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3AM - When things go silly.

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  • 3AM - When things go silly.

    Sometimes, at this magical hour of the morning, some of the silliest things seem to happen in Planetside. Here I present to you:

    OPERATION FLYING ELEPHANT





    Blackpython / ZephyrDark
    Former 31st RECCE Member


  • #2
    Re: 3AM - When things go silly.

    Last edited by ZephyrDark; 12-11-2012, 01:39 PM.
    Blackpython / ZephyrDark
    Former 31st RECCE Member

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    • #3
      Re: 3AM - When things go silly.

      Epic.

      Comment


      • #4
        Re: 3AM - When things go silly.

        What is fascinating is that the Gal really does feel the weight of the Vanguard. Its climbing ability is nearly nil when the Vanguard is on.

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        • #5
          Re: 3AM - When things go silly.

          Haha! Nice video.

          Screenshots: http://imgur.com/a/icOPG#0

          I kept alt-tabbing, so Teamspeak overlay turned on and off. Should've got rid of it, ah well.



          |TG-Irr| MrJengles - You know you want to say it out loud.

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          • #6
            Re: 3AM - When things go silly.

            Sharing the love, and good publicity.

            http://forums.station.sony.com/ps2/i...lephant.64437/

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            • #7
              Re: 3AM - When things go silly.

              i wish i was there that is so epic!
              |TG-Irr| di1lweed1212

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              • #8
                Re: 3AM - When things go silly.

                Wait... You can Deploy the Sunderer on top of the Galaxy?

                Does it work as a spawn point there? While mobile even?

                ...the G-AMS is back.
                Teamwork and Tactics are OP


                Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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                • #9
                  Re: 3AM - When things go silly.

                  I want to do this!!!!!!

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                  • #10
                    Re: 3AM - When things go silly.

                    This is why I love this game. It has an excellent framework, and when you just want be silly, you can do ridiculous things.

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                    • #11
                      Re: 3AM - When things go silly.

                      Raider, Sadly it didn't work as a spawn point, we tried it out while it was still flying.
                      sigpic




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                      • #12
                        Re: 3AM - When things go silly.

                        However. High altitude AA platform?!

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                        • #13
                          Re: 3AM - When things go silly.

                          Originally posted by Feriluce View Post
                          However. High altitude AA platform?!
                          I like that... Think we could fit a tank and a bunch of infantry on top if we flew slow enough?

                          Flying battle-fortress!
                          Teamwork and Tactics are OP


                          Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

                          Comment


                          • #14
                            Re: 3AM - When things go silly.

                            Originally posted by Strait Raider View Post
                            I like that... Think we could fit a tank and a bunch of infantry on top if we flew slow enough?

                            Flying battle-fortress!
                            I think due to the net code and collisions, the pilot would end up with a bunch of team kills. I've previously dabbled with that kind of stuff, and unless the vehicle has a material for a locked player position relative to the vehicle root object, you wind up killing the player object.

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                            • #15
                              Re: 3AM - When things go silly.

                              Its going to have to be incorporated some day for those "Capital Ships" to be implemented.

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