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The Enforcer (AKA "The Sledgehammer")

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  • The Enforcer (AKA "The Sledgehammer")

    Now as a number of you are aware I absolutely adore the Enforcer and will defend it as much as I can but amongst some members of TG it seems to have gotten a bit of a bad rep (espcially when it get compaired to the other factions). So I'm going to throw a few facts out there to help prove my claim that this glorious beast is one of the best MBT secondaries in the game

    First off a few facts about AP weapons:
    -AP(armor piercing not anti-personnel) weapons ignore portions of the target's armor
    This means a vehicles armor upgrades or base armor resistance will be found less effective versus these particular weapons
    Known weapons include:
    ALL faction specific Anti-tank secondaries, Anything with a AP in the prefix, etc.

    These DO NOT include:
    Halberd (keep your front armor facing guys), Dalton, decimator, etc.
    These guns are subject to the targets FULL resistance multiplier that the vehicle has installed.

    -Now on to the main topic
    In my personal experience I don't think this could be any further from the truth. Much of the NC call this weapon "The Sledgehammer" simply because the thing completely wrecks house when it comes to it's intended role, ESPECIALLY in the hands of an experienced gunner.
    -Versus the halberd
    Sure you have to land more shots than the halberd. The real advantage lies in its AT and armor-piercing properties with out any certs in out the thing does exactly 700 DPS on the vanguard and 650 on the Harrasser with a base muzzle velocity of 300m/s with a mag-size of 10(i personally wish the mag-size where cert-able but it would probably be a bit unbalanced) Oh, and (unlike the other factions) it doesn't lose accuracy per shot fired. When you compare this to a fully certed Halberd (which doesn't even get whole armor piercing modifier) it's FULLY CERTED dps is only 545.45 DPS (brought up from 461.53) with a muzzle velocity of 275m/s.

    -Versus other AP secondaries
    Now, although I'm not aware of the exact statistics, I have spent a considerable amount of time toying with the other faction's particular weapons (especially AP secondaries, ESF Rotaries and MAX's) not just in VR but also on the battlefield its self.
    *Versus Saron
    And I can say right now the the Saron is ABSOLUTELY NOT superior to the enforcer it does more Alpha strike damage due to increased fire rate but has to A.) reload frequently due to the 6 shot magazine and B.) loses a great deal of accuracy each time you fire. Although i was not initially impressed with the saron itself It is an extremely fitting weapon for a magrider which can (to some extent) fullfill a number of hit and run/flanking roles.
    *Versus vulcan
    Now the Vulcan is where things get a bit wishy-washy the Vulcan has amazing damage and is basically a laser on the first shot. HOWEVER it still maintains the 300m/s muzzle velocity as the other guns (subjecting to gun to the same kind of bullet drop as the enforcer), Loses quite a bit of accuracy per shot as well as a spin up time which makes burst fire pointless and (since it uses bullets) the weapon is subject to damage loss over range. All together this basically makes it a close range/bottleneck type weapon for tanks.
    The Vulcan is defiantly more suited for the harasser's hit N' run style, due to the fact that they can get very close to tanks and completely unload on their, relatively, static and large hitboxes then escape. The ROF can make it quite a monster versus infantry that get stuck without much cover. It ultimately fails when its used on an MBT as an extension of the the tank's artillery like nature.

    All and all I love the enforcer to death (even though I only have the Harrasser variant), and in the right hands it can dominate armor any vehicle you throw at it.

  • #2
    Re: The Enforcer (AKA "The Sledgehammer")

    Our Enforcer is a brilliant weapon. Its, in my opinion, the go to AP secondary on our MBTs. A 10 round magazine with 700 base damage with no resistance by any ground vehicle is huge. Tie in the damage potential due to the ROF of a round a second and you see higher DPS than some MBT cannons.

    [#1] 700dmg * 10rnds / 10 seconds = 700 dmg/sec

    Conversely look at the Titan 150mm HEAT cannon firing in the same 10 second time frame

    [#2] 1750dmg/rnd * 2rnds / 10 seconds = 350 dmg/sec

    Compare it to the Halberd

    [#3] 1500dmg * 3rnds/10 seconds = 450 dmg/sec

    ===

    The Enforcer is, in my opinion, the go to AT-M. It also beats the Halberd due to its ability to screen Infantry better. As an aside I fear the Vulcan so much. If you get within range of that secondary ... you better deal with him quick.

