ESF PTS UPDATE
So a few days ago, an update went live on the PTS introducing new weapons for the ESFs. a Copy of the note can be found hereand it included several wing-mounted weapons and one new nose gun per faction. You can read the full post but I will post the most predominant information here.
So to start off, they included a new Nose Gun, there is one per faction, the NC's M20 Kestrel, the VS's Anteres LC, and the TR's Locust Cannon. using them, I feel like they are no different than our current M20 Mustang and the Vortek still out performs the Mustang. So I am not too worried about these at the moment, though they have more ammo per clip and a larger reserve, meant for those newer pilots.
So the thing I am worried about are the new Rockets they are adding to the game. These rockets are called the Coyote and Hornet missles. They are available for each faction and I feel like they could use some tuning. Currently, the Hornet takes 4 ROCKETS to DESTROY a VANGUARD. They are wire-guided, shoot them a little bit slower than the current rockets, and basically wreck everything. It can take a gal down in 3 or 4 volleys. Although they have a long reload time, it still shouldn't allow it to do this much damage. This kinda broke my heart since I recently dumped at least 5 thousand certs into my Vanguard and now it is rendered useless. After further reading though, SOE released a statement depicting how the damage is incorrect and they put the incorrect damage it does into the game. I don't know how much damage they will do but it can be used at ranges a regular Rocket Pod cant touch. In a squad of these, they will wreck Sundies faster than a squad of Libs. I will probably save up for these.
The other set of rockets included are the Coyotes, these rockets are A2A but I believe are a bit weak. They fire and auto lock mid air and also gain speed in air. Think a Javelin, but only A2A and they rocket has to pass the aircraft very closely. Videos I watched demonstrated a distance of about 10 meters from the target to hit an ESF. They fire 4 per clip I believe and do a little more than hald health damage to an ESF. The drawback is that they are very easy to dodge. A reverse maneuver can get them off real quickly. But you also have to have some good aim to be able to get those shots in.
Following the new weapons comes the nerf to the current A2A pods they have. I find them OP at the moment and I am happy they are finally getting nerfed. Currently, two set you on fie and people often chainlock you, meaning they fire rocket after rocket. They follow your aircraft for about 400-500 meters but can be dodged if you use your afterburners and boost abour 3 meters above or under the enemy who shoots them. Now with the new update, they act like a Striker and the pilot must keep the enemy in their sights the entire time for it to hit. They also lost some of their distance which they can chase by 200 meters. I find this is one of my favorite things about this.
The final thing which they added is the cert-line for the After burners. you can now upgrade the afterburners giving you a larger fuel tank and a faster regeneration rate. So this makes it compete with those A2A pods and G2A rockets. This can lighten up the Air Game a little bit which I like.
That is what I noticed and I couldn't find specific numbers, but if you have any info to add, go ahead and do so! Also what are your guys' thoughts and opinions on this? What should they add as well?