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Air Raid // Roster - General Orders

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  • Air Raid // Roster - General Orders

    So due to limited sign ups I've limited the event to two ground squads and a small Air squad. A third infantry squad may be formed on the day if necessary.

    Alpha Squad / Infantry
    johnflenaly - PL/SL
    Voodoo288 - Dedicated Galaxy Pilot
    Callous Disregard - Infiltrator
    Weaponx - SM
    Quantum Qrack - SM
    Dilweed - SM
    SuperDudeBT - SM
    SparHawxx - SM

    Bravo Sqaud / Infantry
    Strait Raider - SL
    Hobbit - Dedicated Galaxy Pilot
    Feriluce - Infiltrator
    Astrocat - SM
    Mr Jengles - SM
    CoiledTortoise - SM
    SoloDaninja - SM

    Charlie Squad / Air
    SocomSeal - SL
    P. Drona - Reaver Pilot
    Harlequin - Reaver Pilot
    Mosati - Reaver Pilot


    The infantry squads will be advertised to the public for non TG members to join. Each infantry squad has a Dedicated Galaxy Pilot, whos sole job is for transport. After dropping off the troops the Gal Pilot is to return to a safe area(most likely the warpgate) and wait for orders for a pick up. Each squad has a dedicated infiltrator. Infiltrators primary job upon drop is to hack out the vehicle terminal to allow a member of the squad to pull an AMS equipped Sunderer. After this is accomplished the infiltrator will go over to asset denial. Should a situation exists were all or most of the assets have been hacked out, the infiltrator may switch class and help out the squad. Keep in mind the dedicated infiltrator must be in his dedicated class and ready for every drop. The air squad will remain at 4 TG members with a possible expansion to 6 should we get a third infantry squad up. The air squad's primary role is Galaxy protection to and from the DZ. Once the infantry squads have reached the DZ and the Galaxy's have returned to a safe location, the air squad will switch over to a CAS role. If called they will come in and provide support where needed. The Air Squad will not linger over the AO and return to a safe location to be ready for use if needed. The Air Squad will not go off on its own chasing down targets of opportunity. Some of you are in roles that are going to at times be boring. This is going to require you to be patient and ready to go at a moments notice.

  • #2
    Re: Air Raid // Roster - General Orders

    I upgraded my Reaver with AA and the rotary cannon so if need be I can pull that for the Air squad if they need it.
    You have to be trusted by the people that you lie to,
    So that when they turn their backs on you,
    You'll get the chance to put the knife in.Pink Floyd "Dogs"

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    • #3
      Re: Air Raid // Roster - General Orders

      Received. Thanks John!




      * *

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      • #4
        Re: Air Raid // Roster - General Orders

        sweet, thanks! :)
        |TG-Irr| di1lweed1212

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        • #5
          Re: Air Raid // Roster - General Orders

          How long does the official event last?
          May you be covered in the dust of your Rabbi.

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          • #6
            Re: Air Raid // Roster - General Orders

            Originally posted by SoloDaNINJA View Post
            How long does the official event last?
            Usually till I burn out, say 2 - 3 hours.

            Comment


            • #7
              Re: Air Raid // Roster - General Orders

              I will not be able to make 7pm GMT my time , as thats the time i get my 2 year old ready for bed. Will be on about 8-ish

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              • #8
                Re: Air Raid // Roster - General Orders

                i want in!!!!


                Comment


                • #9
                  Re: Air Raid // Roster - General Orders

                  Originally posted by birdie_in_Texas View Post
                  i want in!!!!
                  If you didn't sign up just show up we will fit you in were we can.

                  Comment

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