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    • #3
      Re: The Enforcer (AKA "The Sledgehammer")

      Also, keep in mined the Enforcer is an armor piercing gun, so that 700 dmg/sec can actually be higher due to the fact that it can ignore some resistance value.

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      • #4
        Re: The Enforcer (AKA "The Sledgehammer")

        The best way to use the Enforcer is to establish your lead and then click that fire button as fast you can to fire off as many shots as possible. Most vehicles will bug out when they start taking a rapid succession of hits. Also, the Enforcer is very good as a long range volley fire weapon. You can easily destroy gun turrets or stationary armor from a safe distance by using the same fast click method.

        Comment


        • #5
          Re: The Enforcer (AKA "The Sledgehammer")

          I always thought the Halberd was considered an armor-piercing weapon, so I ran a couple quick tests.

          Shots to kill rear Vanguard

          6000 damage (4 shots) Halberd (8.25s TTK)
          5850 damage (9 shots) Enforcer (8.00s TTK)

          Shots to kill frontal Lightning

          9000 damage (6 shots) Halberd (13.75 TTK)
          9100 damage (14 shots) Enforcer (15.5s TTK)

          Of course, that's with maxed reload speed on both weapons, which scales much better on the Halberd. At lower cert levels the Enforcer will almost always have slightly shorter TTKs. I'm lucky enough to have a maximum-certed Halberd, and I love that weapon.

          I think this does show though that the Halberd and Enforcer both have the same damage resistances applied to them, and as a result they both have about the same ideal TTKs on armor.

          As it is, I don't think there's any definitive better or worse AT weapon as far as the Harasser is concerned.

          + More granular damage makes missed shots less punishing for the Enforcer
          - Better alpha damage makes the Halberd better for pop-and-shoot tactics, and brief windows of opportunity
          - 1500 damage makes the Halberd OSK on infantry (plus a small amount of splash)
          + Faster travel speed makes the Enforcer a more accurate weapon at range
          - Fewer projectiles being fired makes it harder for the enemy to pinpoint the location of a Halberd
          + Better ammunition capacity relative to ROF means the Enforcer can stay in the fight longer.

          On the balance, I'll always take the Halberd for the Harasser, and the Enforcer on a Vanguard.

          On the Vanguard, I don't often have the luxury of choosing my engagement range, making the increased velocity of the projectile more desirable, the damage boost on the MBT is decent, (which the halberd doesn't get) reloading ammunition is a bigger pain, and I usually have a passable anti-infantry weapon already in the form of the main cannon.



          PS. Moving forward, there is about to be a big balance pass done on vehicle secondary weapons. They've stated that most (or perhaps all) vehicle secondaries will be getting damage dropoffs applied as well as general rebalancing. Certain weapons (they've specifically mentioned the Halberd) will retain long-range effectiveness.

          I suppose the counterpoint to that will likely be the Enforcer getting a DPS buff, but a more severe damage dropoff... perhaps putting it into a role more similar to the Vulcan.


          PPS. When I saw this thread title I thought you were defending the Enforcer Modified. :P
          Teamwork and Tactics are OP


          Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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          • #6
            Re: The Enforcer (AKA "The Sledgehammer")

            The Halberd and Enforcer do not register resistances against tanks. I think the Sunderer does have a resistance but this is normal for most weapons. They just deal normal damages but the armor of the vehicle diverts majority of the damage.

            Its all on the Wikia page I posted a while back.

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            • #7
              Re: The Enforcer (AKA "The Sledgehammer")

              They must register some resistance, or else they'd have the same number of shots to kill from any direction.

              If I recall correctly, the base health of an MBT is 4000 and a Lightning is 3000. Rear armor absorbs about 30% of damage, side is more like 55% and front is ~70% resistance for most weapons? (Vanguard has slightly higher side and front damage resistance to other MBTs)
              Teamwork and Tactics are OP


              Strait /strāt/ (Noun) A narrow passage of water connecting two seas or two large areas of water: "the Northumberland Strait".

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              • #8
                Re: The Enforcer (AKA "The Sledgehammer")

                Just a misunderstanding based on semantics. In my prior post resistance is a damage modifier applied directly to the weapon attacking the target while armor is an innate absorption of the vehicle applied to all weapons.

