Announcement

Collapse
No announcement yet.

State of the Game by Smedley 06/12/2012

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • State of the Game by Smedley 06/12/2012

    Here ya go

    Hello everyone,

    As you may have heard this weekend we are running a double xp weekend to say thanks for your patience during our launch. Our stability is in good shape now. Client crashes are down 95%. We have a patch coming next week to address a bunch more bugs and make some balance changes Matt Higby mentioned in another post. In addition we will be making big improvements in the infantry render distance issue. We get that it isn't good sometimes so this will be a big improvement. We also have a new anti vehicle weapon coming.

    We continue to work on bugs and optimizations. We have something we hope will be a big improvement coming in January. It's significant and needs real QA time before we can put it out. That's only one optimization. The team continues to improve this and won't stop.

    In early January we will be putting up our plan for the next 6 months and open that plan up to your comments and change requests. It's not written in stone and you're going to have the opportunity to weigh in and have us change it based on your collective feedback. We are hard at work on a lot of cool stuff like orbital strikes... Vehicle transport.. And other fun things.

    One other important issue I wanted to address - cheating. We are all aware of the cheaters who us aimbots and other tools. We are tracking and banning these people. I don't want to pretend there is a magic answer to this. We have a great deal of tools at our disposal and people who fight this every day. I assure you this is a top priority and with each patch you'll see us address more of the things we see and a lot of stuff that you may not. Please continue to report using the /report function. You may not see the drone strike but when the idiot disappears quietly and without fanfare just know our anti hacking team has no mercy and enjoys the job. Please help us fight the good fight and understand that this is a war and its one we won't stop fighting.

    Thanks for playing

    Smed

  • #2
    Re: State of the Game by Smedley 06/12/2012

    sounds like alot of good stuff coming
    i havet see a cheater yet
    |TG-Irr| di1lweed1212

    Comment


    • #3
      Re: State of the Game by Smedley 06/12/2012

      Looking good. It makes me happy to see a Dev team working to fulfil both the games potential and their own promises!

      Comment


      • #4
        Re: State of the Game by Smedley 06/12/2012

        Orbital strikes!!!!

        Comment


        • #5
          Re: State of the Game by Smedley 06/12/2012

          Oooh, so that mod was actually a mod when he said that we can use the /report function.




          "Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2

          Comment


          • #6
            Re: State of the Game by Smedley 06/12/2012

            Anyone with the title "Operative" is apparently one of their Game Masters.

            They are also invincible. Presumably this is why their always being 'targeted by surveillance drones'.


            On the infantry render distance issue - it would be really, really great to see a solution to this. Though I'm wondering if anyone else is thinking what I've been thinking:

            If infantry render at longer distances, they're going to start having a bad time due to all the big AoE-damaging Liberators and Tanks that they were previously immune to due to not being rendered. You thought vehicle spam was heavy now? Imagine when they can engage infantry at twice the range...
            Teamwork and Tactics are OP


            Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

            Comment


            • #7
              Re: State of the Game by Smedley 06/12/2012

              I hope the render fix concentrates on the short to medium range problem, it was really bad for me at the weekend with multiple infantry and tanks just disappearing at ranges under 2000-300 metres. Hell there were times when infantry was disappearing in CQB.


              Comment


              • #8
                Re: State of the Game by Smedley 06/12/2012

                Originally posted by Strait Raider View Post
                On the infantry render distance issue - it would be really, really great to see a solution to this. Though I'm wondering if anyone else is thinking what I've been thinking:

                If infantry render at longer distances, they're going to start having a bad time due to all the big AoE-damaging Liberators and Tanks that they were previously immune to due to not being rendered. You thought vehicle spam was heavy now? Imagine when they can engage infantry at twice the range...
                Does vehicle weapon damage drop off with range the way infantry seems to?
                In game handle: Steel Scion
                sigpic

                Comment


                • #9
                  Re: State of the Game by Smedley 06/12/2012

                  Originally posted by Wicks View Post
                  I hope the render fix concentrates on the short to medium range problem, it was really bad for me at the weekend with multiple infantry and tanks just disappearing at ranges under 2000-300 metres. Hell there were times when infantry was disappearing in CQB.
                  I've had enemy squads and infantry suddenly appear in front of me before, and then promptly kill me. Talk about broken.




                  "Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that you've armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2

                  Comment

                  Connect

                  Collapse

                  TeamSpeak 3 Server

                  Collapse

                  Advertisement

                  Collapse

                  Twitter Feed

                  Collapse

                  Working...
                  X