First let me preface this as just a curiosity of mine and also as a means to better understand the strategic battlefield in hopes of a more perfect exploitation. If anyone has a rudimentary interest in matters of algebra this might be for you.

Second let me give you my theory:

To get a 'RATE OF CAPTURE' , f, with units points per seconds (pts/sec), we merely divide 100 points with the 'Time to Capture'. This can be done without changing anything as, CAPTURE CONSTANT C, would absorb changes. Furthermore as functions g,h,and i are not defined this does not need to change the form.

f = g(t)*h(u)*i(v)*C

[~]

So the above is hopefully accurate and it is interesting to note that with out knowing the functions g(t),h(u), or i(v) we can approximate C by merely keeping track of variables t, u, v, and f.

t is the base size, for now we will not address this, so let us exclude t and only consider LIKE BASES (which would have the same output of g(t) ).

u is the persons on the capture points.

v is the influence on a point.

f is 100 over the time it took to capture.

The only values that will be useful are those that are constant. If influence is gained or lost the impact can not be noted. If persons leave the capture point one can only assume an average (if this is possible).

=====

Preliminary evidence suggests that C, for base size 'small', is approximately 1/5th. Furthermore, evidence suggests that influence might impact capture rate by the function i(v) = (1+v/100), with the limit of i=2. This implies a maximum of a 2 x multiplier for 100% influence.

Finally evidence suggests that h(u) = (1+u/3) with a limit of 3. This implies a maximum multiplier of 3 x for all 6 spots held. Combining the two multipliers grants a maximum multiplier of 6 x for 100% influence and 6 people on capture points. That even in the absence of influence you will have 3 x capture speed.

If accurate this shows that all attacks should ALWAYS have 6 persons on a point. If anyone would like to give their thoughts, even a completely different method to solve it, please! ^^

Second let me give you my theory:

**Time to Capture { F }**is influenced by three functions; g(t), h(u), i(v), and one constant C.g(t) - represents the base size (small = 1, medium = 2, or large = 3)

h(u) - represents the Capture Point multiplier ( u = {0->6} )

i(v) - represents the Influence Percent Multiplier ( v = {0->100} )

C - represents the CAPTURE CONSTANT; the base capture rate.

h(u) - represents the Capture Point multiplier ( u = {0->6} )

i(v) - represents the Influence Percent Multiplier ( v = {0->100} )

C - represents the CAPTURE CONSTANT; the base capture rate.

*therefore*F (t,u,v) = g(t)*h(u)*i(v)*C

*ASSUME*, that a base capture utilizes the units,__points__, and let us arbitrarily assign a successful capture to be the team that acquires 100 points.To get a 'RATE OF CAPTURE' , f, with units points per seconds (pts/sec), we merely divide 100 points with the 'Time to Capture'. This can be done without changing anything as, CAPTURE CONSTANT C, would absorb changes. Furthermore as functions g,h,and i are not defined this does not need to change the form.

*therefore we have*f = g(t)*h(u)*i(v)*C

[~]

So the above is hopefully accurate and it is interesting to note that with out knowing the functions g(t),h(u), or i(v) we can approximate C by merely keeping track of variables t, u, v, and f.

t is the base size, for now we will not address this, so let us exclude t and only consider LIKE BASES (which would have the same output of g(t) ).

u is the persons on the capture points.

v is the influence on a point.

f is 100 over the time it took to capture.

The only values that will be useful are those that are constant. If influence is gained or lost the impact can not be noted. If persons leave the capture point one can only assume an average (if this is possible).

=====

Preliminary evidence suggests that C, for base size 'small', is approximately 1/5th. Furthermore, evidence suggests that influence might impact capture rate by the function i(v) = (1+v/100), with the limit of i=2. This implies a maximum of a 2 x multiplier for 100% influence.

Finally evidence suggests that h(u) = (1+u/3) with a limit of 3. This implies a maximum multiplier of 3 x for all 6 spots held. Combining the two multipliers grants a maximum multiplier of 6 x for 100% influence and 6 people on capture points. That even in the absence of influence you will have 3 x capture speed.

If accurate this shows that all attacks should ALWAYS have 6 persons on a point. If anyone would like to give their thoughts, even a completely different method to solve it, please! ^^

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