                For example the Halberd and the Enforcer have a resistance rating of 0% but still are reduced to 32% when hitting our Vanguard's front armor. Conversely the Phoenix enjoys a negative resistance rating of 165% which increases the damage by 265%, but still any armor resistance is applied.

                The math is done as follows:

                1500(1-0)*(1-0.68) {Halberd}
                700(1-0)*(1-0.68) {Enforcer}
                700(1+1.67)*(1-0.68) {Phoenix}

                The only weapons I know of that have no checks for armor resistance are C4, Mines, and AV-Grenades.

                Comment


                • #9
                  Re: The Enforcer (AKA "The Sledgehammer")

                  I would recomend a TG vanguard halberd or enforcer buying policy then. Not sure which is best now :D.

                  I've found in an armor group it is by far the best to have vanguards that are 100% specialised in anti-tank capabilities.

                  It is because they will usually be the front of the armor group anyway bc they can tank most damage. It is so much better if your lead vanguards can then be as lethal as possible against Armor threats; not only soaking up damage, but killing, using fully crewed tanks.

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                  • #10
                    Re: The Enforcer (AKA "The Sledgehammer")

                    I find that gunners (including myself) operating at artillery range in a Vanguard have an easier time finding their range and hitting targets with the enforcer than the Halberd. You can harry targets more effectively at range, force them into panic mode, and give the main gun time to line up a killing shot. In a close toe-to-toe engagement, I'd probably prefer the Halberd for it's alpha damage, but the Enforcer is overall more versatile. I don't know if you could establish a "best practices" here - they are pretty balanced sidegrades.
                    In game handle: Steel Scion
                    sigpic

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                    • #11
                      Re: The Enforcer (AKA "The Sledgehammer")

                      Originally posted by Steeler View Post
                      I don't know if you could establish a "best practices" here - they are pretty balanced sidegrades.
                      There is an awful lot of that in PS2. That's why I always tell people to test things out in VR themselves before purchasing / spending certs. Usually, most choices revolve around individual playstyles, i.e., what works best for you and the way you play.
                      "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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                      • #12
                        Re: The Enforcer (AKA "The Sledgehammer")

                        Perhaps it might be good to keep some list somewhere of weapons pros and cons and what situations they fit best in. for example you could say for anti-armor harassers, the halberd is good if teh driver lieks to make 1 shot hit and runs, or if teh driver likes to chase then the enforcer might be better

                        Comment


                        • #13
                          Re: The Enforcer (AKA "The Sledgehammer")

                          Originally posted by Emrys View Post
                          Perhaps it might be good to keep some list somewhere of weapons pros and cons and what situations they fit best in. for example you could say for anti-armor harassers, the halberd is good if teh driver lieks to make 1 shot hit and runs, or if teh driver likes to chase then the enforcer might be better
                          If there is enough desire for this we can potentially start our own TG Field Manual. I was working on, but have since postponed due to classes, a manual for basic Vehicle Operation. On this subject I did a good amount of number crunching to compare the various weapons and upgrades. I do think, however, that we'll see some modifications to how AT Secondaries behave in the coming Balance Passes so keeping the information current is important.

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                          • #14
                            Re: The Enforcer (AKA "The Sledgehammer")

                            Yeah, my thoughts on something like that are that it would be a lot of work initially, and then require a lot of additional work to keep up to date, as various updates and balancing passes are made as time goes on. I think a better way is just to have forum threads on certain subjects, which can be contributed to by all and updated as changes are made. Which is basically what we have been doing so far. Also, just talking to people in game (during casual ops, not during heavy combat, etc. of course) also strikes me as a good time to discuss changes and cert path choices (considering the source, of course, i.e., if you want to know about Reavers, then ask an experienced Reaver pilot, etc.).
                            "The power of accurate observation is commonly called cynicism by those who have not got it." - George Bernard Shaw



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                            • #15
                              Re: The Enforcer (AKA "The Sledgehammer")

                              My only concern about reliance on the forum to disseminate basic need to know information is the poor managing ability. The VS have this wonderful site, its not fully updated but its really easy to navigate and it has a standardized format to make it easy to find what you want:

                              https://sites.google.com/site/planet...ctics/overview

                              I personally want to work on something like that, regardless if TG backs it or not.

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