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  • Alternative Galaxy use.

    After some testing in the VR and further testing in game, I have come to realize that a galaxy, properly modded out, could effectively provide CAS over a target. Think of it as a Spectre Gunship. I know most will say that the Liberator is better at it, but I disagree. I see the Liberator as the Apache of the arsenal. That Dalton is devastating to tanks. Where the Bulldog is devastating to Infantry. A Spectre has to keep moving to stay alive, and in that sense we would also be flying circles around the Area of Operations. Liberators can be high over target with limited harassment, but a Galaxy is better used at <200m. The key is having Flares, Armor and maneuverability maxed, to minimalize rockets and be able to take a hit from a max. Being able to turn on a dime helps quickly adjust firing angles.

    So here's what I am asking, I need 3 gunners (top, back, and 1 side) willing to attempt to develop this and become proficient at it. Here's what we would be doing.
    • Provide transport of overflow squad members to next area of Operations.
    • Stay on station and provide Close Air Support against enemy Infantry.
    • Work with Air assets to keep air superiority.
    • Provide local Recon for ground Units.


    This list is subject to change as we see how it works under fire.

    As a general rule of thumb, 2-3 hits with the Bulldog kills infantry, and the way infantry clusters around cover, we could provide a means to clear cover. This would allow ground forces to then claim said cover and move on objectives quicker. Once on objective, we would then do area denial while they sit on the CP. Once ground forces call clear, swoop in and pick up the stragglers.
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  • #2
    Re: Alternative Galaxy use.

    I'm in!

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    • #3
      Re: Alternative Galaxy use.

      That would be an amazing asset for a platoon!
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      • #4
        Re: Alternative Galaxy use.

        The local recon for ground units is big. Platoon leaders should be hardwired into that info if the Galaxy idea works as stated. With that kind of intel, it should make it a lot easier on platoon leaders for strategic planning--at least in the region the Galaxy is operating.

        The weakness here would be other air taking down the Galaxy too easily. ???

        Comment


        • #5
          Re: Alternative Galaxy use.

          I think the trick would be to have some Reaver escorts that can resist the urge to spawn camp and look for infantry kills. If they instead just looked after the Galaxy I think it would last a long time.
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          • #6
            Re: Alternative Galaxy use.

            I've had this same idea as of late, and have been trying to improve my Galaxy flight skills and equip it with the tools necessary. I think this would be a great air asset, and with guns manned and a couple support aircraft, a dedicated squad is easily made. Maybe even have a quick assault group in the Galaxy for clearing out cover and quick flanking, too. It sounds like a beautiful idea and I am not sure that I have seen others follow this method.

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            • #7
              Re: Alternative Galaxy use.

              If you need a gunner and see me online.. hit me up!

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              • #8
                Re: Alternative Galaxy use.

                This wouldn't work without Reaver cover. The Walkers on the Galaxy can not focus fire on air due to the Galaxies ginormous whale tail. But, they can help add damage to a Reaver's target that it is dogfighting. With that said, I could run a squad with 2 galaxies and 4 Reavers. Each Galaxy would have Pilot and 3 gunners. Leaving room for 8 transport per Galaxy.

                Recommended Combined Arms Platoon Setup:
                Alpha Squad:
                Galaxy
                Pilot
                Gunner
                Gunner
                Gunner
                Galaxy 2
                Pilot
                Gunner
                Gunner
                Gunner
                Reaver x4
                Pilot

                Bravo and Charlie Squad
                Reaver
                Pilot
                Liberator
                Pilot
                Gunner
                Gunner
                Infantry x8

                Delta Squad
                Airguard Lightning x2
                Driver
                Sunder (AMS/Vehicle Rearm)
                Driver
                Gunner
                Vangaurd x4
                Driver
                Gunner (Engineer)

                Brave and Charlie obviously move in the Galaxies from point to point. Armor moves to firing positions that allow them to attack at range, no need for them to be on top of the objective. Also allows them to protect the Sunder. Each Liberator has an accompanying Reaver for protection. The Liberator job is to hunt enemy Sunders and Armor, also at long range. They would need to focus on targets their individual squads mark as priority. Both Galaxies would circle the Area of Operations at an altitude of <300m to maximize their effectiveness. Basically do a follow the leader flight around the AO. Assaulting infantry of Bravo and Charlie are put on the ground near but, not on top of the AO. Reaver's would patrol at 500m from Galaxies, to intercept any airborne targets that try to engage. No chasing though, do not let the enemy kite you away from defending your objective (Galaxies).
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                • #9
                  Re: Alternative Galaxy use.

                  If I'm on I'll gun for you Maverick!
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                  • #10
                    Re: Alternative Galaxy use.

                    Now, before that can even happen, I need to train gunners.
                    • How to communicate to Pilot on keeping on target.
                    • Changing flight path to insure maximum firepower.
                    • Waving off in the event enemy pulls AA Max's.
                    • Calling on Reaver support when enemy air engages.
                    • Tail gunners and Top gunners, scanning the area to alert SL of incoming enemy ground forces.


                    We have a perfect area to do this training, the VR. Sunday evening work best for me. I'd like to take 1 hour to work with anyone willing to learn. 7pm CST, (+4 GMT).
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                    • #11
                      Re: Alternative Galaxy use.

                      If the NASCAR race is over by then, I'm in.

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                      • #12
                        Re: Alternative Galaxy use.

                        I am willing to run this multiple times so that we have backup candidates.
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                        • #13
                          Re: Alternative Galaxy use.

                          At that altitude, aren't MBTs a significant threat?
                          In game handle: Steel Scion
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                          • #14
                            Re: Alternative Galaxy use.

                            We are not standing still, we are constantly moving. Moving targets are harder to hit, and with the increased armor, Galaxy can take 3 or 4 hits before repairing. Also, at that altitude, we can utilize terrain to provide cover. Once the tanks are seen, Liberators can then rain Dalton fire from on high. The tanks should not be an issue if coordinated properly. Also, 8-9 hits with the bulldog destroys a MBT, That's one clip from each Galaxy. This unit would not be used to attack Amp, Tech or Biolabs. It would be a waste of resources. But to fight over the bases in between them all. This force could easily be used to cutoff and setup an organized faction assault on said facilities.
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                            Comment


                            • #15
                              Re: Alternative Galaxy use.

                              I would definitely be down for experimentation, and the ability to use the platform as a recon device is excellent, but let me be the
                              only sour apple here and suggest that this might not be the best use. Primarily what comes to mind is that this Galaxy would be a
                              huge target and would require a large proactive air-force to keeping it alive in any reasonable sized battle.

                              I envision this being a good means to engage clustered enemy infantry but the moment ground units are noticed and notice you
                              the Galaxy will be quickly targeted by many large caliber cannons and multitude of secondary guns, many potentially being AA centered.

                              It is a unique tactic and can be experimented to its limits, but I'd hazard this taking a huge amount of resources and people while
                              offering only moderate effectiveness. At best I think those side guns are excellent ways to suppress a position as you are dropping
                              soldiers off but not for a prolonged offensive ability.

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