....

            Originally posted by ZephyrDark View Post
            Now for the torturous three days....:row__684:
            I know, now I might not be able to avoid Twilight... *gulp*
            Maybe its just me, but I dont understand releasing a 2GB patch on the last day... Is it just that they needed it tested for bugs before launch? Could someone more experienced in game development than I am tell me if this is true?
            May you be covered in the dust of your Rabbi.

            Comment


            • #7
              Re: It is the last night....

              Originally posted by SoloDaNINJA View Post
              I know, now I might not be able to avoid Twilight... *gulp*
              Maybe its just me, but I dont understand releasing a 2GB patch on the last day... Is it just that they needed it tested for bugs before launch? Could someone more experienced in game development than I am tell me if this is true?
              That, and they closed down the official beta forums as well.

              I was so looking forward to the usual positive, constructive, mature discussion on the latest changes.

              Comment


              • #8
                Re: It is the last night....

                So should we uninstall the game, or will we be able to "update" to the current version with what is already installed?

                Comment


                • #9
                  Re: It is the last night....

                  Super, refer to this thread: http://www.tacticalgamer.com/planets...-day-info.html


                  These Things We Do... That Other's May Live

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